public float getPercentageLeftToEat(PlayerBehavior player){

			if(players.Contains (player)) {
				
				return playersTimesOnSpot [players.IndexOf (player)] / secondsRequiredToEat;

			}

			return 1f;

		}
		public void eat(PlayerBehavior player){
		
			if (players.Contains (player)) {

				int index = players.IndexOf (player);
				playersTimesOnSpot [index] += Time.deltaTime;

				if(playersTimesOnSpot[index] >= secondsRequiredToEat){
					Destroy (gameObject);
				}

			} else {
				players.Add (player);
				playersTimesOnSpot.Add (0f);
			}
		
		}
		// Use this for initialization
		void Start () {
			player = gameObject.GetComponent<PlayerBehavior>();
			childStart ();
            
		}