Ejemplo n.º 1
0
        private static Pawn GenerateNewPawnInternal(ref PawnGenerationRequest request)
        {
            Pawn   pawn = null;
            string text = null;
            bool   ignoreScenarioRequirements = false;
            bool   ignoreValidator            = false;

            for (int i = 0; i < 120; i++)
            {
                if (i == 70)
                {
                    Log.Error(string.Concat(new object[]
                    {
                        "Could not generate a pawn after ",
                        70,
                        " tries. Last error: ",
                        text,
                        " Ignoring scenario requirements."
                    }), false);
                    ignoreScenarioRequirements = true;
                }
                if (i == 100)
                {
                    Log.Error(string.Concat(new object[]
                    {
                        "Could not generate a pawn after ",
                        100,
                        " tries. Last error: ",
                        text,
                        " Ignoring validator."
                    }), false);
                    ignoreValidator = true;
                }
                PawnGenerationRequest pawnGenerationRequest = request;
                pawn = PawnGenerator.TryGenerateNewPawnInternal(ref pawnGenerationRequest, out text, ignoreScenarioRequirements, ignoreValidator);
                if (pawn != null)
                {
                    request = pawnGenerationRequest;
                    break;
                }
            }
            if (pawn == null)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Pawn generation error: ",
                    text,
                    " Too many tries (",
                    120,
                    "), returning null. Generation request: ",
                    request
                }), false);
                return(null);
            }
            return(pawn);
        }