Ejemplo n.º 1
0
        public static ObjectRenderer CreateObject(Model model, ProgramShader ps)
        {
            ObjectRenderer objectRenderer = new ObjectRenderer();

            //objectRenderer._model = model;
            objectRenderer._ps = ps;

            objectRenderer.componentRendererCollection = new List <ComponentRenderer>();

            foreach (var part in model.Parts.Values)
            {
                foreach (var group in part.Groups)
                {
                    List <Vector3> verts = new List <Vector3>();
                    //List<int> inds = new List<int>();
                    List <Vector2>    texCoords = new List <Vector2>();
                    List <Vector3>    normals   = new List <Vector3>();
                    IndicesCollection indices   = new IndicesCollection();

                    foreach (var face in group.Faces)
                    {
                        try
                        {
                            if (face.Contains(ElementType.Vertex))
                            {
                                List <Vector3> tmpList = model.Geometry.GetVertices(face);
                                verts.AddRange(tmpList);
                                indices.Add(face.MeshSize, tmpList.Count);
                            }

                            if (face.Contains(ElementType.Normal))
                            {
                                normals.AddRange(model.Geometry.GetNormals(face));
                            }

                            if (face.Contains(ElementType.TextureCoord))
                            {
                                texCoords.AddRange(model.Geometry.GetTextCoords(face));
                            }
                        }
                        catch (Exception)
                        {
                            continue;
                        }
                    }


                    VAO vao = VAO.Create();
                    //EBO eboIndices = EBO.Create(inds.ToArray());
                    VBO vboCoords    = VBO.Create(verts.ToArray(), "position");
                    VBO vboNormals   = VBO.Create(normals.ToArray(), "normal");
                    VBO vboTexCoords = VBO.Create(texCoords.ToArray(), "texCoords");
                    vao.LinkPS(objectRenderer._ps);
                    vao.AddIndicesCollection(indices);
                    //vao.AddEBuff(eboIndices);
                    vao.AddVBuff(vboCoords);
                    vao.AddVBuff(vboNormals);
                    vao.AddVBuff(vboTexCoords);
                    ComponentRenderer cr = new ComponentRenderer(group, vao, objectRenderer._ps);
                    objectRenderer.componentRendererCollection.Add(cr);
                }
            }
            return(objectRenderer);
        }
Ejemplo n.º 2
0
 //bool Transparent
 //{
 //    get
 //}
 public ComponentRenderer(Group group, VAO vao, ProgramShader ps)
 {
     _ps    = ps;
     _vao   = vao;
     _group = group;
 }