public Pillar(GameWindow game, Level level, Timer timer, Tile tile, Graphics g, Point point) : base(game, level, timer, tile, point, g, false) { IsTileSolid = true; }
public Pillar(GameWindow game, Level level, Timer timer, Tile tile, Graphics g, Point point) : base(game, level, timer, tile, point, g, false) { IsTileSolid = true; }