Ejemplo n.º 1
0
        //internal static MyActor CreateCullObject()
        //{
        //    var actor = Create();
        //    actor.AddComponent(MyComponentFactory<MyHierarchyComponent>.Create());
        //    return actor;
        //}

        internal static MyActor CreateGroup()
        {
            var actor = Create();

            actor.AddComponent(MyComponentFactory <MyGroupRootComponent> .Create());
            return(actor);
        }
Ejemplo n.º 2
0
        internal static MyActor CreateSceneObject()
        {
            var actor = Create();

            actor.AddComponent(MyComponentFactory <MyRenderableComponent> .Create());
            return(actor);
        }
Ejemplo n.º 3
0
        private void UpdateFoliage(bool refresh = false)
        {
            var foliageComponent = m_actor.GetFoliage();

            bool removeComponent         = m_lod > MyFoliageComponent.LodLimit || !m_actor.IsVisible;
            bool shouldInitializeFoliage = false;

            if (refresh && foliageComponent != null)
            {
                foliageComponent.RefreshStreams();
            }

            if (foliageComponent == null && !removeComponent)
            {
                shouldInitializeFoliage = m_mesh.ShouldHaveFoliage();
            }

            if (shouldInitializeFoliage)
            {
                m_actor.AddComponent <MyFoliageComponent>(MyComponentFactory <MyFoliageComponent> .Create());
            }
            else if (foliageComponent != null && removeComponent)
            {
                foliageComponent.InvalidateStreams();
                m_actor.RemoveComponent <MyFoliageComponent>(foliageComponent);
            }
        }
Ejemplo n.º 4
0
        internal static MyActor CreateVoxelCell()
        {
            var actor = Create();

            actor.AddComponent <MyRenderableComponent>(MyComponentFactory <MyVoxelRenderableComponent> .Create());
            return(actor);
        }
Ejemplo n.º 5
0
        internal static MyActor CreateSceneObject2()
        {
            var actor = Create();

            actor.AddComponent <MyInstanceComponent>(MyComponentFactory <MyInstanceComponent> .Create());
            return(actor);
        }
Ejemplo n.º 6
0
        internal static MyActor CreateCharacter()
        {
            var actor = Create();

            actor.AddComponent(MyComponentFactory <MyRenderableComponent> .Create());
            actor.AddComponent(MyComponentFactory <MySkinningComponent> .Create());
            return(actor);
        }
Ejemplo n.º 7
0
 internal static MyActor GetInstanceActor(MyRenderableComponent original)
 {
     if (m_instanceActor == null)
     {
         m_instanceActor = MyActorFactory.Create();
         m_instanceActor.AddComponent <MyInstanceLodComponent>(MyComponentFactory <MyInstanceLodComponent> .Create());
     }
     return(m_instanceActor);
 }
Ejemplo n.º 8
0
        internal MyClipmapCellProxy(MyCellCoord cellCoord, ref VRageMath.MatrixD worldMatrix, RenderFlags additionalFlags = 0)
        {
            m_worldMatrix = worldMatrix;

            m_actor = MyActorFactory.CreateSceneObject();
            m_actor.SetMatrix(ref worldMatrix);
            m_actor.AddComponent(MyComponentFactory <MyFoliageComponent> .Create());

            m_lod = cellCoord.Lod;

            Mesh = MyMeshes.CreateVoxelCell(cellCoord.CoordInLod, cellCoord.Lod);
            m_actor.GetRenderable().SetModel(Mesh);
            m_actor.GetRenderable().m_additionalFlags = MyProxiesFactory.GetRenderableProxyFlags(additionalFlags);
        }
Ejemplo n.º 9
0
        internal MyClipmapCellProxy(MyCellCoord cellCoord, ref VRageMath.MatrixD worldMatrix)
        {
            m_worldMatrix = worldMatrix;

            m_actor = MyActorFactory.CreateSceneObject();
            //m_mesh = new MyVoxelMesh(cellCoord.CoordInLod, cellCoord.Lod, "");
            //m_actor.GetRenderable().SetModel(m_mesh);
            m_actor.SetMatrix(ref worldMatrix);
            m_actor.AddComponent(MyComponentFactory <MyFoliageComponent> .Create());

            m_lod = cellCoord.Lod;

            Mesh = MyMeshes.CreateVoxelCell(cellCoord.CoordInLod, cellCoord.Lod);
            m_actor.GetRenderable().SetModel(Mesh);

            m_discardingOn = false;
        }
Ejemplo n.º 10
0
        internal void Add(MyActor child)
        {
            child.AddComponent(MyComponentFactory <MyGroupLeafComponent> .Create());

            child.GetGroupLeaf().m_parent = m_owner;

            m_children.Add(child);

            if (child.m_relativeTransform == null)
            {
                child.m_relativeTransform = (Matrix)(child.WorldMatrix * MatrixD.Invert(m_owner.WorldMatrix));
            }

            if (!m_owner.m_localAabb.HasValue)
            {
                m_owner.m_localAabb = child.m_localAabb;
            }
            else
            {
                var localAabb = child.m_localAabb.Value;
                m_owner.m_localAabb = m_owner.m_localAabb.Value.Include(ref localAabb);
            }

            PropagateMatrixChange(child);

            if (child.GetRenderable() == null)
            {
                return;
            }

            //var mesh = child.GetRenderable().GetMesh();
            var model    = child.GetRenderable().GetModel();
            var material = MyMeshes.GetMeshPart(model, 0, 0).Info.Material;

            bool fracture = model.Info.RuntimeGenerated || model.Info.Dynamic;

            if (MyMeshMaterials1.IsMergable(material) && MyBigMeshTable.Table.IsMergable(model) && !fracture)
            {
                child.GetGroupLeaf().m_mergable = true;

                MyBigMeshTable.Table.AddMesh(model);
                m_mergablesCounter++;

                if (!m_isMerged && m_mergablesCounter >= MERGE_THRESHOLD)
                {
                    TurnIntoMergeInstancing();
                }
                else if (m_isMerged)
                {
                    Merge(child);
                }

                //var materialRk = MyMeshMaterials1.Table[material.Index].RepresentationKey;
                //var mergeGroupForMaterial = m_materialGroups.Get(materialRk);
                //if (mergeGroupForMaterial == null)
                //{
                //    var proxyIndex = m_materialGroups.Count;
                //    mergeGroupForMaterial = new MyMaterialMergeGroup(MyBigMeshTable.Table, material, proxyIndex);
                //    m_materialGroups[MyMeshMaterials1.Table[material.Index].RepresentationKey] = mergeGroupForMaterial;

                //    m_dirtyProxy = true;
                //}

                //child.GetRenderable().SetStandaloneRendering(false);
                //child.GetGroupLeaf().m_mergeGroup = mergeGroupForMaterial;


                //mergeGroupForMaterial.AddEntity(child, model);
                //mergeGroupForMaterial.UpdateEntity(child);
            }
            else
            {
                //Debug.WriteLine(String.Format("Mesh {0}, material {1} is not mergable", mesh.Name, material));
            }

            m_dirtyTree = true;
        }