public RiftRenderer(ICoreClientAPI capi, List <Rift> rifts) { this.capi = capi; this.rifts = rifts; capi.Event.RegisterRenderer(this, EnumRenderStage.AfterBlit, "rendertest"); MeshData mesh = QuadMeshUtil.GetQuad(); meshref = capi.Render.UploadMesh(mesh); matrixf = new Matrixf(); capi.Event.ReloadShader += LoadShader; LoadShader(); modsys = capi.ModLoader.GetModSystem <ModSystemRifts>(); }
public override void Start(ICoreAPI api) { base.Start(api); this.api = api; riftSys = api.ModLoader.GetModSystem <ModSystemRifts>(); texts = new Dictionary <EnumTempStormStrength, TemporalStormText>() { { EnumTempStormStrength.Light, new TemporalStormText() { Approaching = Lang.Get("A light temporal storm is approaching"), Imminent = Lang.Get("A light temporal storm is imminent"), Waning = Lang.Get("The temporal storm seems to be waning") } }, { EnumTempStormStrength.Medium, new TemporalStormText() { Approaching = Lang.Get("A medium temporal storm is approaching"), Imminent = Lang.Get("A medium temporal storm is imminent"), Waning = Lang.Get("The temporal storm seems to be waning") } }, { EnumTempStormStrength.Heavy, new TemporalStormText() { Approaching = Lang.Get("A heavy temporal storm is approaching"), Imminent = Lang.Get("A heavy temporal storm is imminent"), Waning = Lang.Get("The temporal storm seems to be waning") } }, }; configs = new Dictionary <string, TemporalStormConfig>() { { "veryrare", new TemporalStormConfig() { Frequency = NatFloat.create(EnumDistribution.UNIFORM, 30, 5), StrengthIncrease = 2.5f / 100, StrengthIncreaseCap = 25f / 100 } }, { "rare", new TemporalStormConfig() { Frequency = NatFloat.create(EnumDistribution.UNIFORM, 25, 5), StrengthIncrease = 5f / 100, StrengthIncreaseCap = 50f / 100 } }, { "sometimes", new TemporalStormConfig() { Frequency = NatFloat.create(EnumDistribution.UNIFORM, 15, 5), StrengthIncrease = 10f / 100, StrengthIncreaseCap = 100f / 100 } }, { "often", new TemporalStormConfig() { Frequency = NatFloat.create(EnumDistribution.UNIFORM, 7.5f, 2.5f), StrengthIncrease = 15f / 100, StrengthIncreaseCap = 150f / 100 } }, { "veryoften", new TemporalStormConfig() { Frequency = NatFloat.create(EnumDistribution.UNIFORM, 4.5f, 1.5f), StrengthIncrease = 20f / 100, StrengthIncreaseCap = 200f / 100 } } }; }