Ejemplo n.º 1
0
 public Camera(GraphicsDevice gd, float width, float height, Sdl2ControllerTracker controller)
 {
     _gd = gd;
     _useReverseDepth = gd.IsDepthRangeZeroToOne;
     _windowWidth     = width;
     _windowHeight    = height;
     _controller      = controller;
     UpdatePerspectiveMatrix();
     UpdateViewMatrix();
 }
        public static bool CreateDefault(out Sdl2ControllerTracker sct)
        {
            int jsCount = SDL_NumJoysticks();

            for (int i = 0; i < jsCount; i++)
            {
                if (SDL_IsGameController(i))
                {
                    sct = new Sdl2ControllerTracker(i);
                    return(true);
                }
            }

            sct = null;
            return(false);
        }
Ejemplo n.º 3
0
        public NeoDemo()
        {
            WindowCreateInfo windowCI = new WindowCreateInfo
            {
                X                  = 50,
                Y                  = 50,
                WindowWidth        = 960,
                WindowHeight       = 540,
                WindowInitialState = WindowState.Normal,
                WindowTitle        = "Veldrid NeoDemo"
            };
            GraphicsDeviceOptions gdOptions = new GraphicsDeviceOptions(false, null, false, ResourceBindingModel.Improved, true, true, _colorSrgb);

#if DEBUG
            gdOptions.Debug = true;
#endif
            VeldridStartup.CreateWindowAndGraphicsDevice(
                windowCI,
                gdOptions,
                //VeldridStartup.GetPlatformDefaultBackend(),
                //GraphicsBackend.Metal,
                // GraphicsBackend.Vulkan,
                // GraphicsBackend.OpenGL,
                //GraphicsBackend.OpenGLES,
                out _window,
                out _gd);
            _window.Resized += () => _windowResized = true;

            Sdl2Native.SDL_Init(SDLInitFlags.GameController);
            Sdl2ControllerTracker.CreateDefault(out _controllerTracker);

            _scene = new Scene(_gd, _window, _controllerTracker);

            _sc.SetCurrentScene(_scene);

            _igRenderable   = new ImGuiRenderable(_window.Width, _window.Height);
            _resizeHandled += (w, h) => _igRenderable.WindowResized(w, h);
            _scene.AddRenderable(_igRenderable);
            _scene.AddUpdateable(_igRenderable);

            Skybox skybox = Skybox.LoadDefaultSkybox();
            _scene.AddRenderable(skybox);

            AddSponzaAtriumObjects();
            _sc.Camera.Position = new Vector3(-80, 25, -4.3f);
            _sc.Camera.Yaw      = -MathF.PI / 2;
            _sc.Camera.Pitch    = -MathF.PI / 9;

            ShadowmapDrawer texDrawIndexeder = new ShadowmapDrawer(() => _window, () => _sc.NearShadowMapView);
            _resizeHandled           += (w, h) => texDrawIndexeder.OnWindowResized();
            texDrawIndexeder.Position = new Vector2(10, 25);
            _scene.AddRenderable(texDrawIndexeder);

            ShadowmapDrawer texDrawIndexeder2 = new ShadowmapDrawer(() => _window, () => _sc.MidShadowMapView);
            _resizeHandled            += (w, h) => texDrawIndexeder2.OnWindowResized();
            texDrawIndexeder2.Position = new Vector2(20 + texDrawIndexeder2.Size.X, 25);
            _scene.AddRenderable(texDrawIndexeder2);

            ShadowmapDrawer texDrawIndexeder3 = new ShadowmapDrawer(() => _window, () => _sc.FarShadowMapView);
            _resizeHandled            += (w, h) => texDrawIndexeder3.OnWindowResized();
            texDrawIndexeder3.Position = new Vector2(30 + (texDrawIndexeder3.Size.X * 2), 25);
            _scene.AddRenderable(texDrawIndexeder3);

            ShadowmapDrawer reflectionTexDrawer = new ShadowmapDrawer(() => _window, () => _sc.ReflectionColorView);
            _resizeHandled += (w, h) => reflectionTexDrawer.OnWindowResized();
            reflectionTexDrawer.Position = new Vector2(40 + (reflectionTexDrawer.Size.X * 3), 25);
            _scene.AddRenderable(reflectionTexDrawer);

            ScreenDuplicator duplicator = new ScreenDuplicator();
            _scene.AddRenderable(duplicator);

            _fsq = new FullScreenQuad();
            _scene.AddRenderable(_fsq);

            CreateAllObjects();
            ImGui.StyleColorsClassic();
        }
Ejemplo n.º 4
0
        private void Update(float deltaSeconds)
        {
            _fta.AddTime(deltaSeconds);
            _scene.Update(deltaSeconds);

            if (ImGui.BeginMainMenuBar())
            {
                if (ImGui.BeginMenu("Settings"))
                {
                    if (ImGui.BeginMenu("Graphics Backend"))
                    {
                        if (ImGui.MenuItem("Vulkan", string.Empty, _gd.BackendType == GraphicsBackend.Vulkan, GraphicsDevice.IsBackendSupported(GraphicsBackend.Vulkan)))
                        {
                            ChangeBackend(GraphicsBackend.Vulkan);
                        }
                        if (ImGui.MenuItem("OpenGL", string.Empty, _gd.BackendType == GraphicsBackend.OpenGL, GraphicsDevice.IsBackendSupported(GraphicsBackend.OpenGL)))
                        {
                            ChangeBackend(GraphicsBackend.OpenGL);
                        }
                        if (ImGui.MenuItem("OpenGL ES", string.Empty, _gd.BackendType == GraphicsBackend.OpenGLES, GraphicsDevice.IsBackendSupported(GraphicsBackend.OpenGLES)))
                        {
                            ChangeBackend(GraphicsBackend.OpenGLES);
                        }
                        if (ImGui.MenuItem("Direct3D 11", string.Empty, _gd.BackendType == GraphicsBackend.Direct3D11, GraphicsDevice.IsBackendSupported(GraphicsBackend.Direct3D11)))
                        {
                            ChangeBackend(GraphicsBackend.Direct3D11);
                        }
                        if (ImGui.MenuItem("Metal", string.Empty, _gd.BackendType == GraphicsBackend.Metal, GraphicsDevice.IsBackendSupported(GraphicsBackend.Metal)))
                        {
                            ChangeBackend(GraphicsBackend.Metal);
                        }
                        ImGui.EndMenu();
                    }
                    if (ImGui.BeginMenu("MSAA"))
                    {
                        if (ImGui.Combo("MSAA", ref _msaaOption, _msaaOptions, _msaaOptions.Length))
                        {
                            ChangeMsaa(_msaaOption);
                        }

                        ImGui.EndMenu();
                    }
                    bool threadedRendering = _scene.ThreadedRendering;
                    if (ImGui.MenuItem("Render with multiple threads", string.Empty, threadedRendering, true))
                    {
                        _scene.ThreadedRendering = !_scene.ThreadedRendering;
                    }
                    bool tinted = _fsq.UseTintedTexture;
                    if (ImGui.MenuItem("Tinted output", string.Empty, tinted, true))
                    {
                        _fsq.UseTintedTexture = !tinted;
                    }

                    ImGui.EndMenu();
                }
                if (ImGui.BeginMenu("Window"))
                {
                    bool isFullscreen = _window.WindowState == WindowState.BorderlessFullScreen;
                    if (ImGui.MenuItem("Fullscreen", "F11", isFullscreen, true))
                    {
                        ToggleFullscreenState();
                    }
                    if (ImGui.MenuItem("Always Recreate Sdl2Window", string.Empty, _recreateWindow, true))
                    {
                        _recreateWindow = !_recreateWindow;
                    }
                    if (ImGui.IsItemHovered())
                    {
                        ImGui.SetTooltip(
                            "Causes a new OS window to be created whenever the graphics backend is switched. This is much safer, and is the default.");
                    }
                    if (ImGui.MenuItem("sRGB Swapchain Format", string.Empty, _colorSrgb, true))
                    {
                        _colorSrgb = !_colorSrgb;
                        ChangeBackend(_gd.BackendType);
                    }
                    bool vsync = _gd.SyncToVerticalBlank;
                    if (ImGui.MenuItem("VSync", string.Empty, vsync, true))
                    {
                        _gd.SyncToVerticalBlank = !_gd.SyncToVerticalBlank;
                    }
                    bool resizable = _window.Resizable;
                    if (ImGui.MenuItem("Resizable Window", string.Empty, resizable))
                    {
                        _window.Resizable = !_window.Resizable;
                    }
                    bool bordered = _window.BorderVisible;
                    if (ImGui.MenuItem("Visible Window Border", string.Empty, bordered))
                    {
                        _window.BorderVisible = !_window.BorderVisible;
                    }

                    ImGui.EndMenu();
                }
                if (ImGui.BeginMenu("Materials"))
                {
                    if (ImGui.BeginMenu("Brick"))
                    {
                        DrawIndexedMaterialMenu(CommonMaterials.Brick);
                        ImGui.EndMenu();
                    }
                    if (ImGui.BeginMenu("Vase"))
                    {
                        DrawIndexedMaterialMenu(CommonMaterials.Vase);
                        ImGui.EndMenu();
                    }
                    if (ImGui.BeginMenu("Reflective"))
                    {
                        DrawIndexedMaterialMenu(CommonMaterials.Reflective);
                        ImGui.EndMenu();
                    }

                    ImGui.EndMenu();
                }
                if (ImGui.BeginMenu("Debug"))
                {
                    if (ImGui.MenuItem("Refresh Device Objects"))
                    {
                        RefreshDeviceObjects(1);
                    }
                    if (ImGui.MenuItem("Refresh Device Objects (10 times)"))
                    {
                        RefreshDeviceObjects(10);
                    }
                    if (ImGui.MenuItem("Refresh Device Objects (100 times)"))
                    {
                        RefreshDeviceObjects(100);
                    }
                    if (_controllerTracker != null)
                    {
                        if (ImGui.MenuItem("Controller State"))
                        {
                            _controllerDebugMenu = true;
                        }
                    }
                    else
                    {
                        if (ImGui.MenuItem("Connect to Controller"))
                        {
                            Sdl2ControllerTracker.CreateDefault(out _controllerTracker);
                            _scene.Camera.Controller = _controllerTracker;
                        }
                    }

                    ImGui.EndMenu();
                }

                if (ImGui.BeginMenu("RenderDoc"))
                {
                    if (_renderDoc == null)
                    {
                        if (ImGui.MenuItem("Load"))
                        {
                            if (RenderDoc.Load(out _renderDoc))
                            {
                                ChangeBackend(_gd.BackendType);
                            }
                        }
                    }
                    else
                    {
                        if (ImGui.MenuItem("Trigger Capture"))
                        {
                            _renderDoc.TriggerCapture();
                        }
                        if (ImGui.BeginMenu("Options"))
                        {
                            bool allowVsync = _renderDoc.AllowVSync;
                            if (ImGui.Checkbox("Allow VSync", ref allowVsync))
                            {
                                _renderDoc.AllowVSync = allowVsync;
                            }
                            bool validation = _renderDoc.APIValidation;
                            if (ImGui.Checkbox("API Validation", ref validation))
                            {
                                _renderDoc.APIValidation = validation;
                            }
                            int delayForDebugger = (int)_renderDoc.DelayForDebugger;
                            if (ImGui.InputInt("Debugger Delay", ref delayForDebugger))
                            {
                                delayForDebugger            = Math.Clamp(delayForDebugger, 0, int.MaxValue);
                                _renderDoc.DelayForDebugger = (uint)delayForDebugger;
                            }
                            bool verifyBufferAccess = _renderDoc.VerifyBufferAccess;
                            if (ImGui.Checkbox("Verify Buffer Access", ref verifyBufferAccess))
                            {
                                _renderDoc.VerifyBufferAccess = verifyBufferAccess;
                            }
                            bool overlayEnabled = _renderDoc.OverlayEnabled;
                            if (ImGui.Checkbox("Overlay Visible", ref overlayEnabled))
                            {
                                _renderDoc.OverlayEnabled = overlayEnabled;
                            }
                            bool overlayFrameRate = _renderDoc.OverlayFrameRate;
                            if (ImGui.Checkbox("Overlay Frame Rate", ref overlayFrameRate))
                            {
                                _renderDoc.OverlayFrameRate = overlayFrameRate;
                            }
                            bool overlayFrameNumber = _renderDoc.OverlayFrameNumber;
                            if (ImGui.Checkbox("Overlay Frame Number", ref overlayFrameNumber))
                            {
                                _renderDoc.OverlayFrameNumber = overlayFrameNumber;
                            }
                            bool overlayCaptureList = _renderDoc.OverlayCaptureList;
                            if (ImGui.Checkbox("Overlay Capture List", ref overlayCaptureList))
                            {
                                _renderDoc.OverlayCaptureList = overlayCaptureList;
                            }
                            ImGui.EndMenu();
                        }
                        if (ImGui.MenuItem("Launch Replay UI"))
                        {
                            _renderDoc.LaunchReplayUI();
                        }
                    }
                    ImGui.EndMenu();
                }

                if (_controllerDebugMenu)
                {
                    if (ImGui.Begin("Controller State", ref _controllerDebugMenu, ImGuiWindowFlags.NoCollapse))
                    {
                        if (_controllerTracker != null)
                        {
                            ImGui.Columns(2);
                            ImGui.Text($"Name: {_controllerTracker.ControllerName}");
                            foreach (SDL_GameControllerAxis axis in (SDL_GameControllerAxis[])Enum.GetValues(typeof(SDL_GameControllerAxis)))
                            {
                                ImGui.Text($"{axis}: {_controllerTracker.GetAxis(axis)}");
                            }
                            ImGui.NextColumn();
                            foreach (SDL_GameControllerButton button in (SDL_GameControllerButton[])Enum.GetValues(typeof(SDL_GameControllerButton)))
                            {
                                ImGui.Text($"{button}: {_controllerTracker.IsPressed(button)}");
                            }
                        }
                        else
                        {
                            ImGui.Text("No controller detected.");
                        }
                    }
                    ImGui.End();
                }

                ImGui.Text(_fta.CurrentAverageFramesPerSecond.ToString("000.0 fps / ") + _fta.CurrentAverageFrameTimeMilliseconds.ToString("#00.00 ms"));

                ImGui.EndMainMenuBar();
            }

            if (InputTracker.GetKeyDown(Key.F11))
            {
                ToggleFullscreenState();
            }

            if (InputTracker.GetKeyDown(Key.Keypad6))
            {
                _window.X += 10;
            }
            if (InputTracker.GetKeyDown(Key.Keypad4))
            {
                _window.X -= 10;
            }
            if (InputTracker.GetKeyDown(Key.Keypad8))
            {
                _window.Y += 10;
            }
            if (InputTracker.GetKeyDown(Key.Keypad2))
            {
                _window.Y -= 10;
            }

            _window.Title = _gd.BackendType.ToString();
        }
Ejemplo n.º 5
0
 public Scene(GraphicsDevice gd, Sdl2Window window, Sdl2ControllerTracker controller)
 {
     _camera          = new Camera(gd, window, controller);
     _farCascadeLimit = _camera.FarDistance;
     _updateables.Add(_camera);
 }
Ejemplo n.º 6
0
 public Scene(GraphicsDevice gd, int viewWidth, int viewHeight, Sdl2ControllerTracker controller)
 {
     _camera          = new Camera(gd, viewWidth, viewHeight, controller);
     _farCascadeLimit = _camera.FarDistance;
     _updateables.Add(_camera);
 }