Ejemplo n.º 1
0
        private void GrabbableMoveClearAction(Grabbable g, MapPoint point, Map map)
        {
            // We moved, we haven't cleared, and we should clear tiles under our starting point
            if (point != g.CreatePoint && g.ClearOnMove && !g.Cleared)
            {
                ActionBatchAction<PlaceTileAction> batchaction = new ActionBatchAction<PlaceTileAction>();

                foreach (var tile in g.Tiles)
                {
                    var original = new MapPoint(g.CreatePoint.X + tile.Offset.X, g.CreatePoint.Y + tile.Offset.Y);

                    batchaction.Add(new PlaceTileAction(original.IntX, original.IntY, MapLayers.UnderLayer, -1));
                    batchaction.Add(new PlaceTileAction(original.IntX, original.IntY, MapLayers.BaseLayer, -1));
                    batchaction.Add(new PlaceTileAction(original.IntX, original.IntY, MapLayers.MiddleLayer, -1));
                    batchaction.Add(new PlaceTileAction(original.IntX, original.IntY, MapLayers.TopLayer, -1));
                }

                batchaction.Do(context);
                g.MoveClearActions = batchaction;

                g.Cleared = true;
            }
        }
Ejemplo n.º 2
0
        private void PutDownGrabbable(Grabbable grabbable, Map map)
        {
            Check.NullArgument<Grabbable>(grabbable, "grabbable");
            Check.NullArgument<Map>(map, "map");

            var startpoint = grabbable.GetStartPoint();

            ActionBatchAction<PlaceTileAction> batchaction = new ActionBatchAction<PlaceTileAction>();

            foreach (var tile in grabbable.Tiles)
            {
                var mappoint = new MapPoint(startpoint.X + tile.Offset.X, startpoint.Y + tile.Offset.Y);

                if (!ComponentHelpers.PointInMap(map, mappoint))
                    continue;

                batchaction.Add(new PlaceTileAction(mappoint.IntX, mappoint.IntY, MapLayers.UnderLayer, tile.Layer1));
                batchaction.Add(new PlaceTileAction(mappoint.IntX, mappoint.IntY, MapLayers.BaseLayer, tile.Layer2));
                batchaction.Add(new PlaceTileAction(mappoint.IntX, mappoint.IntY, MapLayers.MiddleLayer, tile.Layer3));
                batchaction.Add(new PlaceTileAction(mappoint.IntX, mappoint.IntY, MapLayers.TopLayer, tile.Layer4));
            }

            if (grabbable.CreatePoint != grabbable.GetStartPoint())
            {
                MapEditorManager.ActionManager.PerformAction(batchaction);
                batchaction.AddRange(grabbable.MoveClearActions.Actions);
            }
            else
                batchaction.Do(context);
        }
Ejemplo n.º 3
0
        private void DrawGrabbable(SpriteBatch spritebatch, BaseCamera camera, Map map, Grabbable grabbable)
        {
            Check.NullArgument<SpriteBatch>(spritebatch, "spritebatch");
            Check.NullArgument<BaseCamera>(camera, "camera");
            Check.NullArgument<Map>(map, "map");
            Check.NullArgument<Grabbable>(grabbable, "grabbable");

            var startpoint = grabbable.GetStartPoint();

            spritebatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearWrap, DepthStencilState.Default, RasterizerState.CullCounterClockwise, null, camera.TransformMatrix);
            foreach (var tile in grabbable.Tiles)
            {
                Rectangle destrect = new Rectangle((startpoint.IntX + tile.Offset.IntX ) * map.TileSize, (startpoint.IntY + tile.Offset.IntY) * map.TileSize, map.TileSize, map.TileSize);
                MapPoint mappoint = new MapPoint(startpoint.IntX + tile.Offset.IntX, startpoint.IntY + tile.Offset.IntY);

                if (!ComponentHelpers.PointInMap(map, mappoint))
                    continue;

                PlotLayerTile(spritebatch, map, destrect, tile.Layer1);
                PlotLayerTile(spritebatch, map, destrect, tile.Layer2);
                PlotLayerTile(spritebatch, map, destrect, tile.Layer3);
                PlotLayerTile(spritebatch, map, destrect, tile.Layer4);

            }
            spritebatch.End();
        }
Ejemplo n.º 4
0
        private Grabbable CreateGrabbable(Rectangle maprect, Map map, bool clearout)
        {
            Check.NullArgument<Map>(map, "map");

            Grabbable grab = new Grabbable(maprect, true);

            int width = maprect.Width + 1;
            int height = maprect.Height + 1;

            ActionBatchAction<PlaceTileAction> batchaction = new ActionBatchAction<PlaceTileAction>();

            for (int x = 0; x < width; x++)
            {
                for (int y = 0; y < height; y++)
                {
                    var mappoint = new MapPoint(x + maprect.X, y + maprect.Y);

                    if (!ComponentHelpers.PointInMap(map, mappoint))
                        continue;

                    GrabbedTile tile = new GrabbedTile(new MapPoint(x, y))
                    {
                        Layer1 = map.GetLayerValue(mappoint, MapLayers.UnderLayer),
                        Layer2 = map.GetLayerValue(mappoint, MapLayers.BaseLayer),
                        Layer3 = map.GetLayerValue(mappoint, MapLayers.MiddleLayer),
                        Layer4 = map.GetLayerValue(mappoint, MapLayers.TopLayer)
                    };

                    grab.Tiles.Add(tile);
                }
            }

            return grab;
        }
Ejemplo n.º 5
0
        public void OnMouseUp(object sender, MouseEventArgs ev)
        {
            if (!MapEditorManager.IsMapLoaded || MapEditorManager.IgnoreInput)
                return;

            if (this.isselecting)
            {
                // They stop selecting, now make the region grabbable
                var region = ComponentHelpers.GetSelectionRectangle(this.startpoint.ToScreenPoint().ToPoint(), this.endpoint.ToScreenPoint().ToPoint());
                var mapregion = new Rectangle(region.X / 32, region.Y / 32, (region.Width / 32) - 1, (region.Height / 32) - 1);
                var camera = MapEditorManager.GameInstance.Engine.SceneProvider.Cameras["camera1"];
                var map = MapEditorManager.CurrentMap;

                if (camera == null)
                    return;

                var grabbable = this.CreateGrabbable(mapregion, map, true);
                this.grabbables.Add(grabbable);

                this.currentgrabed = grabbable;

                this.isselecting = false;
            }
            else if (this.isgrabbing)
            {
                // Place grabbed tile at new location
                this.isgrabbing = false;
            }

            this.startedinwindow = false;
        }
Ejemplo n.º 6
0
        public void OnMouseDown(object sender, MouseEventArgs ev)
        {
            if (!MapEditorManager.IsMapLoaded
                || MapEditorManager.IgnoreInput
                || ev.Button != MouseButtons.Left)
                return;

            var camera = MapEditorManager.GameInstance.Engine.SceneProvider.Cameras["camera1"];
            var map = MapEditorManager.CurrentMap;

            if (!ComponentHelpers.PointInBounds(camera, ev.X, ev.Y) || camera == null)
                return;

            var grabpointmap = camera.ScreenSpaceToWorldSpace (new ScreenPoint(ev.X, ev.Y)).ToMapPoint();
            bool ingrabbed = this.IsGrabbableAtPoint(grabpointmap);

            // We are grabbing and we clicked somewhere out of the grab region
            if (currentgrabed != null && !ingrabbed)
            {
                this.PutDownGrabbable(currentgrabed, map);

                this.grabbables.Clear();
                this.currentgrabed = null;

                this.isgrabbing = false;
            }
            // We aren't grabbing and we grab a grabbable region
            else if (!this.isgrabbing && ingrabbed)
            {
                this.currentgrabed = this.GetGrabbableAtPoint(grabpointmap);

                var mappoint = camera.ScreenSpaceToWorldSpace(new ScreenPoint(ev.X, ev.Y)).ToMapPoint();
                this.graboffset = mappoint - new MapPoint(this.currentgrabed.GetStartPoint());

                this.isgrabbing = true;
            }

            // We aren't grabbing and we don't click in any grabbable regions
            if(!this.isgrabbing && !ingrabbed)
            {
                if(currentgrabed != null)
                    this.PutDownGrabbable(currentgrabed, map);

                this.grabbables.Clear();
                this.currentgrabed = null;
                this.isgrabbing = false;

                // Start selecting
                this.startpoint = camera.ScreenSpaceToWorldSpace(new ScreenPoint(ev.X, ev.Y)).ToMapPoint();
                this.startpoint = this.ConstrainPoint(map, this.startpoint);
                this.endpoint = new MapPoint(startpoint.X, startpoint.Y);

                this.isselecting = true;
            }
        }
Ejemplo n.º 7
0
        public void OnComponentDeactivated()
        {
            var map = MapEditorManager.CurrentMap;

            if (currentgrabed != null && map != null)
                this.PutDownGrabbable(currentgrabed, map);

            this.grabbables.Clear();
            this.currentgrabed = null;
            this.isgrabbing = false;
            this.isselecting = false;
            this.startedinwindow = false;
        }