Ejemplo n.º 1
0
        public void Game(bool inGame)
        {
            VirtualPetShelter myShelter = new VirtualPetShelter();
            string            userInput;

            while (inGame)
            {
                //menu
                Console.WriteLine("To Return to Main Menu: type (m)");
                Console.WriteLine("To create a pet: type (c)");
                Console.WriteLine("To select an individual pet; type (!)");

                Console.WriteLine("\nInteract with pet");
                Console.WriteLine("To check all pets information: type (i)");
                Console.WriteLine("To check all pets status: type (s)");
                Console.WriteLine("To feed all pet: type (f)");
                Console.WriteLine("To play all your pet: type (p)");
                Console.WriteLine("To take all pet to the doctor: type (d)");

                userInput = Console.ReadLine();
                if (userInput.ToLower() == "m")
                {
                    inGame = this.MainMenu();
                }
                else if (userInput.ToLower() == "c")
                {
                    myShelter.PetCreation();
                }
                else if (userInput.ToLower() == "i")
                {
                    myShelter.AllCheckInfo();
                }
                else if (userInput.ToLower() == "s")
                {
                    myShelter.AllCheckStatus();
                }
                else if (userInput.ToLower() == "f")
                {
                    myShelter.AllFeedPet();
                }
                else if (userInput.ToLower() == "p")
                {
                    myShelter.AllPlayPet();
                }
                else if (userInput.ToLower() == "d")
                {
                    myShelter.AllDoctorPet();
                }
                else if (userInput.ToLower() == "!")
                {
                    VirtualPets selectedPet = this.SelectPet(myShelter);
                    this.InteractWithSelectedPet(selectedPet, myShelter);
                }
                myShelter.TickTime();
                Console.Clear();
            }
        }
Ejemplo n.º 2
0
        public VirtualPets SelectPet(VirtualPetShelter myShelter)
        {
            Console.Clear();

            int i = 1;

            Console.WriteLine("Please choose the number of the pet you'd like to interact with");
            foreach (VirtualPets pets in myShelter.petsInShelter)

            {
                Console.WriteLine($"{i}. {pets.Name}");
                i++;
            }
            int userInputInt = CheckInputInListRange(myShelter);

            VirtualPets selectedPet = myShelter.petsInShelter[userInputInt - 1];

            return(selectedPet);
        }
Ejemplo n.º 3
0
 public void AdoptPet(VirtualPets selectedPet)
 {
     petsInShelter.Remove(selectedPet);
     Console.WriteLine($"{selectedPet.Name} is gone forever");
 }
Ejemplo n.º 4
0
        public void InteractWithSelectedPet(VirtualPets selectedPet, VirtualPetShelter myShelter)
        {
            bool inSelectedPetMenu = true;

            while (inSelectedPetMenu)
            {
                Console.Clear();
                if (selectedPet is RoboticPet)
                {
                    Console.WriteLine("\nInteract with pet");
                    Console.WriteLine("To check your pets information: type (i)");
                    Console.WriteLine("To check your pets status: type (s)");
                    Console.WriteLine("To charge your pet's battery: type (f)");
                    Console.WriteLine("To play with your pet: type (p)");
                    Console.WriteLine("To take your pet to the mechanic: type (d)");
                    Console.WriteLine("To offer the pet up for adoption: type (a)");
                    Console.WriteLine("Press 'b' to go back to the main menu");
                }
                else
                {
                    Console.WriteLine("\nInteract with pet");
                    Console.WriteLine("To check your pets information: type (i)");
                    Console.WriteLine("To check your pets status: type (s)");
                    Console.WriteLine("To feed your pet: type (f)");
                    Console.WriteLine("To play with your pet: type (p)");
                    Console.WriteLine("To take your pet to the doctor: type (d)");
                    Console.WriteLine("To offer the pet up for adoption: type (a)");
                    Console.WriteLine("Press 'b' to go back to the main menu");
                }
                string userInput = Console.ReadLine();

                if (userInput.ToLower() == "i")
                {
                    Console.Clear();
                    selectedPet.CheckInfo();
                    Console.WriteLine("\nPress 'Enter' to continue");
                    Console.ReadLine();
                }
                else if (userInput.ToLower() == "s")
                {
                    Console.Clear();
                    selectedPet.CheckStatus();
                    Console.WriteLine("\nPress 'Enter' to continue");
                    Console.ReadLine();
                }
                else if (userInput.ToLower() == "f")
                {
                    Console.Clear();
                    selectedPet.FeedPet();
                    Console.WriteLine("\nPress 'Enter' to continue");
                    Console.ReadLine();
                }
                else if (userInput.ToLower() == "p")
                {
                    Console.Clear();
                    selectedPet.PlayPet();
                    Console.WriteLine("\nPress 'Enter' to continue");
                    Console.ReadLine();
                }
                else if (userInput.ToLower() == "d")
                {
                    Console.Clear();
                    selectedPet.DoctorPet();
                    Console.WriteLine("\nPress 'Enter' to continue");
                    Console.ReadLine();
                }
                else if (userInput.ToLower() == "a")
                {
                    Console.Clear();
                    myShelter.AdoptPet(selectedPet);
                    Console.WriteLine("\nPress 'Enter' to continue");
                    Console.ReadLine();
                    inSelectedPetMenu = false;
                }
                else if (userInput.ToLower() == "b")
                {
                    inSelectedPetMenu = false;
                }

                myShelter.TickTime();
                Console.Clear();
            }
        }