Ejemplo n.º 1
0
        private static void parseBeanJson(string _beanJson)
        {
            JSONNode  root     = JSON.Parse(_beanJson);
            JSONArray slateAry = root["slates"].AsArray;

            foreach (JSONNode slateNode in slateAry)
            {
                string slateUUID = slateNode["guid"].Value;
                Slate  slate     = SlateMgr.NewSlate(slateUUID);
                slate.alias = slateNode["alias"].Value;

                Log.Info("BeanMgr", "parse blocks");
                JSONArray pipeAry = slateNode["pipes"].AsArray;
                foreach (JSONNode pipeNode in pipeAry)
                {
                    string pipeUUID = pipeNode["guid"].Value;

                    JSONArray actionAry = pipeNode["actions"].AsArray;
                    foreach (JSONNode blockNode in actionAry)
                    {
                        string blockUUID = blockNode["guid"].Value;
                        Block  block     = BlockMgr.NewBlock(blockUUID);
                        block.action = blockNode["action"].Value;
                        block.path   = slateUUID;
                        slate.AppendBlock(blockUUID);
                        JSONArray paramsAry = blockNode["params"].AsArray;
                        foreach (JSONNode node in paramsAry)
                        {
                            string key   = node["key"].Value;
                            string value = node["value"].Value;
                            block.param[key] = value;
                        }
                    }
                }

                Log.Info("BeanMgr", "link blocks");
                slate.LinkBlocks();

                Log.Info("BeanMgr", "parse preloads");
                JSONArray preloadAry = slateNode["preloads"].AsArray;
                foreach (JSONNode node in preloadAry)
                {
                    string      guid  = node["guid"].Value;
                    Slate.Asset asset = slate.RegisterAsset(guid);
                    asset.slate     = slateUUID;
                    asset.group     = node["group"].Value;
                    asset.package   = node["package"].Value;
                    asset.file      = node["file"].Value;
                    asset.guid      = node["guid"].Value;
                    asset.px        = node["px"].AsFloat;
                    asset.py        = node["py"].AsFloat;
                    asset.pz        = node["pz"].AsFloat;
                    asset.rx        = node["rx"].AsFloat;
                    asset.ry        = node["ry"].AsFloat;
                    asset.rz        = node["rz"].AsFloat;
                    asset.sx        = node["sx"].AsFloat;
                    asset.sy        = node["sy"].AsFloat;
                    asset.sz        = node["sz"].AsFloat;
                    asset.gaze      = node["gaze"].AsBool;
                    asset.gazeAlias = node["gaze.alias"].Value;
                }

                Log.Info("BeanMgr", "parse triggers");
                JSONArray triggerAry = slateNode["triggers"].AsArray;
                foreach (JSONNode node in triggerAry)
                {
                    string       uuid    = node["uuid"].Value;
                    string       alias   = node["alias"].Value;
                    float        px      = node["px"].AsFloat;
                    float        py      = node["py"].AsFloat;
                    float        pz      = node["pz"].AsFloat;
                    float        rx      = node["rx"].AsFloat;
                    float        ry      = node["ry"].AsFloat;
                    float        rz      = node["rz"].AsFloat;
                    int          icon    = node["icon"].AsInt;
                    int          r       = node["color.r"].AsInt;
                    int          g       = node["color.g"].AsInt;
                    int          b       = node["color.b"].AsInt;
                    int          a       = node["color.a"].AsInt;
                    SightTrigger trigger = TriggerMgr.NewSightTrigger(uuid);
                    trigger.trigger = alias;
                    trigger.path    = slateUUID;
                    TriggerMgr.AdjustSightTrigger(uuid, new Vector3(px, py, pz), new Vector3(rx, ry, rz));
                    TriggerMgr.ModifyIcon(uuid, icon);
                    TriggerMgr.ModifyColor(uuid, r, g, b, a);
                    TriggerMgr.AdjustSightTrigger(uuid, new Vector3(px, py, pz), new Vector3(rx, ry, rz));
                    slate.RegisterTrigger(uuid);
                }
            }
        }
Ejemplo n.º 2
0
        private static IEnumerator importVCB(OnImportReadyDelegate _onReady, OnImportFinishDelegate _onFinish, OnImportErrorDelegate _onError)
        {
            string path = System.IO.Path.Combine(VRXX.Platform.GetStreamingAssetsPath(), "latest.vcb");
            WWW    www  = new WWW(path);

            yield return(www);

            if (null != www.error)
            {
                _onError(www.error);
                Log.Error("EditorMgr::importVCB", www.error);
                yield break;
            }

            _onReady();
            yield return(1);

            try
            {
                //Read json
                Log.Info("EditorMgr::importVCB", "parse bean success");

                JSONNode root     = JSON.Parse(www.text);
                JSONNode nodeSets = root["sets"];
                JSONNode nodeKV   = root["kv"];
                JSONNode nodeHash = root["hash"];

                //parse slates
                JSONArray arySlates = nodeSets["screenplay_slates_guids"].AsArray;

                List <Dictionary <string, string> > assets = new List <Dictionary <string, string> >();

                //create slate
                foreach (JSONNode slateNode in arySlates)
                {
                    string slateUUID = slateNode.Value;
                    Log.Trace("EditorMgr:importVCB", "new a image {0}", slateUUID);
                    NewImage(slateUUID);

                    //parse skybox
                    string skyboxFile    = nodeKV[string.Format("screenplay_slate_guid_1_preload_skybox_file:[{0}]", slateUUID)].Value;
                    string skyboxPackage = nodeKV[string.Format("screenplay_slate_guid_1_preload_skybox_package:[{0}]", slateUUID)].Value;

                    Dictionary <string, string> assetSkybox = new Dictionary <string, string>();
                    assetSkybox["package"] = skyboxPackage;
                    assetSkybox["file"]    = skyboxFile;
                    assetSkybox["image"]   = slateUUID;
                    assetSkybox["uuid"]    = "";
                    assetSkybox["type"]    = "skybox";

                    assets.Add(assetSkybox);

                    //parse agent
                    JSONArray aryAgents = nodeSets[string.Format("screenplay_slate_guid_1_preloads_guids:[{0}]", slateUUID)].AsArray;
                    foreach (JSONNode agentNode in aryAgents)
                    {
                        string agentUUID = agentNode.Value;
                        Log.Trace("EditorMgr:importVCB", "import a agent {0}", agentUUID);

                        string agentFile    = nodeKV[string.Format("screenplay_slate_guid_1_preload_guid_2_asset_file:[{0}]:[{1}]", slateUUID, agentUUID)].Value;
                        string agentPackage = nodeKV[string.Format("screenplay_slate_guid_1_preload_guid_2_asset_package:[{0}]:[{1}]", slateUUID, agentUUID)].Value;

                        float posX   = nodeKV[string.Format("screenplay_preload_guid_1_px:[{0}]", agentUUID)].AsFloat;
                        float posY   = nodeKV[string.Format("screenplay_preload_guid_1_py:[{0}]", agentUUID)].AsFloat;
                        float posZ   = nodeKV[string.Format("screenplay_preload_guid_1_pz:[{0}]", agentUUID)].AsFloat;
                        float rotX   = nodeKV[string.Format("screenplay_preload_guid_1_rx:[{0}]", agentUUID)].AsFloat;
                        float rotY   = nodeKV[string.Format("screenplay_preload_guid_1_ry:[{0}]", agentUUID)].AsFloat;
                        float rotZ   = nodeKV[string.Format("screenplay_preload_guid_1_rz:[{0}]", agentUUID)].AsFloat;
                        float scaleX = nodeKV[string.Format("screenplay_preload_guid_1_sx:[{0}]", agentUUID)].AsFloat;
                        float scaleY = nodeKV[string.Format("screenplay_preload_guid_1_sy:[{0}]", agentUUID)].AsFloat;
                        float scaleZ = nodeKV[string.Format("screenplay_preload_guid_1_sz:[{0}]", agentUUID)].AsFloat;

                        Dictionary <string, string> assetAgent = new Dictionary <string, string>();
                        assetAgent["package"] = agentPackage;
                        assetAgent["file"]    = agentFile;
                        assetAgent["image"]   = slateUUID;
                        assetAgent["uuid"]    = agentUUID;
                        assetAgent["type"]    = "agent";
                        assetAgent["pos.x"]   = posX.ToString();
                        assetAgent["pos.y"]   = posY.ToString();
                        assetAgent["pos.z"]   = posZ.ToString();
                        assetAgent["rot.x"]   = rotX.ToString();
                        assetAgent["rot.y"]   = rotY.ToString();
                        assetAgent["rot.z"]   = rotZ.ToString();
                        assetAgent["scale.x"] = scaleX.ToString();
                        assetAgent["scale.y"] = scaleY.ToString();
                        assetAgent["scale.z"] = scaleZ.ToString();

                        assets.Add(assetAgent);
                    } //foreach (JSONNode agentNode in aryAgents)

                    //parse trigger
                    JSONArray aryTriggers = nodeSets[string.Format("screenplay_slate_guid_1_triggers_guids:[{0}]", slateUUID)].AsArray;
                    foreach (JSONNode triggerNode in aryTriggers)
                    {
                        string triggerUUID = triggerNode.Value;
                        Log.Trace("EditorMgr:importVCB", "import a trigger {0}", triggerUUID);

                        float  posX  = nodeKV[string.Format("diagram_trigger_1_px:[{0}]", triggerUUID)].AsFloat;
                        float  posY  = nodeKV[string.Format("diagram_trigger_1_py:[{0}]", triggerUUID)].AsFloat;
                        float  posZ  = nodeKV[string.Format("diagram_trigger_1_pz:[{0}]", triggerUUID)].AsFloat;
                        float  rotX  = nodeKV[string.Format("diagram_trigger_1_rx:[{0}]", triggerUUID)].AsFloat;
                        float  rotY  = nodeKV[string.Format("diagram_trigger_1_ry:[{0}]", triggerUUID)].AsFloat;
                        float  rotZ  = nodeKV[string.Format("diagram_trigger_1_rz:[{0}]", triggerUUID)].AsFloat;
                        string alias = nodeKV[string.Format("diagram_trigger_1_alias:[{0}]", triggerUUID)].Value;

                        string type = nodeKV[string.Format("diagram_trigger_1_type:[{0}]", triggerUUID)].Value;
                        if (type.Equals("sight"))
                        {
                            Log.Trace("EditorMgr:importVCB", "update sight property {0}", triggerUUID);
                            int icon   = nodeKV[string.Format("diagram_gaze_1_icon:[{0}]", triggerUUID)].AsInt;
                            int colorR = nodeKV[string.Format("diagram_gaze_1_color_r:[{0}]", triggerUUID)].AsInt;
                            int colorG = nodeKV[string.Format("diagram_gaze_1_color_g:[{0}]", triggerUUID)].AsInt;
                            int colorB = nodeKV[string.Format("diagram_gaze_1_color_b:[{0}]", triggerUUID)].AsInt;
                            int colorA = nodeKV[string.Format("diagram_gaze_1_color_a:[{0}]", triggerUUID)].AsInt;
                            TriggerMgr.NewEditorSightTrigger(triggerUUID);
                            TriggerMgr.AdjustSightTrigger(triggerUUID, new Vector3(posX, posY, posZ), new Vector3(rotX, rotY, rotZ));
                            TriggerMgr.ModifyGazeAlias(triggerUUID, alias);
                            TriggerMgr.ModifyGazeIcon(triggerUUID, icon);
                            TriggerMgr.ModifyGazeColor(triggerUUID, colorR, colorG, colorB, colorA);

                            Editor.Image image = fsm.FindState(slateUUID) as Editor.Image;
                            image.triggers.Add(triggerUUID);
                        }
                    }
                }// foreach (JSONNode slateNode in arySlates)
                TriggerMgr.ToggleAllTrigger(false);
                Log.Debug("EditorMgr:importVCB", "Batch preload asset");

                batchPreloadAsset(assets, () =>
                {
                    _onFinish();
                });
            }
            catch (System.Exception e)
            {
                Log.Exception("EditorMgr::importVX", e);
            }
        }