/// <summary>
 /// Gets the first back color for the long text.
 /// </summary>
 /// <param name="style">Content style.</param>
 /// <param name="state">Palette value should be applicable to this state.</param>
 /// <returns>Color value.</returns>
 public override Color GetContentLongTextColor1(PaletteContentStyle style, PaletteState state)
 {
     // Do we need to override the text color
     if (OverrideTextColor(state) && (PaletteContent != null))
     {
         return(PaletteContent.GetContentShortTextColor1(state));
     }
     else
     {
         return(base.GetContentLongTextColor1(style, state));
     }
 }
        /// <summary>
        /// Gets the color to use in place of the image map color.
        /// </summary>
        /// <param name="style">Content style.</param>
        /// <param name="state">Palette value should be applicable to this state.</param>
        /// <returns>Color value.</returns>
        public override Color GetContentImageColorTo(PaletteContentStyle style, PaletteState state)
        {
            // If allowed to override then get the map color
            Color mapColor = OverrideImageColor(state);

            // If mapping occuring then return the target remap color
            if ((mapColor != Color.Empty) && (PaletteContent != null))
            {
                PaletteState getState = PaletteState;

                // Honor the button disabled state
                if (state == PaletteState.Disabled)
                {
                    getState = PaletteState.Disabled;
                }

                return(PaletteContent.GetContentShortTextColor1(getState));
            }
            else
            {
                return(base.GetContentImageColorTo(style, state));
            }
        }