The debug engine (DE) sends this interface to the session debug manager (SDM) when the program is about to execute its first instruction of user code. (http://msdn.microsoft.com/en-us/library/bb161265.aspx)
Inheritance: AD7SynchronousStoppingEvent, IDebugEntryPointEvent2
Ejemplo n.º 1
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        /// <summary>
        /// Sends the event.
        /// </summary>
        /// <param name="engine"> The AD7Engine object that represents the DE. </param>
        public static void Send(AD7Engine engine)
        {
            var xEvent = new AD7EntryPointEvent();

            engine.Callback.Send(xEvent, IID, engine.currentThread());
        }
Ejemplo n.º 2
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 public static void Send(AD7Engine engine)
 {
     var xEvent = new AD7EntryPointEvent();
     engine.Callback.Send(xEvent, IID, engine.currentThread());
 }
Ejemplo n.º 3
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        /// <summary>
        /// Attach the debug engine to a program. (http://msdn.microsoft.com/en-us/library/bb145136.aspx)
        /// </summary>
        /// <param name="rgpPrograms"> Represent programs to be attached to. These are port programs. </param>
        /// <param name="rgpProgramNodes"> Represent program nodes, one for each program. The program nodes in this array represent 
        /// the same programs as in pProgram. The program nodes are given so that the DE can identify the programs to attach to. </param>
        /// <param name="aCeltPrograms"> Number of programs and/or program nodes in the pProgram and rgpProgramNodes arrays. </param>
        /// <param name="ad7Callback"> The IDebugEventCallback2 object to be used to send debug events to the SDM. </param>
        /// <param name="dwReason">  A value from the ATTACH_REASON enumeration that specifies the reason for attaching these programs. </param>
        /// <returns> If successful, returns S_OK; otherwise, returns an error code. </returns>
        int IDebugEngine2.Attach(IDebugProgram2[] rgpPrograms, IDebugProgramNode2[] rgpProgramNodes, uint aCeltPrograms, IDebugEventCallback2 ad7Callback, enum_ATTACH_REASON dwReason)
        {
            if (aCeltPrograms != 1)
            {
                System.Diagnostics.Debug.Fail("VSNDK Debugger only supports one debug target at a time.");
                throw new ArgumentException();
            }

            try
            {
                EngineUtils.RequireOk(rgpPrograms[0].GetProgramId(out m_programGUID));

                m_program = rgpPrograms[0];

                // It is NULL when the user attached the debugger to a running process (by using Attach to Process UI). When that
                // happens, some objects must be instantiated, as well as GDB must be launched. Those ones are instantiated/launched
                // by LaunchSuspended and ResumeProcess methods when debugging an open project.
                if (this.m_engineCallback == null)
                {
                    VSNDK.Package.ControlDebugEngine.isDebugEngineRunning = true;
                    m_engineCallback = new EngineCallback(this, ad7Callback);

                    AD7ProgramNodeAttach pnt = (AD7ProgramNodeAttach)m_program;
                    m_process = pnt.m_process;
                    AD7Port port = pnt.m_process._portAttach;
                    string publicKeyPath = Environment.GetEnvironmentVariable("AppData") + @"\BlackBerry\bbt_id_rsa.pub";
                    string progName = pnt.m_programName.Substring(pnt.m_programName.LastIndexOf('/') + 1);

                    string exePath = "";
                    string processesPaths = "";
                    System.IO.StreamReader readProcessesPathsFile = null;
                    // Read the file ProcessesPath.txt to try to get the file location of the executable file.
                    try
                    {
                        readProcessesPathsFile = new System.IO.StreamReader(System.Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + @"\Research In Motion\ProcessesPath.txt");
                        processesPaths = readProcessesPathsFile.ReadToEnd();
                        readProcessesPathsFile.Close();
                    }
                    catch (Exception e)
                    {
                        processesPaths = "";
                    }

                    string searchProgName = progName + "_" + port.m_isSimulator;
                    int begin = processesPaths.IndexOf(searchProgName + ":>");

                    if (begin != -1)
                    {
                        begin += searchProgName.Length + 2;
                        int end = processesPaths.IndexOf("\r\n", begin);

                        exePath = processesPaths.Substring(begin, end - begin) + progName;
                    }
                    else
                    {
                        exePath = "CannotAttachToRunningProcess";
                    }

                    exePath = exePath.Replace("\\", "\\\\\\\\");

                    if (GDBParser.LaunchProcess(pnt.m_programID, exePath, port.m_IP, port.m_isSimulator, port.m_toolsPath, publicKeyPath, port.m_password))
                    {
                        if (exePath == "CannotAttachToRunningProcess")
                        {
                            MessageBox.Show(progName + " is attached to the debugger. However, to be able to debug your application, you must build and deploy it from this computer first.", "No executable file with symbols found.", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                        }
                        m_eventDispatcher = new EventDispatcher(this);
                        m_module = new AD7Module();
                        m_progNode = new AD7ProgramNode(m_process._processGUID, m_process._processID, exePath, new Guid(AD7Engine.Id));
                        AddThreadsToProgram();
                    }
                    else
                    {
                        GDBParser.exitGDB();
                        VSNDK.Package.ControlDebugEngine.isDebugEngineRunning = false;
                        return VSConstants.E_FAIL;
                    }
                }
                AD7EngineCreateEvent.Send(this);
                AD7ProgramCreateEvent.Send(this);
                AD7ModuleLoadEvent.Send(this, m_module, true);
                AD7LoadCompleteEvent.Send(this, currentThread());

                // If the reason for attaching is ATTACH_REASON_LAUNCH, the DE needs to send the IDebugEntryPointEvent2 event.
                // See http://msdn.microsoft.com/en-us/library/bb145136%28v=vs.100%29.aspx
                if (dwReason == enum_ATTACH_REASON.ATTACH_REASON_LAUNCH)
                {
                    AD7EntryPointEvent ad7Event = new AD7EntryPointEvent();
                    Guid riidEvent = new Guid(AD7EntryPointEvent.IID);
                    uint attributes = (uint)enum_EVENTATTRIBUTES.EVENT_STOPPING | (uint)enum_EVENTATTRIBUTES.EVENT_SYNCHRONOUS;
                    int rc = ad7Callback.Event(this, null, m_program, currentThread(), ad7Event, ref riidEvent, attributes);
                    Debug.Assert(rc == VSConstants.S_OK);
                }
            }
            catch (Exception e)
            {
                return EngineUtils.UnexpectedException(e);
            }
            return VSConstants.S_OK;
        }
Ejemplo n.º 4
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        // Attach the debug engine to a program.
        int IDebugEngine2.Attach(IDebugProgram2[] rgpPrograms, IDebugProgramNode2[] rgpProgramNodes, uint aCeltPrograms, IDebugEventCallback2 ad7Callback, enum_ATTACH_REASON dwReason)
        {
            // Attach the debug engine to a program.
            //
            // Attach can either be called to attach to a new process, or to complete an attach
            // to a launched process.
            // So could we simplify and move code from LaunchSuspended to here and maybe even
            // eliminate the debughost? Although I supposed DebugHost has some other uses as well.

            if (aCeltPrograms != 1)
            {
                System.Diagnostics.Debug.Fail("Cosmos Debugger only supports one debug target at a time.");
                throw new ArgumentException();
            }

            try
            {
                EngineUtils.RequireOk(rgpPrograms[0].GetProgramId(out m_programGUID));

                m_program = rgpPrograms[0];
                AD7EngineCreateEvent.Send(this);
                AD7ProgramCreateEvent.Send(this);
                AD7ModuleLoadEvent.Send(this, m_module, true);

                // Dummy main thread
                // We dont support threads yet, but the debugger expects threads.
                // So we create a dummy object to represente our only "thread".
            //                m_thread = m_process._threads;
            //                m_thread = new AD7Thread(this, m_process);
                AD7LoadCompleteEvent.Send(this, currentThread());

                // If the reason for attaching is ATTACH_REASON_LAUNCH, the DE needs to send the IDebugEntryPointEvent2 event.
                // See http://msdn.microsoft.com/en-us/library/bb145136%28v=vs.100%29.aspx
                if (dwReason == enum_ATTACH_REASON.ATTACH_REASON_LAUNCH)
                {
                    AD7EntryPointEvent ad7Event = new AD7EntryPointEvent();
                    Guid riidEvent = new Guid(AD7EntryPointEvent.IID);
                    uint attributes = (uint)enum_EVENTATTRIBUTES.EVENT_STOPPING | (uint)enum_EVENTATTRIBUTES.EVENT_SYNCHRONOUS;
                    int rc = ad7Callback.Event(this, null, m_program, currentThread(), ad7Event, ref riidEvent, attributes);
                    Debug.Assert(rc == VSConstants.S_OK);
                }
            }
            catch (Exception e)
            {
                return EngineUtils.UnexpectedException(e);
            }
            return VSConstants.S_OK;
        }