Ejemplo n.º 1
0
        internal static void UpdateRenderSettings(MyRenderSettings1 settings)
        {
            MyRender11.Log.WriteLine("UpdateRenderSettings");
            MyRender11.Log.IncreaseIndent();

            var prevSettings = m_renderSettings;

            m_renderSettings = settings;

            LogUpdateRenderSettings(ref settings);

            MyRenderProxy.Settings.EnableCameraInterpolation = settings.InterpolationEnabled;
            MyRenderProxy.Settings.EnableObjectInterpolation = settings.InterpolationEnabled;

            MyRenderProxy.Settings.GrassDensityFactor = settings.GrassDensityFactor;

            //       if(settings.GrassDensityFactor != prevSettings.GrassDensityFactor)
            //           MyRenderProxy.ReloadGrass();

            if (settings.ShadowQuality != prevSettings.ShadowQuality)
            {
                MyShadows.ResizeCascades();
            }

            if (settings.AntialiasingMode != prevSettings.AntialiasingMode)
            {
                GlobalShaderHeader = MyShaderHelpers.FormatMacros(MyRender11.ShaderMultisamplingDefine(), MyRender11.FxaaEnabled ? "FXAA_ENABLED" : null);
                MyShaders.Recompile();
                MyMaterialShaders.Recompile();
                MyRenderableComponent.MarkAllDirty();

                if (settings.AntialiasingMode.SamplesCount() != prevSettings.AntialiasingMode.SamplesCount())
                {
                    CreateScreenResources();
                }
            }

            if (settings.AnisotropicFiltering != prevSettings.AnisotropicFiltering)
            {
                UpdateTextureSampler(m_textureSamplerState, TextureAddressMode.Wrap);
                UpdateTextureSampler(m_alphamaskarraySamplerState, TextureAddressMode.Clamp);
            }

            if (settings.TextureQuality != prevSettings.TextureQuality)
            {
                //MyTextureManager.UnloadTextures();

                MyVoxelMaterials1.InvalidateMaterials();
                MyMeshMaterials1.InvalidateMaterials();
                MyTextures.ReloadQualityDependantTextures();

                //MyVoxelMaterials.ReloadTextures();
                //MyMaterialProxyFactory.ReloadTextures();
            }

            m_settingsChangedListeners();

            MyRender11.Log.DecreaseIndent();
        }
Ejemplo n.º 2
0
 internal static string ShaderMultisamplingHeader()
 {
     return(MyShaderHelpers.FormatMacros(MyRender11.ShaderMultisamplingDefine()));
 }