private void OnDraw(object sender, GameTimerEventArgs e) { // Render the Silverlight controls using the UIElementRenderer. elementRenderer.Render(); scene.Draw(); spriteBatch.Begin(); // Using the texture from the UIElementRenderer, // draw the Silverlight controls to the screen. spriteBatch.Draw(elementRenderer.Texture, Vector2.Zero, Color.White); spriteBatch.End(); }