protected override void PlatformSetPrimitiveTopology(PrimitiveTopology primitiveTopology) { _primitiveType = OpenGLFormats.ConvertPrimitiveTopology(primitiveTopology); }
protected override void PlatformSetPrimitiveTopology(PrimitiveTopology primitiveTopology) { _primitiveType = OpenGLFormats.ConvertPrimitiveTopology(primitiveTopology); }