Ejemplo n.º 1
0
 protected virtual void Update()
 {
     if (controllerEvents != null && controllerEvents.touchpadTouched && controllerEvents.GetTouchpadAxis() != Vector2.zero)
     {
         float touchpadAngle = controllerEvents.GetTouchpadAxisAngle();
         float angle         = ((touchpadAngle > 180) ? touchpadAngle -= 360 : touchpadAngle) + headset.eulerAngles.y;
         transform.localEulerAngles = new Vector3(0f, angle, 0f);
     }
 }
Ejemplo n.º 2
0
        void CheckColor()
        {
            if (colorLerpTime >= 1f)
            {
                oldCol        = crystalMaterial.material.color;
                colorLerpTime = 0f;
            }
            ColorLerpDEBUG(); //ONLY RUN THIS IF USING VRTK SIMULATOR. Num1, 2, 3 change colors;

            //SPELL TYPES: 0 = red, 1 = green, 2 = blue.
            if (myController.touchpadAxisChanged)
            {
                float myAngle = myController.GetTouchpadAxisAngle();
                {/*if (myController.GetTouchpadAxisAngle() <= 90 && myController.GetTouchpadAxisAngle() > 45) {
                  * //if in the center of the red and green tri
                  * if (myController.GetTouchpadAxis().x > 0) {
                  *     redAm = 1f;
                  *     spellType = 0;
                  * }
                  * else {
                  *     greenAm = 1f;
                  *     spellType = 1;
                  * }
                  * }
                  * else if (myController.GetTouchpadAxisAngle() > 90 && myController.GetTouchpadAxisAngle() < 120) {
                  * if (myController.GetTouchpadAxis().x > 0) {
                  *     //if in the half of the red and green tri
                  *     redAm = 0.5f;
                  *     greenAm = 0.25f;
                  *     spellType = 0;
                  * }
                  * redAm = 0.25f;
                  * greenAm = 0.5f;
                  * spellType = 1;
                  * }
                  * if (myController.GetTouchpadAxisAngle() >= 120 && myController.GetTouchpadAxisAngle() < 150) {
                  * blueAm = 0.5f;
                  * spellType = 2;
                  * //if in the first half of the blue tri
                  * }
                  * else if (myController.GetTouchpadAxisAngle() >= 150) {
                  * blueAm = 1f;
                  * //else if in the center of the blue tri
                  * spellType = 2;
                  * }
                  * else {
                  * blueAm = 0.25f;
                  * //else if outside of blue
                  * }*/
                 //detect if red
                 //detect if green
                 //detect if blue
                }
                if (myAngle >= 0 && myAngle < 120)
                {
                    tarCol    = Color.red;
                    spellType = 0;
                }
                if (myAngle >= 120 && myAngle < 240)
                {
                    tarCol    = Color.green;
                    spellType = 1;
                }
                if (myAngle >= 240)
                {
                    tarCol    = Color.blue;
                    spellType = 2;
                }
                tarCol.a = ogValue;
                oldCol   = crystalMaterial.material.color;
            }

            if (oldCol != tarCol)
            {
                realCol        = Color.Lerp(oldCol, tarCol, colorLerpTime);// this doesn't work because it's setting it to a value between 0 and 1.
                colorLerpTime += 0.02f;
            } // I want to put this in update, and not use oldCol as a method of judgement.

            if (myController.touchpadPressed)
            {
                if (myController.GetTouchpadAxisAngle() <= 120)
                {
                    if (myController.GetTouchpadAxis().x > 0)
                    {
                        realCol = new Color(1f, 0.25f, 0.25f, ogValue);
                    }
                    else
                    {
                        realCol = new Color(0.25f, 1f, 0.25f, ogValue);
                    }
                }
                else
                {
                    realCol = new Color(0.25f, 0.25f, 1f, ogValue);
                }
            }
            crystalMaterial.material.color = realCol;
        }