Clone() public method

public Clone ( ) : DVector2
return DVector2
Ejemplo n.º 1
0
        public void Update(TimeStep timeStep, DVector2 enginePosition, DVector2 shipVelocity,
                           double rotation, double throttle, double ispMultiplier)
        {
            double retrograde = rotation + Math.PI + _angle;

            int particles = (int)((throttle * _particleRate)  / timeStep.UpdateLoops);

            // Interpolate between spreads based on ISP
            double spreadMultiplier = (1.0 - ispMultiplier) * _minSpread + ispMultiplier * _maxSpread;

            // Add new particles if nessecary
            for (int i = 0; i < particles; i++)
            {
                if (_availableParticles.Count > 0)
                {
                    double velocityFactor = _random.Next(200, 300);
                    double spread = _random.NextDouble() - 0.5;

                    DVector2 velocity = DVector2.FromAngle(retrograde + spread * spreadMultiplier);

                    int id = _availableParticles.Dequeue();

                    Particle particle = _particles[id];

                    particle.IsActive = true;
                    particle.Age = 0;
                    particle.MaxAge = _random.NextDouble() * 0.05 + _maxAge;

                    particle.Position = enginePosition.Clone();
                    particle.Velocity = shipVelocity.Clone() + velocity * velocityFactor;
                }
            }

            // Update the particles
            for (int i = 0; i < _particles.Length; i++)
            {
                Particle particle = _particles[i];

                if (particle.IsActive)
                {
                    particle.Position += particle.Velocity * timeStep.Dt;
                    particle.Age += timeStep.Dt;

                    if (particle.Age > particle.MaxAge)
                    {
                        particle.IsActive = false;
                        _availableParticles.Enqueue(i);
                    }
                }
            }
        }
Ejemplo n.º 2
0
        public void Update(TimeStep timeStep, DVector2 shipPosition, DVector2 shipVelocity, double pitch, double heatingRate)
        {
            double rotation = pitch - _offsetAngle;

            DVector2 offset = new DVector2(Math.Cos(rotation), Math.Sin(rotation)) * _offsetLength;

            DVector2 shockPosition = shipPosition - offset;

            double normalizedHeating = Math.Max((heatingRate - 500000) * 0.0005, 0);

            int particles = (int)(normalizedHeating * _particleRate) / timeStep.UpdateLoops;

            // Add new particles if nessecary
            for (int i = 0; i < particles; i++)
            {
                if (_availableParticles.Count > 0)
                {
                    double velocityFactor = _random.Next(50, 200);
                    double spread = _random.NextDouble() * 2.5 - 1.25;

                    DVector2 velocity = DVector2.FromAngle(rotation + spread);

                    int id = _availableParticles.Dequeue();

                    Particle particle = _particles[id];

                    particle.IsActive = true;
                    particle.Age = 0;
                    particle.MaxAge = _random.NextDouble()*0.01 + 0.02;

                    particle.Position = shockPosition.Clone();
                    particle.Velocity = shipVelocity.Clone() + velocity*velocityFactor;
                }
            }

            // Update the particles
            for (int i = 0; i < _particles.Length; i++)
            {
                Particle particle = _particles[i];

                if (particle.IsActive)
                {
                    particle.Position += particle.Velocity*timeStep.Dt;
                    particle.Age += timeStep.Dt;

                    if (particle.Age > particle.MaxAge)
                    {
                        particle.IsActive = false;
                        _availableParticles.Enqueue(i);
                    }
                }
            }
        }
Ejemplo n.º 3
0
        public void Update(TimeStep timeStep, DVector2 enginePosition, DVector2 shipVelocity, double rotation, double throttle)
        {
            double retrograde = rotation + Math.PI;

            int particles = (int)((throttle * _particleRate)  / timeStep.UpdateLoops);

            // Add new particles if nessecary
            for (int i = 0; i < particles; i++)
            {
                if (_availableParticles.Count > 0)
                {
                    double velocityFactor = _random.Next(150, 250);
                    double spread = _random.NextDouble() - 0.5;

                    DVector2 velocity = DVector2.FromAngle(retrograde + spread * _spreadFactor);

                    int id = _availableParticles.Dequeue();

                    Particle particle = _particles[id];

                    particle.IsActive = true;
                    particle.Age = 0;
                    particle.MaxAge = _random.NextDouble() * 0.1 + 0.05;

                    particle.Position = enginePosition.Clone();
                    particle.Velocity = shipVelocity.Clone() + velocity * velocityFactor;
                }
            }

            // Update the particles
            for (int i = 0; i < _particles.Length; i++)
            {
                Particle particle = _particles[i];

                if (particle.IsActive)
                {
                    particle.Position += particle.Velocity * timeStep.Dt;
                    particle.Age += timeStep.Dt;

                    if (particle.Age > particle.MaxAge)
                    {
                        particle.IsActive = false;
                        _availableParticles.Enqueue(i);
                    }
                }
            }
        }