public static void ResizeMarkIfInsideCascade() { if (MarkIfInsideCascade == null || MarkIfInsideCascade.Length == 0) { return; } var desc = MyPipelineStates.GetDepthStencil(MarkIfInsideCascade[0]).Description; if (MarkIfInsideCascade.Length < MyRenderProxy.Settings.ShadowCascadeCount) { MarkIfInsideCascade = new DepthStencilId[MyRenderProxy.Settings.ShadowCascadeCount]; } for (int cascadeIndex = 0; cascadeIndex < MarkIfInsideCascade.Length; ++cascadeIndex) { desc.StencilWriteMask = (byte)(0x01 << cascadeIndex); MarkIfInsideCascade[cascadeIndex] = MyPipelineStates.CreateDepthStencil(desc); } }