Ejemplo n.º 1
0
 internal static void EnableFlowManager()
 {
     foreach (VRCFlowManager flowManager in Resources.FindObjectsOfTypeAll <VRCFlowManager>())
     {
         flowManager.enabled = true;
     }
     _FlowManagerPaused = false;
     MVRCLogger.LogWarning("Enabled Flow Manager!");
 }
Ejemplo n.º 2
0
        public static void ShowQuickMenuPage(string page)
        {
            if (string.IsNullOrEmpty(page))
            {
                return;
            }
            Transform tPage = VRCEUi.QuickMenu?.transform.Find(page);

            if (tPage == null)
            {
                MVRCLogger.LogError("Could not find QuickMenu page with name " + page);
            }

            ShowQuickMenuPage(tPage);
        }
Ejemplo n.º 3
0
        public static void RunBeforeFlowManager(IEnumerator func)
        {
            if (_FlowManagerFinished)
            {
                MVRCLogger.LogError("Attmpted to run function, after before flow manager has finished!");
                return;
            }
            TryHookFlowManager();

            _PreFlowExectution.Enqueue(func);

            if (!_StartedUp)
            {
                GameObject obj = new GameObject();
                obj.AddComponent <AnimateOnEnabled>().StartCoroutine(SetupUI());
                GameObject.DontDestroyOnLoad(obj);

                _StartedUp = true;
            }
        }
Ejemplo n.º 4
0
        private static IEnumerator SetupQuickMenu()
        {
            // Run UI checks
            while (VRCEUi.QuickMenu == null)
            {
                yield return(null);
            }

            // Get QuickMenu defaults
            Vector2 quickMenuButtonPos = VRCEUi.InternalQuickMenu.ReportWorldButton.GetComponent <RectTransform>().localPosition;

            // Load QuickMenu UI
            MVRCLogger.Log("Loading QuickMenu UI...");
            _quickMenuMoreMenu = new VRCEUiQuickScrollMenu("MoreMenu", false);

            _quickMenuMoreButton = new VRCEUiQuickButton("MoreButton", new Vector2(quickMenuButtonPos.x, quickMenuButtonPos.y + 840f), "More", "Shows more Quick Menu buttons that mods have added.", VRCEUi.InternalQuickMenu.ShortcutMenu);
            _quickMenuMoreButton.Control.gameObject.SetActive(_quickMenuMoreMenu.HasButtons);
            _quickMenuMoreButton.OnClick += () =>
            {
                if (VRCEUi.InternalQuickMenu.CurrentPage == null)
                {
                    return;
                }

                ShowQuickMenuPage(_quickMenuMoreMenu.Control);
            };
            _quickMenuLessButton          = new VRCEUiQuickButton("LessButton", new Vector2(quickMenuButtonPos.x, quickMenuButtonPos.y + 420f), "Less", "Takes you back to the main Quick Menu screen.", _quickMenuMoreMenu.Control);
            _quickMenuLessButton.OnClick += () =>
            {
                if (VRCEUi.QuickMenu == null)
                {
                    return;
                }

                VRCEUi.QuickMenu.SetMenuIndex(0);
            };
            MVRCLogger.Log("QuickMenu UI has been loaded!");
        }
Ejemplo n.º 5
0
        internal static void DisableFlowManager() // Thanks Slaynash for the code
        {
            _FlowManagerPaused = true;
            VRCFlowManager[] managers = Resources.FindObjectsOfTypeAll <VRCFlowManager>();

            foreach (VRCFlowManager flowManager in managers)
            {
                flowManager.enabled = false;
            }
            if (GameObject.Find("UserInterface") == null)
            {
                IEnumerator loadUi()
                {
                    yield return(null);

                    SceneManager.LoadScene("ui", LoadSceneMode.Single);
                }

                MVRCLogger.Log("Loading UserInterface...");
                managers[0].StartCoroutine(loadUi());
            }
            MVRCLogger.LogWarning("Disabled Flow Manager!");
        }
Ejemplo n.º 6
0
        private static IEnumerator SetupUserInfo()
        {
            // Run UI checks
            while (VRCEUi.UserInfoScreen == null)
            {
                yield return(null);
            }

            // Get UserInfo defaults
            _userInfoDefaultButtons = new Transform[]
            {
                VRCEUi.InternalUserInfoScreen.PlaylistsButton,
                VRCEUi.InternalUserInfoScreen.FavoriteButton,
                VRCEUi.InternalUserInfoScreen.ReportButton,
                VRCEUi.InternalUserInfoScreen.OnlineVoteKickButton,
                VRCEUi.InternalUserInfoScreen.OnlineJoinButton,
                VRCEUi.InternalUserInfoScreen.OfflineJoinButton
            };
            if (_userInfoDefaultButtons.Any(a => a == null))
            {
                MVRCLogger.LogError("Failed to get UserInfo default buttons!");
                yield break;
            }
            Vector3 userInfoButtonPos = _userInfoDefaultButtons[0].GetComponent <RectTransform>().localPosition;

            // Load UserInfo UI
            MVRCLogger.Log("Loading UserInfo UI...");
            _userInfoScrollView = new VRCEUiPageScrollView("MoreScroll", new Vector2(userInfoButtonPos.x, userInfoButtonPos.y + 35f), new Vector2(200f, 75f * 5f), 75f, 3, 33f, VRCEUi.InternalUserInfoScreen.UserPanel);
            _userInfoScrollView.Control.gameObject.SetActive(false);

            _userInfoMoreButton = new VRCEUiButton("More", new Vector2(userInfoButtonPos.x, userInfoButtonPos.y + 75f), "More", VRCEUi.InternalUserInfoScreen.UserPanel);
            _userInfoMoreButton.Control.gameObject.SetActive(_userInfoScrollView.HasItems);
            _userInfoMoreButton.OnClick += () =>
                                           SetUserInfoUIState(_userInfoMoreButton.Text == "More");
            VRCEUi.UserInfoScreen.AddComponent <UserInfoActivityManager>();
            MVRCLogger.Log("UserInfo UI has been loaded!");
        }
Ejemplo n.º 7
0
        private static IEnumerator CheckForUpdates()
        {
            string newVersion = null;
            bool   hasPopup   = true;

            MVRCLogger.Log("Checking for updates...");
            using (UnityWebRequest request = UnityWebRequest.Get("https://api.github.com/repos/AtiLion/VRCMenuUtils/releases/latest"))
            {
                yield return(request.SendWebRequest());

                if (request.isNetworkError)
                {
                    MVRCLogger.LogError("Network error! Failed to check for updates!");
                    yield break;
                }
                if (request.isHttpError)
                {
                    MVRCLogger.LogError("HTTP error! Failed to check for updates!");
                    yield break;
                }
                try
                {
                    JObject data = JObject.Parse(request.downloadHandler.text);
                    JToken  version;

                    if (!data.TryGetValue("tag_name", out version))
                    {
                        MVRCLogger.LogError("No version data found!");
                        yield break;
                    }
                    if ((string)version == Version)
                    {
                        MVRCLogger.Log("No updates found!");
                        yield break;
                    }

                    newVersion = (string)version;
                }
                catch (Exception ex)
                {
                    MVRCLogger.LogError("Version check failed! Invalid format!", ex);
                    yield break;
                }
            }

            if (newVersion != null)
            {
                // Show update
                MVRCLogger.Log("New update has been found! Version: " + newVersion);
                VRCUiPopupManager.ShowStandardPopup(
                    "VRCMenuUtils Update",
                    "A new VRCMenuUtils update is now available! Please update as soon as you can.",
                    "Close", () => { VRCUiPopupManager.HideCurrentPopup(); hasPopup = false; },
                    "Open", () => System.Diagnostics.Process.Start("https://github.com/AtiLion/VRCMenuUtils/releases")
                    );
                while (hasPopup)
                {
                    yield return(null);
                }
            }
        }
Ejemplo n.º 8
0
        private static IEnumerator SetupUI()
        {
            if (_miVRCUiManagerGetInstace != null && _UIInitialized)
            {
                yield break;
            }

            // Grab VRCUiManager
            _miVRCUiManagerGetInstace = typeof(VRCUiManager).GetMethod("get_Instance", BindingFlags.Public | BindingFlags.Static);
            if (_miVRCUiManagerGetInstace == null)
            {
                MVRCLogger.LogError("Failed to find get_Instance in VRCUiManager!");
                yield break;
            }
            MVRCLogger.Log("Waiting for VRCUiManager to load...");
            while (VRCUiManager == null)
            {
                yield return(null);
            }
            if (_miVRCUiPopupManagerGetInstance == null)
            {
                _miVRCUiPopupManagerGetInstance = typeof(VRCUiPopupManager).GetMethod("get_Instance", BindingFlags.Public | BindingFlags.Static);
                if (_miVRCUiPopupManagerGetInstance == null)
                {
                    MVRCLogger.LogError("Failed to find get_Instance in VRCUiPopupManager!");
                    yield break;
                }

                while (VRCUiPopupManager == null)
                {
                    yield return(null);
                }
            }
            MVRCLogger.Log("VRCUiManager has been loaded!");

            // Check for updates
            RunBeforeFlowManager(CheckForUpdates());

            // Setup UserInfo
            yield return(SetupUserInfo());

            // Setup Quick Menu
            yield return(SetupQuickMenu());

            // Run pre-flow manager functions
            while (!_FlowManagerPaused)
            {
                yield return(null);
            }
            while (_PreFlowExectution.Count > 0)
            {
                yield return(_PreFlowExectution.Dequeue());
            }

            // Finish
            EnableFlowManager();
            _FlowManagerFinished  = true;
            OnUserInfoButtonAdd  += _UserInfoButtonAdded;
            OnQuickMenuButtonAdd += _QuickMenuButtonAdded;
            _UIInitialized        = true;
        }