/// <summary>
        /// Gets the Category set for the object.
        /// </summary>
        public string GetCategory()
        {
            var obj = Object;

            if (obj == null)
            {
                return(null);
            }

            string result;

            if (obj.CheckAccess())
            {
                result = LocalizationScope.GetCategory(obj);
            }
            else
            {
                result = (string)obj.Dispatcher.Invoke(new DispatcherOperationCallback(x => LocalizationScope.GetCategory((DependencyObject)x)), obj);
            }

            if (string.IsNullOrEmpty(result))
            {
                // Return the default value
                result = LocalizationScope.DefaultCategory;
            }

            return(result);
        }
        /// <summary>
        /// Gets the UI culture set for the object.
        /// </summary>
        /// <returns>
        /// A <see cref="CultureInfo"/> or null if no explicit value is set for the object.
        /// </returns>
        public CultureInfo GetUICulture()
        {
            var obj = Object;

            if (obj == null)
            {
                return(null);
            }

            CultureInfo result;

            if (obj.CheckAccess())
            {
                result = LocalizationScope.GetUICulture(obj);
            }
            else
            {
                result = (CultureInfo)obj.Dispatcher.Invoke(new DispatcherOperationCallback(x => LocalizationScope.GetUICulture((DependencyObject)x)), obj);
            }

            if (result == null)
            {
                // Get the culture of the UI thread in case the current thread is different
                result = obj.Dispatcher.Thread.CurrentUICulture;
            }

            return(result);
        }