Ejemplo n.º 1
0
        private void handleItem(int option)
        {
            try {
                IPetItem item = player.Take(option);
                switch (optionSelected)
                {
                case PlayerAction.Feed:
                    pet1.Feed(item);
                    break;

                case PlayerAction.Play:
                    pet1.Play(item);
                    break;

                case PlayerAction.Medicate:
                    pet1.Medicate(item);
                    break;
                }
            } catch (ArgumentOutOfRangeException e)
            {
                Console.WriteLine("Invalid Option");
            }

            appState = AppState.Running;
        }
Ejemplo n.º 2
0
        static void Main(string[] args)
        {
            Pet     myPet     = new Pet();
            Shelter myShelter = new Shelter();
            Organic myOrganic = new Organic();
            Robot   myRobot   = new Robot();


            Console.WriteLine("Hello! Welcome to Virtual Pet Shelter");


            bool keepPlaying = true;

            while (keepPlaying)
            {
                Console.WriteLine("1. Create Robot Pet");
                Console.WriteLine("2. Create Organic Pet");
                Console.WriteLine("3. Check On All Pets");
                Console.WriteLine("4. Feed or Oil All Pets");
                Console.WriteLine("5. Select a Pet to Feed or Oil.");
                Console.WriteLine("6. Play with All Pets");
                Console.WriteLine("7. Select a Pet to Play with.");
                Console.WriteLine("8. Take All Pets to the Vet or Mechanic");
                Console.WriteLine("9. Select a Pet to take to the Vet or Mechanic.");
                Console.WriteLine("10. Select a Pet to be Adopted from the Shelter.");
                Console.WriteLine("11. Exit Game");

                string menuChoice = Console.ReadLine();



                int petBoredom       = myPet.GetBoredom();
                int petHealth        = myPet.GetHealth();
                int petHunger        = myPet.GetHunger();
                int robotPerformance = myRobot.GetPerformance();
                int robotOil         = myRobot.GetOil();


                switch (menuChoice)
                {
                case "1":
                    myShelter.AddPet(myRobot);

                    Console.WriteLine("What Species is Your Robot Pet? ");
                    myRobot.SetSpecies(Console.ReadLine());

                    Console.WriteLine("Please Enter the Name of Your Robot " + myRobot.Species + ": ");
                    myRobot.SetName(Console.ReadLine());
                    break;

                case "2":
                    myShelter.AddPet(myOrganic);

                    Console.WriteLine("What Species is Your Organic Pet? ");
                    myOrganic.SetSpecies(Console.ReadLine());

                    Console.WriteLine("Please Enter the Name of Your Organic " + myOrganic.Species + ": ");
                    myOrganic.SetName(Console.ReadLine());
                    break;

                case "3":
                    foreach (Pet pet in myShelter.ListofPets)
                    {
                        Console.WriteLine("The Current Boredom level of " + pet.Name + " is " + petBoredom);

                        if (pet == myOrganic)
                        {
                            Console.WriteLine("The Current Health Level of " + pet.Name + " is " + petHealth);
                            Console.WriteLine("The Current Hunger Level of " + pet.Name + " is " + petHunger);
                        }
                        else if (pet == myRobot)
                        {
                            Console.WriteLine("The Current Oil Level of " + pet.Name + " is " + robotOil);
                            Console.WriteLine("The Current Performance Level of " + pet.Name + " is " + robotPerformance);
                        }
                    }
                    break;

                case "4":
                    foreach (Pet pet in myShelter.ListofPets)
                    {
                        if (pet == myOrganic)
                        {
                            myPet.Feed();
                            Console.WriteLine("You Fed " + pet.Name);
                        }
                        else if (pet == myRobot)
                        {
                            myRobot.GetOil();
                            Console.WriteLine("You gave oil to " + pet.Name);
                        }
                    }
                    break;

                case "5":
                    myPet = myShelter.SelectPet();
                    if (myPet == myOrganic)
                    {
                        myPet.Feed();
                        Console.WriteLine("You Fed " + myPet.Name);
                    }
                    else if (myPet == myRobot)
                    {
                        myRobot.GetOil();
                        Console.WriteLine("You gave oil to " + myPet.Name);
                    }
                    break;

                case "6":
                    foreach (Pet pet in myShelter.ListofPets)
                    {
                        pet.Play();
                        Console.WriteLine("You played with " + pet.Name);
                    }
                    break;

                case "7":
                    myPet = myShelter.SelectPet();
                    myPet.Play();
                    Console.WriteLine("You played with " + myPet.Name);
                    break;

                case "8":
                    foreach (Pet pet in myShelter.ListofPets)
                    {
                        if (pet == myOrganic)
                        {
                            pet.SeeDoctor();
                            Console.WriteLine("You took " + pet.Name + " to the vet!");
                        }
                        else if (pet == myRobot)
                        {
                            myRobot.SeeMechanic();
                            Console.WriteLine("You took " + pet.Name + " to the mechanic!");
                        }
                    }
                    break;

                case "9":
                    myPet = myShelter.SelectPet();
                    if (myPet == myOrganic)
                    {
                        myPet.SeeDoctor();
                        Console.WriteLine("You took " + myPet.Name + " to the vet!");
                    }
                    else if (myPet == myRobot)
                    {
                        myRobot.SeeMechanic();
                        Console.WriteLine("You took " + myPet.Name + " to the mechanic!");
                    }
                    break;

                case "10":
                    myShelter.AdoptPet();
                    Console.WriteLine("That pet has been adopted!");
                    break;

                case "11":
                    Console.WriteLine("Thank's for Playing!");
                    keepPlaying = false;
                    break;

                default:
                    Console.WriteLine("Invalid Entry");
                    break;
                }

                myPet.Tick();

                Console.WriteLine("Press Any Key to Continue");
                Console.ReadKey();
                Console.Clear();
            }
        }
        static void Main(string[] args)
        {
            Pet Pet = new Pet();

            Console.WriteLine("Hello! Welcome to Virtual Pets.\n");

            Console.WriteLine("What's the name of your new pet?");
            Pet.SetName(Console.ReadLine());
            Console.WriteLine();

            Console.WriteLine("What's the species of your new pet?");
            Pet.SetSpecies(Console.ReadLine());
            Console.WriteLine();

            Console.WriteLine($"\n{Pet.GetName()} the {Pet.GetSpecies()} is here!");

            bool gamePlay = true;

            do
            {
                ;
                Console.WriteLine($"Hunger is {Pet.GetHunger()}.");
                Console.WriteLine($"Boredom is {Pet.GetBoredom()}.");
                Console.WriteLine($"Health is {Pet.GetHealth()}.");
                Pet.Tick();
                Console.WriteLine("\nWhat would you like to do with your pet?\n");

                Console.WriteLine("Play with my pet - press 1");
                Console.WriteLine("\nFeed my pet - press 2");
                Console.WriteLine("\nTake my pet to the doctor - press 3");
                Console.WriteLine("\nQuit - press 4");

                string inPlay = Console.ReadLine();
                Console.Clear();

                switch (inPlay)

                {
                case "1":
                    Pet.Play();
                    break;

                case "2":
                    Pet.Feed();
                    break;

                case "3":
                    Pet.SeeDoctor();
                    break;

                case "4":
                    Console.WriteLine("Thanks for playing!");
                    gamePlay = false;
                    break;

                default:
                    Console.WriteLine("Enter a number.");
                    break;
                }
            } while (gamePlay);
        }
Ejemplo n.º 4
0
        static void Main(string[] args)
        {
            Console.WriteLine("Hello! Welcome to Virtual Pets shelter");

            Shelter shelter = new Shelter();
            Pet     pet     = new Pet();
            Random  random  = new Random();

            bool   keepPlaying    = true;
            bool   returnToOffice = false;
            string playerChoice;

            while (keepPlaying)
            {
                Console.WriteLine("Welcome to " + shelter.Name + " Animal Shelter.");
                Console.WriteLine("What would you like to do?");
                Console.WriteLine("1. Name/Re-Name Shelter");
                Console.WriteLine("2. Add Organic Pet");
                Console.WriteLine("3. Add Robotic Pet");
                Console.WriteLine("4. Adopt a Pet");
                Console.WriteLine("5. List Pets in Shelter");
                Console.WriteLine("6. Enter the Kennel");
                Console.WriteLine("7. Quit");

                playerChoice = Console.ReadLine();

                Console.Clear();

                switch (playerChoice)
                {
                case "1":

                    Console.WriteLine("What do you want to name your Animal Shelter?");
                    shelter.Name = Console.ReadLine();

                    break;

                case "2":
                    Console.WriteLine("What is the name of your pet?");
                    string nameOfPet = Console.ReadLine();
                    Console.WriteLine("What is the species of your pet?");
                    string  speciesOfPet = Console.ReadLine();
                    Organic organic      = new Organic(nameOfPet, speciesOfPet);
                    shelter.AddPet(organic);

                    break;

                case "3":
                    Console.WriteLine("What is the name of your pet?");
                    nameOfPet = Console.ReadLine();
                    Console.WriteLine("What is the species of your pet?");
                    speciesOfPet = Console.ReadLine();
                    Robotic robotic = new Robotic(nameOfPet, speciesOfPet);
                    shelter.AddPet(robotic);
                    break;

                case "4":
                    Console.WriteLine("Which pet would you like to adopt?");
                    string userPet = Console.ReadLine();

                    int userPetIndex = shelter.SelectPet(userPet);

                    if (userPetIndex == -1)
                    {
                        Console.WriteLine("That pet isn't listed in our records.");
                    }

                    else
                    {
                        Console.WriteLine(shelter.ListofPets[userPetIndex].Name + " has been adopted.");
                        shelter.RemovePet(userPetIndex);
                    }

                    Console.ReadKey();
                    break;

                case "5":
                    for (int i = 0; i < shelter.ListofPets.Count; i++)
                    {
                        if (shelter.ListofPets[i].IsOrganic == true)
                        {
                            Console.WriteLine(shelter.ListofPets[i].Name + " the organic " + shelter.ListofPets[i].Species);
                        }
                        else
                        {
                            Console.WriteLine(shelter.ListofPets[i].Name + " the robotic " + shelter.ListofPets[i].Species);
                        }
                    }
                    Console.ReadKey();
                    break;

                case "6":

                    returnToOffice = false;
                    while (returnToOffice == false)
                    {
                        Kennel();
                    }

                    break;

                case "7":
                    keepPlaying = false;
                    break;

                default:
                    Console.WriteLine("Please enter a valid number.");
                    break;
                }
                Console.Clear();
            }


            void Kennel()
            {
                Console.WriteLine("What would you like to do?");
                Console.WriteLine("1. Feed all organic pets");
                Console.WriteLine("2. Oil all robotic pets");
                Console.WriteLine("3. Play with all pets");
                Console.WriteLine("4. Take all organic pets to Doctor");
                Console.WriteLine("5. Perform maintenence on all Robotic Pets");
                Console.WriteLine("6. Interact with a single pet");
                Console.WriteLine("7. Check all pet statuses");
                Console.WriteLine("8. Return to Office");

                playerChoice = Console.ReadLine();

                switch (playerChoice)
                {
                case "1":
                    for (int i = 0; i < shelter.ListofPets.Count; i++)
                    {
                        if (shelter.ListofPets[i].IsOrganic == true)
                        {
                            shelter.ListofPets[i].Feed();
                        }
                    }
                    Console.WriteLine("You fed the pets!");
                    break;

                case "2":
                    for (int i = 0; i < shelter.ListofPets.Count; i++)
                    {
                        if (shelter.ListofPets[i].IsOrganic == false)
                        {
                            shelter.ListofPets[i].GiveOil();
                        }
                    }
                    Console.WriteLine("You oiled the pets!");
                    break;

                case "3":
                    for (int i = 0; i < shelter.ListofPets.Count; i++)
                    {
                        shelter.ListofPets[i].Play();
                    }
                    Console.WriteLine("You played with the pets!");
                    break;

                case "4":
                    for (int i = 0; i < shelter.ListofPets.Count; i++)
                    {
                        if (shelter.ListofPets[i].IsOrganic == true)
                        {
                            shelter.ListofPets[i].SeeDoctor();
                        }
                    }
                    Console.WriteLine("You took the pets to the doctor!");
                    break;

                case "5":
                    for (int i = 0; i < shelter.ListofPets.Count; i++)
                    {
                        if (shelter.ListofPets[i].IsOrganic == false)
                        {
                            shelter.ListofPets[i].PerformMaintenance();
                        }
                    }
                    Console.WriteLine("You repaired the pets!");
                    break;

                case "6":

                    Console.WriteLine("What pet do you want to interact with?");
                    string userPet = Console.ReadLine();

                    int userPetIndex = shelter.SelectPet(userPet);

                    SinglePet(userPetIndex);

                    break;

                case "7":
                    for (int i = 0; i < shelter.ListofPets.Count; i++)
                    {
                        if (shelter.ListofPets[i].IsOrganic == true)
                        {
                            Console.WriteLine($"{shelter.ListofPets[i].Name} the organic {shelter.ListofPets[i].Species}- Hunger: {shelter.ListofPets[i].Hunger} " +
                                              $"Health: {shelter.ListofPets[i].Health} Boredom: {shelter.ListofPets[i].Boredom}");
                        }
                        else if (shelter.ListofPets[i].IsOrganic == false)
                        {
                            Console.WriteLine($"{shelter.ListofPets[i].Name} the robotic {shelter.ListofPets[i].Species}- Oil: {shelter.ListofPets[i].Oil} " +
                                              $"Performance: {shelter.ListofPets[i].Performance} Boredom: {shelter.ListofPets[i].Boredom}");
                        }
                    }
                    break;

                case "8":
                    Console.WriteLine("Thank you for taking care of the pets.");
                    returnToOffice = true;
                    break;

                default:
                    Console.WriteLine("Please select a valid option");
                    break;
                }

                shelter.Tick();
                Console.ReadKey();
                Console.Clear();
            }

            void SinglePet(int index)
            {
                bool returnToKennel = false;

                while (returnToKennel == false)
                {
                    Console.Clear();
                    Console.WriteLine("What would you like to do?");
                    Console.WriteLine("1. Name/Rename " + shelter.ListofPets[index].Name);
                    Console.WriteLine("2. Change Species of " + shelter.ListofPets[index].Name);
                    if (shelter.ListofPets[index].IsOrganic == true)
                    {
                        Console.WriteLine("3. Feed " + shelter.ListofPets[index].Name);
                        Console.WriteLine("4. Play with " + shelter.ListofPets[index].Name);
                        Console.WriteLine("5. Take " + shelter.ListofPets[index].Name + " to Doctor");
                    }
                    else
                    {
                        Console.WriteLine("3. Oil " + shelter.ListofPets[index].Name);
                        Console.WriteLine("4. Play with " + shelter.ListofPets[index].Name);
                        Console.WriteLine("5. Perform Maintenance on " + shelter.ListofPets[index].Name);
                    }
                    Console.WriteLine("6. Check " + shelter.ListofPets[index].Name + "'s status");
                    Console.WriteLine("7. Return to Kennel");

                    playerChoice = Console.ReadLine();

                    switch (playerChoice)
                    {
                    case "1":
                        Console.WriteLine("What would you like you to rename your pet?");
                        shelter.ListofPets[index].Name = Console.ReadLine();
                        Console.WriteLine("You named your pet " + shelter.ListofPets[index].Name);
                        break;

                    case "2":
                        Console.WriteLine("What species do you want " + shelter.ListofPets[index].Name + " to be?");
                        shelter.ListofPets[index].Species = Console.ReadLine();
                        Console.WriteLine(shelter.ListofPets[index].Name + " is a " + shelter.ListofPets[index].Species);
                        break;

                    case "3":

                        if (shelter.ListofPets[index].IsOrganic == true)
                        {
                            Console.WriteLine("What would you like to feed " + shelter.ListofPets[index].Name + "?");
                            string food = Console.ReadLine();
                            if (random.Next(1, 100) < shelter.ListofPets[index].Boredom)
                            {
                                Console.WriteLine(shelter.ListofPets[index].Name + " doesnt't want your food.");
                            }
                            else
                            {
                                pet.Feed(food.ToLower());
                                Console.WriteLine("You fed " + shelter.ListofPets[index].Name);
                                Console.WriteLine(shelter.ListofPets[index].Name + "s hunger level is " + shelter.ListofPets[index].Hunger);
                            }
                        }

                        else
                        {
                            Console.WriteLine("You oiled " + shelter.ListofPets[index].Name);
                            shelter.ListofPets[index].GiveOil();
                            Console.WriteLine(shelter.ListofPets[index].Name + "'s oil level is " + shelter.ListofPets[index].Oil);
                        }
                        break;

                    case "4":
                        pet.Play();
                        Console.WriteLine("You played with " + shelter.ListofPets[index].Name);
                        Console.WriteLine(shelter.ListofPets[index].Name + "s boredom level is " + shelter.ListofPets[index].Boredom);
                        if (shelter.ListofPets[index].IsOrganic == true)
                        {
                            Console.WriteLine(shelter.ListofPets[index].Name + "s health level is " + shelter.ListofPets[index].Health);
                            Console.WriteLine(shelter.ListofPets[index].Name + "s hunger level is " + shelter.ListofPets[index].Hunger);
                        }

                        else
                        {
                            Console.WriteLine(shelter.ListofPets[index].Name + "s oil level is " + shelter.ListofPets[index].Oil);
                            Console.WriteLine(shelter.ListofPets[index].Name + "s performance level is " + shelter.ListofPets[index].Performance);
                        }
                        break;

                    case "5":

                        if (shelter.ListofPets[index].IsOrganic == true)
                        {
                            pet.SeeDoctor();
                            Console.WriteLine("You took " + shelter.ListofPets[index].Name + " to the doctor.");
                            Console.WriteLine(shelter.ListofPets[index].Name + "'s health is now " + shelter.ListofPets[index].Health);
                        }
                        else
                        {
                            pet.PerformMaintenance();
                            Console.WriteLine("You performed maintenance on " + shelter.ListofPets[index].Name);
                            Console.WriteLine(shelter.ListofPets[index].Name + "'s oil level is now " + shelter.ListofPets[index].Oil);
                            Console.WriteLine(shelter.ListofPets[index].Name + "'s performance level is now " + shelter.ListofPets[index].Performance);
                        }
                        break;

                    case "6":
                        Console.WriteLine(shelter.ListofPets[index].Name);
                        Console.WriteLine(shelter.ListofPets[index].Species);
                        if (shelter.ListofPets[index].IsOrganic == true)
                        {
                            Console.WriteLine("Hunger: " + shelter.ListofPets[index].Hunger);
                            Console.WriteLine("Health: " + shelter.ListofPets[index].Health);
                        }
                        else
                        {
                            Console.WriteLine("Oil: " + shelter.ListofPets[index].Oil);
                            Console.WriteLine("Performance: " + shelter.ListofPets[index].Performance);
                        }
                        Console.WriteLine("Boredom: " + shelter.ListofPets[index].Boredom);

                        break;

                    case "7":
                        Console.WriteLine("Thank you for playing with " + shelter.ListofPets[index].Name + "!");
                        returnToKennel = true;

                        break;

                    default:
                        Console.WriteLine("Please enter a valid entry");
                        break;
                    }

                    Console.WriteLine("Press any key to continue");
                    Console.ReadKey();

                    Console.Clear();
                    shelter.ListofPets[index].Tick();

                    //if (shelter.ListofPets[index].Health <= 0)
                    //{
                    //    Console.WriteLine(shelter.ListofPets[index].Name.ToUpper() + " HAS DIED!");

                    //    returnToKennel = true;
                    //}

                    //else if (shelter.ListofPets[index].Performance <= 0)
                    //{
                    //    Console.WriteLine(shelter.ListofPets[index].Name.ToUpper() + " HAS BROKEN!");


                    //    returnToKennel = true;
                    //}

                    //else if (shelter.ListofPets[index].Hunger > 100)
                    //{

                    //    shelter.ListofPets[index].Hunger -= 10;
                    //    Console.WriteLine(shelter.ListofPets[index].Name + " got hungry and found some food on their own.");

                    //}

                    //else if (shelter.ListofPets[index].Oil < 0)
                    //{
                    //    shelter.ListofPets[index].Oil += 10;
                    //    Console.WriteLine(shelter.ListofPets[index].Name + " got squeaky and found some oil on it's own.");
                    //}

                    //else if (shelter.ListofPets[index].Boredom > 100)
                    //{
                    //    shelter.ListofPets[index].Boredom -= 10;
                    //    Console.WriteLine(shelter.ListofPets[index].Name + " got bored and found a toy to play with.");

                    //}

                    //if (shelter.ListofPets[index].Health <= 0)
                    //{
                    //    Console.WriteLine(@"(\ _ /)");
                    //    Console.WriteLine("(X - X)");
                    //    Console.WriteLine("c(\")(\")");
                    //    shelter.RemovePet(index);
                    //}

                    //else if (shelter.ListofPets[index].Performance <= 0)
                    //{
                    //    Console.WriteLine(@"(\ _ /)");
                    //    Console.WriteLine("(X - X)");
                    //    Console.WriteLine("c(\")(\")");
                    //    shelter.RemovePet(index);
                    //}

                    //else if (shelter.ListofPets[index].Health < 20)
                    //{
                    //    Console.WriteLine(@"(\ _ /)");
                    //    Console.WriteLine("(0 ~ 0)");
                    //    Console.WriteLine("c(\")(\")");
                    //}

                    //else if (shelter.ListofPets[index].Performance <20)
                    //{
                    //    Console.WriteLine(@"(\ _ /)");
                    //    Console.WriteLine("(0 ~ 0)");
                    //    Console.WriteLine("c(\")(\")");
                    //}

                    //else if (shelter.ListofPets[index].Boredom > 80)
                    //{
                    //    Console.WriteLine(@"(\ _ /)");
                    //    Console.WriteLine("(- X -)");
                    //    Console.WriteLine("c(\")(\")");
                    //}

                    //else if (shelter.ListofPets[index].Hunger > 80)
                    //{
                    //    Console.WriteLine(@"(\ _ /)");
                    //    Console.WriteLine("(' O ')");
                    //    Console.WriteLine("c(\")(\")");
                    //}

                    //else if (shelter.ListofPets[index].Oil < 20)
                    //{
                    //    Console.WriteLine(@"(\ _ /)");
                    //    Console.WriteLine("(' O ')");
                    //    Console.WriteLine("c(\")(\")");
                    //}

                    //else
                    //{
                    //    Console.WriteLine(@"(\ _ /)");
                    //    Console.WriteLine("(' X ')");
                    //    Console.WriteLine("c(\")(\")");
                    //}
                    //Console.ReadKey();
                }
            }
        }
Ejemplo n.º 5
0
        static void Main(string[] args)
        {
            Pet        newPet     = new Pet();
            PetShelter petShelter = new PetShelter();
            RoboticPet roboticPet = new RoboticPet();
            List <Pet> listOfPets = petShelter.GetPetList();

            Console.ForegroundColor = ConsoleColor.DarkGreen;
            Console.WriteLine("Hello! Welcome to Virtual Pets");
            Console.ResetColor();
            newPet.CreatePet();

            petShelter.AddPetToShelter(newPet);


            bool continuePlayingWithPet = true;

            do
            {
                petShelter.AllPetsTick();
                petShelter.ShowAllPetStatus();

                Console.ForegroundColor = ConsoleColor.Cyan;
                Console.WriteLine("\nWhat would you like to do?");
                Console.ResetColor();
                Console.WriteLine($"1. Feed {newPet.GetName()}");
                Console.WriteLine($"2. Play with {newPet.GetName()}");
                Console.WriteLine($"3. Take {newPet.GetName()} to doctor or for maintenance");
                Console.WriteLine("4. Add pet");
                Console.WriteLine("5. Add RoboPet");
                Console.WriteLine("6. Feed all pets");
                Console.WriteLine("7. Take all pets to doctor or for maintenance");
                Console.WriteLine("8. Play with all pets");
                Console.WriteLine("9. Select specific pet");
                Console.WriteLine("10. Adopt pet");
                Console.WriteLine("11. Exit virtual pet");

                string userInput = Console.ReadLine();
                Console.Clear();
                switch (userInput)
                {
                case "1":
                {
                    newPet.Feed();
                    break;
                }

                case "2":
                {
                    newPet.Play();
                    Console.WriteLine("You've played with your Pet");
                    break;
                }

                case "3":
                {
                    newPet.CareForPet();
                    break;
                }

                case "4":
                {
                    newPet = new Pet();
                    newPet.CreatePet();

                    petShelter.AddPetToShelter(newPet);
                    break;
                }

                case "5":
                {
                    roboticPet = new RoboticPet();
                    roboticPet.CreatePet();

                    petShelter.AddPetToShelter(roboticPet);
                    break;
                }

                case "6":
                {
                    petShelter.FeedAllPets();
                    break;
                }

                case "7":
                {
                    petShelter.AllPetsSeeDoctor();
                    break;
                }

                case "8":
                {
                    petShelter.AllPetsPlay();
                    break;
                }

                case "9":
                {
                    petShelter.ShowPetNames();
                    Console.WriteLine("What pet do you want to select?");
                    int selectNewPet = Convert.ToInt32(Console.ReadLine());
                    newPet = petShelter.SelectPetFromShelter(selectNewPet - 1);
                    break;
                }

                case "10":
                {
                    petShelter.ShowPetNames();
                    Console.WriteLine("What pet do you want to adopt?");
                    int selectNewPet = Convert.ToInt32(Console.ReadLine());
                    newPet = petShelter.SelectPetFromShelter(selectNewPet - 1);
                    petShelter.AdoptPetFromShelter(newPet);
                    break;
                }

                case "11":
                {
                    Console.WriteLine("Thanks for playing Virtual Pet");
                    continuePlayingWithPet = false;
                    break;
                }
                }
            } while (continuePlayingWithPet);
        }
Ejemplo n.º 6
0
        static void Main(string[] args)
        {
            Shelter shelter    = new Shelter();
            Pet     roboticPet = new RoboticPet();
            Pet     organicPet = new OrganicPet();

            Console.WriteLine("Hello! Welcome to Virtual Pets, let's create an organic pet to start");
            Console.WriteLine("What is your pet's name?");
            organicPet.SetName(Console.ReadLine());
            Console.WriteLine("What is your pet's species?");
            organicPet.SetSpecies(Console.ReadLine());
            Console.WriteLine($"{organicPet.GetName()} The {organicPet.GetSpecies()} exists!");
            shelter.AddOrganicPet(organicPet);
            Console.WriteLine("Press Enter to start playing");
            Console.ReadLine();

            bool whilePlaying = true;

            do
            {
                shelter.TickAllPets();
                Console.WriteLine("What do you want to do with your pet?");
                Console.WriteLine("1. Feed a pet");
                Console.WriteLine("2. Play with a pet");
                Console.WriteLine("3. Take a pet to the vet");
                Console.WriteLine("4. Check pet status");
                Console.WriteLine("5. Adopt pet");
                Console.WriteLine("6. Add robotic pet");
                Console.WriteLine("7. Add organic pet");
                Console.WriteLine("8. Review Shelter list");
                Console.WriteLine("9. Feed all pets");
                Console.WriteLine("10. Play with all pets");
                Console.WriteLine("11. Take all pets to the vet");
                Console.WriteLine("12. Quit");
                string menuChoice = Console.ReadLine();
                Console.Clear();
                switch (menuChoice)
                {
                case "1":
                {
                    shelter.PrintAllPets();
                    Console.WriteLine("Which pet would you like to feed?");
                    int petNumber   = Convert.ToInt32(Console.ReadLine());
                    Pet petToChoose = shelter.FindPetByIndex(petNumber - 1);
                    petToChoose.Feed();
                    Console.WriteLine($"You fed {petToChoose.Name}!");
                    petToChoose.CheckPetStatus();
                    break;
                }

                case "2":
                {
                    shelter.PrintAllPets();
                    Console.WriteLine("Which pet would you like to play with?");
                    int petNumber   = Convert.ToInt32(Console.ReadLine());
                    Pet petToChoose = shelter.FindPetByIndex(petNumber - 1);
                    petToChoose.Play();
                    Console.WriteLine($"You played with {petToChoose.Name}!");
                    petToChoose.CheckPetStatus();
                    break;
                }

                case "3":
                {
                    shelter.PrintAllPets();
                    Console.WriteLine("Which pet would you like to take to the vet?");
                    int petNumber   = Convert.ToInt32(Console.ReadLine());
                    Pet petToChoose = shelter.FindPetByIndex(petNumber - 1);
                    petToChoose.SeeDoctor();
                    Console.WriteLine($"You took {petToChoose.Name} to the vet!");
                    petToChoose.CheckPetStatus();
                    break;
                }

                case "4":
                {
                    shelter.PrintAllPets();
                    Console.WriteLine("Which pet would you like to check up on?");
                    int petNumber   = Convert.ToInt32(Console.ReadLine());
                    Pet petToChoose = shelter.FindPetByIndex(petNumber - 1);
                    petToChoose.CheckPetStatus();
                    break;
                }

                case "5":
                {
                    shelter.PrintAllPets();
                    Console.WriteLine("Which pet will be adopted? This pet will be permanently removed from the shelter");
                    int petNumber   = Convert.ToInt32(Console.ReadLine());
                    Pet petToChoose = shelter.FindPetByIndex(petNumber - 1);
                    shelter.RemovePetFromList(petToChoose);
                    Console.WriteLine($"{petToChoose.GetName()} Found a new home :)");
                    break;
                }

                case "6":
                {
                    roboticPet = new RoboticPet();
                    Console.WriteLine("What is your pet's name?");
                    roboticPet.SetName(Console.ReadLine());
                    Console.WriteLine("What is your pet's species?");
                    roboticPet.SetSpecies(Console.ReadLine());
                    shelter.AddRoboticPet(roboticPet);
                    Console.WriteLine($"{roboticPet.GetName()} The Robo-{roboticPet.GetSpecies()} exists!");
                    break;
                }

                case "7":
                {
                    organicPet = new OrganicPet();
                    Console.WriteLine("What is your pet's name?");
                    organicPet.SetName(Console.ReadLine());
                    Console.WriteLine("What is your pet's species?");
                    organicPet.SetSpecies(Console.ReadLine());
                    shelter.AddOrganicPet(organicPet);
                    Console.WriteLine($"{organicPet.GetName()} The {organicPet.GetSpecies()} exists!");
                    break;
                }

                case "8":
                {
                    shelter.PrintAllPetDetails();
                    break;
                }

                case "9":
                {
                    shelter.FeedAllPets();
                    break;
                }

                case "10":
                {
                    shelter.PlayWithAllPets();

                    break;
                }

                case "11":
                {
                    shelter.AllPetsSeeDoctor();
                    break;
                }

                case "12":
                {
                    whilePlaying = false;
                    break;
                }

                default:
                {
                    Console.WriteLine("Please enter a valid number");
                    break;
                }
                }
            } while (whilePlaying);
        }
Ejemplo n.º 7
0
        public static void Main(string[] args)
        {
            bool stillPlaying = true;

            Pet        newPet     = new Pet();
            RoboticPet roboticPet = new RoboticPet();
            OrganicPet organicPet = new OrganicPet();
            PetShelter myShelter  = new PetShelter();

            while (stillPlaying)
            {
                myShelter.TickOnAllPets();
                Console.WriteLine("\n\tHello! Welcome to Virtual Pets");
                Console.WriteLine("\n");
                Console.WriteLine("\t1. View list of pets.");
                Console.WriteLine("\t2. Bringing in a new pet?");
                Console.WriteLine("\t3. Select a certain pet to interact with.");
                Console.WriteLine("\t4. Feed your pet(s).");
                Console.WriteLine("\t5. Give your pet(s) water.");
                Console.WriteLine("\t6. Your pet(s) bored, let's play.");
                Console.WriteLine("\t7. Time for a checkup with the vet.");
                Console.WriteLine("\t8. Adopt a pet!\n");
                Console.WriteLine($"\n\tYou are currently interacting with " + newPet.Name);
                Console.WriteLine("\n\t Press 'Q' to Exit game.");
                Console.WriteLine("\tPress enter to return to the Main Menu\n");

                string userChoice = Console.ReadLine().ToLower();
                Console.Clear();


                switch (userChoice)
                {
                case "1":
                    myShelter.PrintAllPetsList();
                    Console.Clear();
                    break;


                case "2":

                    Console.WriteLine("\tEnter 1' [Organic Pet] or '2' [Robotic Pet].");
                    string petChoice = Console.ReadLine();

                    switch (petChoice)
                    {
                    case "1":

                        myShelter.PrintAllPetsList();
                        organicPet = new OrganicPet();
                        organicPet.CreatePet();
                        myShelter.AddPet(organicPet);
                        break;

                    case "2":

                        myShelter.PrintAllPetsList();
                        roboticPet = new RoboticPet();
                        roboticPet.CreatePet();
                        myShelter.AddPet(roboticPet);
                        break;

                    default:
                        break;
                    }
                    break;


                case "3":
                    myShelter.PrintAllPetsList();
                    Console.WriteLine("Select pet by number to view.");
                    newPet = myShelter.FindAnimalByIndex();
                    break;

                case "4":

                    Console.WriteLine("\tEnter 1' [To feed one pet] or '2' [Feed all pets].");
                    string feedChoice = Console.ReadLine();

                    switch (feedChoice)
                    {
                    case "1":

                        newPet.Feed();
                        Console.WriteLine($"\tYou fed {newPet.Name}");
                        break;

                    case "2":

                        myShelter.FeedAll();
                        Console.WriteLine($"\tYou fed all the animals in the shelter!");
                        break;

                    default:
                        break;
                    }
                    break;

                case "5":
                    Console.WriteLine("\tPress '1' [To quench one pet's thirst] or press '2' [For all pets].");

                    string thirstChoice = Console.ReadLine();

                    switch (thirstChoice)
                    {
                    case "1":

                        newPet.GiveWater();
                        Console.WriteLine($"\tYou gave {newPet.Name} somthing to drink");
                        break;

                    case "2":

                        myShelter.WaterAll();
                        Console.WriteLine($"\tYou gave all your animals something to drink.");
                        break;

                    default:
                        break;
                    }
                    break;

                case "6":
                    Console.WriteLine("\tPress '1'[Play with one pet] or press '2' [Play with all pets].");

                    string playChoice = Console.ReadLine();

                    switch (playChoice)
                    {
                    case "1":

                        newPet.Play();
                        Console.WriteLine($"\tYou played with {newPet.Name}");
                        break;

                    case "2":

                        myShelter.PlayWithAll();
                        Console.WriteLine($"\tYou played with all the animals.");
                        break;

                    default:
                        break;
                    }
                    break;

                case "7":
                    Console.WriteLine("\tPress '1' [To take one pet] or press '2' [To take all pets].");

                    string healthChoice = Console.ReadLine();
                    Console.Clear();

                    switch (healthChoice)
                    {
                    case "1":

                        newPet.SeeDoctor();
                        Console.WriteLine($"{ newPet.Name} is feeling much better!");
                        break;

                    case "2":

                        myShelter.SeeDoctorAll();
                        break;

                    default:
                        break;
                    }
                    break;

                case "8":
                    myShelter.PrintAllPetsList();
                    Console.WriteLine("\n\tWho do you want to adopt?");
                    Pet petToRemove = myShelter.FindAnimalByIndex();
                    myShelter.AdoptPet(petToRemove);
                    Console.WriteLine(newPet.Name + $"said yes!! You'll make a great pet parent!");
                    break;

                case "q":

                    Console.ReadLine().ToLower();
                    break;

                default:
                    break;
                }
            }
        }
Ejemplo n.º 8
0
        static bool quit      = false;                   // Quit is currently false



        static void Main(string[] args)
        {
            do
            {
                SoundPlayer startLine = new SoundPlayer(@"C:\\Users\WeCanCodeIT\Documents\Visual Studio 2015\Projects\VirtualPet\VirtualPet\sounds\unused.wav");
                {
                    startLine.PlaySync();
                } //This plays the intro sound!

                Console.WriteLine("Hello!");
                Console.WriteLine("You are now taking the first step to the amazing world of pet ownership");
                Console.WriteLine("We have analyzed your dreams and figured out your dream pet.");
                Console.WriteLine("You will be meeting him today!");

                Console.WriteLine("press enter to continue");


                Console.ReadKey();
                Console.WriteLine("(o___o) !!! ");
                Console.WriteLine("There he is!! Any idea what you're going to name him?");
                Console.WriteLine("Type in a name!");
                userPetname = Console.ReadLine(); //Give the pet a name! :D

                Console.WriteLine("Awesome! " + userPetname + " seems happy to see you!!!");
                Console.WriteLine("press enter to continue");
                Console.ReadKey();

                Console.WriteLine("(^__^) yeey!!! ");
                Console.WriteLine(" His life is rather short and fleeting.");
                Console.WriteLine("He's looking to you for guidance and protection.");
                Console.WriteLine("The length of his life is dependent on you!");
                Console.WriteLine("press enter to continue");
                Console.ReadKey();

                Console.WriteLine("Good luck and have fun!!");

                introDone = true; //This intro will only play once. After it ends.
            } while (introDone == false);

            Console.Clear(); //After the intro, the console clears before showing the menu options.

            string[] options = new string[] { "1. feed", "2. Clean up after", "3. Play with! ", "4. Kick!", " 5. Put to bed!", " 0. Exit application" };

            Console.WriteLine("(^___^) " + userPetname + "Can't wait to play with you!!");
            Console.WriteLine("Here are your options!: ");

            for (int i = 1; i < (i + 2); i++) //This creates an infinte loop for the game to continue running until the pet dies.
            {
                //The following displays the pet's current needs.
                Console.WriteLine("Hunger " + myPet.petHunger);
                Console.WriteLine("Dirty " + myPet.petPoop);
                Console.WriteLine("Boredom " + myPet.petBoredom);
                Console.WriteLine("Exhaustion: " + myPet.petEnergy);
                Console.WriteLine("Lifeforce: " + myPet.petAge);


                foreach (string optionsList in options)
                {
                    Console.WriteLine(optionsList);
                }
                //This shows you your current options.
                int userOption = int.Parse(Console.ReadLine());

                switch (userOption)
                {
                case 0:
                    Console.WriteLine("Alrighty! Thank you for playing! Bye bye!");
                    Console.WriteLine("Press enter to exit the program!");
                    Console.ReadKey();
                    quit = true;
                    break;

                case 1:
                    Console.WriteLine("You feed " + userPetname);
                    if (myPet.petHunger <= 90)
                    {
                        Console.WriteLine("(^___^) Thank for food!!! ");

                        SoundPlayer eating = new SoundPlayer(@"C:\\Users\WeCanCodeIT\Documents\Visual Studio 2015\Projects\VirtualPet\VirtualPet\sounds\Eat.wav");
                        {
                            eating.PlaySync();     //Play sync makes game pause until the sound finishes.
                        }
                        myPet.Feed();
                        break;
                    }
                    else     //If the pet's hunger level is higher than 90. myPet.Feed will not run.
                    {
                        Console.WriteLine(userPetname + " doesn't seem hungry.. I'd wait a while.");
                    }
                    break;

                case 2:
                    Console.WriteLine("You clean up after" + userPetname);
                    if (myPet.petPoop >= 0)
                    {
                        Console.WriteLine("(^w^) Thank for clean!!");
                        SoundPlayer cleanUp = new SoundPlayer(@"C:\Users\WeCanCodeIT\Documents\Visual Studio 2015\Projects\VirtualPet\VirtualPet\sounds\Clean.wav");
                        {
                            cleanUp.PlaySync();
                        }
                        myPet.Clean();
                        break;
                    }
                    else
                    {
                        Console.WriteLine("I don't think it can get much cleaner than this...");
                    }
                    break;     //If the poop level is < 0. Then you cannot clean.

                case 3:
                    Console.WriteLine("You play with " + userPetname);

                    if (myPet.petBoredom >= 0)
                    {
                        Console.WriteLine("( ^w^ ) So much fun!!! ");
                        SoundPlayer playTime = new SoundPlayer(@"C:\Users\WeCanCodeIT\Documents\Visual Studio 2015\Projects\VirtualPet\VirtualPet\sounds\Play.wav");
                        {
                            playTime.PlaySync();     //Yaaaaaaaay
                        }
                        myPet.Play();
                        break;
                    }
                    else
                    {
                        Console.WriteLine("He seems uninterested...");
                    }
                    break;     //If the pet's boredom level is 0 he won't play with you.

                case 4:
                    Console.WriteLine("You kick " + userPetname + " !" + " Why would you do that?!?");
                    Console.WriteLine("(O___O;) ");
                    myPet.Kick();     //MEAN!!
                    break;

                case 5:
                    Console.WriteLine("You tuck " + userPetname + " in bed...");
                    if (myPet.petEnergy <= 30)
                    {
                        Console.WriteLine(" But he isn't tired... ");
                        break;
                    }
                    else
                    {
                        Console.WriteLine(" He looks so comfy!!  ");
                        SoundPlayer sleepyTime = new SoundPlayer(@"C:\Users\WeCanCodeIT\Documents\Visual Studio 2015\Projects\VirtualPet\VirtualPet\sounds\sleepytime.wav");
                        {
                            sleepyTime.PlaySync();     //Zzzzzzzzzz
                        }
                        myPet.ToBed();
                    }
                    break;

                default:
                    Console.WriteLine("You decide to do nothing? " + userPetname + " seems confused but content");
                    Console.WriteLine("Please try using one of the available options?");
                    break;
                }

                if (quit == true)
                {
                    break;
                }

                if (myPet.petHunger <= 0)
                {
                    SoundPlayer deathStarve = new SoundPlayer(@"C:\Users\WeCanCodeIT\Documents\Visual Studio 2015\Projects\VirtualPet\VirtualPet\sounds\Diedstarvation.wav");
                    {
                        deathStarve.PlaySync();
                    }
                    Console.Clear();
                    Console.WriteLine("Uh oh... he isn't moving. I think he may have starved to death...");
                    Console.WriteLine("Was giving you a pet a bad idea?");

                    break; //Essentially, you can starve your pet to death once his hunger reaches 0.
                }


                if (myPet.petBoredom >= 200)
                {
                    SoundPlayer ranAway = new SoundPlayer(@"C:\Users\WeCanCodeIT\Documents\Visual Studio 2015\Projects\VirtualPet\VirtualPet\sounds\Diedstarvation.wav");
                    {
                        ranAway.PlaySync();
                    }
                    Console.Clear();
                    Console.WriteLine("Uh no... Looks like he got bored with you and ran away... ");
                    Console.WriteLine("Pets can be fickle sometimes, huh?");
                    break;
                } //Another way to lose the game. If the pet's boredom goes to high. He'll run away.

                if (myPet.petEnergy >= 150)
                {
                    SoundPlayer deathFromSleepy = new SoundPlayer(@"C:\Users\WeCanCodeIT\Documents\Visual Studio 2015\Projects\VirtualPet\VirtualPet\sounds\Diedstarvation.wav");
                    {
                        deathFromSleepy.PlaySync();
                    }
                    Console.Clear();
                    Console.WriteLine("Oh no... Did you know you could die from being overtired?!");
                    Console.WriteLine("I don't think " + userPetname + " knew that either... ");
                    break;
                }

                if (myPet.petPoop >= 150)
                {
                    SoundPlayer poopyDemise = new SoundPlayer(@"C:\Users\WeCanCodeIT\Documents\Visual Studio 2015\Projects\VirtualPet\VirtualPet\sounds\Poop.wav");
                    {
                        poopyDemise.PlaySync();
                    }
                    Console.Clear();
                    Console.WriteLine("Things have gotten so dirty that you can't find" + userPetname);
                    Console.WriteLine("I think he may have gotten buried in the mountain of poop...");
                    Console.WriteLine("I don't think he's okay in there... ");
                    Console.WriteLine("Oh no... ");
                    break;
                }


                if (myPet.petAge <= 0)
                {
                    Console.Clear();
                    Console.WriteLine("Like most good things, your pet's life has come to an end.");
                    Console.WriteLine("He truly enjoyed his time with you!");
                    Console.WriteLine("Hopefully, his memory will live on within your heart forever!");
                    Console.WriteLine("press enter to quit");
                    break; //The only way to die the "right" way. If life equals 0 he dies of old age.
                }
            }
        }
Ejemplo n.º 9
0
        static void Main(string[] args)
        {
            //Random object for Tick Method
            Random rand = new Random();

            //Pet Generator
            Console.WriteLine("Say hi to your new xenomorph!");
            Console.WriteLine();
            Console.WriteLine();
            Console.WriteLine("What's your xenomorph's name?");
            string xennyName = Console.ReadLine();


            Pet xenny = new Pet(xennyName, 45.5, 5, "eager");

            //quitFlag - if true, keep going
            bool quitFlag = false;

            //Main Program Logic
            do
            {
                xenny.StatusCheck();
                Console.WriteLine();
                MenuWriter();
                string userInput = Console.ReadLine();

                switch (userInput)
                {
                case "1":
                    xenny.StatusCheck();
                    break;

                case "2":
                    xenny.Bark();
                    break;

                case "3":
                    xenny.PlaysVidya("amped");
                    break;

                case "4":
                    xenny.PowerUp(9001);
                    break;

                case "5":
                    xenny.Feed();
                    break;

                case "6":
                    xenny.Tick(rand.Next(6));
                    break;

                case "7":
                    quitFlag = true;
                    break;

                default:
                    break;
                }
            }while (quitFlag == false);

            Console.WriteLine("Have a great day!");
        }
Ejemplo n.º 10
0
        static void Main(string[] args)
        {
            Console.WriteLine("Hello! Welcome to Virtual Pets");
            Pet     userPet    = new Pet();
            Shelter myShelter  = new Shelter();
            Organic organicPet = new Organic();
            Robotic roboticPet = new Robotic();

            myShelter.CreateNewPet(userPet, organicPet, roboticPet, myShelter);

            bool playingGame = true;

            while (playingGame)
            {
                Console.Clear();

                foreach (Pet pet in myShelter.ListOfPets)
                {
                    pet.GiveStats();
                }

                userPet = myShelter.SelectPet();
                Console.Clear();
                userPet.GiveStats();
                Console.WriteLine();
                userPet.MenuOptions();

                string menuChoice = Console.ReadLine();

                switch (menuChoice)
                {
                case "1":
                    userPet.Feed();
                    break;

                case "2":
                    userPet.QuenchThirst();
                    break;

                case "3":
                    userPet.Play();
                    break;

                case "4":
                    userPet.SeeDoctor();
                    break;

                case "5":
                    Console.WriteLine($"You did nothing.");
                    break;

                case "6":
                    Console.Clear();
                    myShelter.CreateNewPet(userPet, organicPet, roboticPet, myShelter);
                    break;

                case "7":
                    playingGame = false;
                    Console.WriteLine("Thanks for playing!");
                    break;

                default:
                    Console.WriteLine("Invalid input.");
                    break;
                }

                userPet.Tick();
                userPet.CheckHealth();
                userPet.CheckHunger();
                userPet.CheckThirst();
                userPet.CheckBoredom();
                Console.WriteLine("Press any key to continue.");
                Console.ReadKey();
            }

            Console.ReadLine();
        }
        static void Main(string[] args)
        {
            Pet myPet = new Pet();

            Console.WriteLine("Hello! Welcome to Virtual Pets\n");

            Console.WriteLine("You have a new Virtual Pet.  What kind of pet is it?");
            myPet.SetSpecies(Console.ReadLine());

            Console.WriteLine("What is your pet's name?");
            myPet.SetName(Console.ReadLine());

            Console.WriteLine($"{myPet.GetName()} the {myPet.GetSpecies()} is ready to play with you!\n\n");
            Console.WriteLine("Press any key to start playing...");
            Console.ReadKey();
            Console.Clear();

            bool playGame = true;

            do
            {
                myPet.Tick();

                Console.WriteLine("\nWhat would you like to do?");
                Console.WriteLine("1. See my pet's status");
                Console.WriteLine("2. Play with my pet.");
                Console.WriteLine("3. Feed my pet.");
                Console.WriteLine("4. Take my pet to the doctor.");
                Console.WriteLine("5. Quit");

                string gameAction = Console.ReadLine();
                Console.Clear();

                switch (gameAction)
                {
                case "1":
                    myPet.ShowStatus();
                    break;

                case "2":
                    myPet.Play();
                    break;

                case "3":
                    myPet.Feed();
                    break;

                case "4":
                    myPet.SeeDoctor();
                    break;

                case "5":
                    Console.WriteLine("Your pet will miss you!  Good-bye.");
                    playGame = false;
                    break;

                default:
                    Console.WriteLine("Please enter a valid number.");
                    break;
                }
            } while (playGame);
        }