public override void Effect(Pawn target)
 {
     base.Effect(target);
     VampireUtility.Heal(target, 4, 2, true);
 }
 public override void Effect(Pawn target)
 {
     base.Effect(target);
     VampireGen.RemoveMortalHediffs(target);
     VampireUtility.Heal(target);
 }