/// <summary>
        /// Sets up stars when Value or NumberOfStars properties change
        /// Will only show up to the number of stars requested (up to Maximum)
        /// so if Value > NumberOfStars * 1, then Value is clipped to maximum
        /// number of full stars
        /// </summary>
        /// <param name="ratingsControl"></param>
        private static void SetupStars(RatingsControl ratingsControl)
        {
            Decimal localValue = ratingsControl.Value;

            ratingsControl.spStars.Children.Clear();
            for (int i = 0; i < ratingsControl.NumberOfStars; i++)
            {
                StarControl star = new StarControl();
                star.BackgroundColor = ratingsControl.BackgroundColor;
                star.StarForegroundColor = ratingsControl.StarForegroundColor;
                star.StarOutlineColor = ratingsControl.StarOutlineColor;
                if (localValue > 1)
                    star.Value = 1.0m;
                else if (localValue > 0)
                {
                    star.Value = localValue;
                }
                else
                {
                    star.Value = 0.0m;
                }

                localValue -= 1.0m;
                ratingsControl.spStars.Children.Insert(i, star);
            }
        }