private void TestWgen(IServerPlayer player, CmdArgs arguments) { NoiseLandforms.ReloadLandforms(api); api.ModLoader.GetModSystem <GenVegetation>().GameWorldLoaded(); api.ModLoader.GetModSystem <GenMaps>().GameWorldLoaded(); api.ModLoader.GetModSystem <GenLakes>().GameWorldLoaded(); api.ModLoader.GetModSystem <GenTerra>().GameWorldLoaded(); api.ModLoader.GetModSystem <GenBlockLayers>().GameWorldLoaded(); Regen(player, arguments, false); }
private void RegenChunks(IServerPlayer player, CmdArgs arguments, bool aroundPlayer = false, bool randomSeed = false) { int seedDiff = randomSeed ? api.World.Rand.Next(100000) : 0; if (randomSeed) { player.SendMessage(GlobalConstants.CurrentChatGroup, "Using random seed diff " + seedDiff, EnumChatType.Notification); } player.SendMessage(GlobalConstants.CurrentChatGroup, "Waiting for chunk thread to pause...", EnumChatType.Notification); if (api.Server.PauseThread("chunkdbthread")) { NoiseLandforms.ReloadLandforms(api); api.ModLoader.GetModSystem <GenTerra>().initWorldGen(); api.ModLoader.GetModSystem <GenMaps>().initWorldGen(); api.ModLoader.GetModSystem <GenRockStrataNew>().initWorldGen(seedDiff); if (ModStdWorldGen.DoDecorationPass) { api.ModLoader.GetModSystem <GenVegetation>().initWorldGen(); api.ModLoader.GetModSystem <GenLakes>().initWorldGen(); api.ModLoader.GetModSystem <GenBlockLayers>().InitWorldGen(); api.ModLoader.GetModSystem <GenCaves>().initWorldGen(); api.ModLoader.GetModSystem <GenDeposits>().initWorldGen(); } Regen(player, arguments, false, aroundPlayer); } else { player.SendMessage(GlobalConstants.CurrentChatGroup, "Unable to regenerate chunks. Was not able to pause the chunk gen thread", EnumChatType.Notification); } api.Server.ResumeThread("chunkdbthread"); player.CurrentChunkSentRadius = 0; }