Ejemplo n.º 1
0
 /// <summary>
 /// <para>Eng. Pushed "Load" Button in Main Menu State. </para>
 /// <para>Kor. 메인 메뉴 상태에서, "불러오기" 버튼을 눌렀습니다. </para>
 /// </summary>
 public void PushedMainMenuLoadButton()
 {
     InGameManager.GetInstance().GameState = Enum.GameState.SaveLoad;
     SaveLoadSlotManager.GetInstance().RequestLoadSlot();
 }
Ejemplo n.º 2
0
 /// <summary>
 /// <para>Eng. Pushed "Option" Button in Main Menu State. </para>
 /// <para>Kor. 메인 메뉴 상태에서, "설정" 버튼을 눌렀습니다. </para>
 /// </summary>
 public void PushedMainMenuOptionButton()
 {
     InGameManager.GetInstance().GameState = Enum.GameState.Option;
     OptionManager.GetInstance().RequestOpenOptionInterface();
 }
Ejemplo n.º 3
0
        ////////////////////////////////////////////////////////////////////////
        /// Func

        /// <summary>
        /// <para>Eng. Pushed "New Game" Button in Main Menu State. </para>
        /// <para>Kor. 메인 메뉴 상태에서, "새 게임" 버튼을 눌렀습니다. </para>
        /// </summary>
        public void PushedMainMenuNewGameButton()
        {
            InGameManager.GetInstance().PushedNewGame();
        }