Ejemplo n.º 1
0
        static public void Initialize(Size resolution, int msaasamples, string mediapath, GameWindowFlags flags = GameWindowFlags.Default)
        {
            StartTime = DateTime.Now;
            MSAASamples = msaasamples;
            World = new World();
            Media.SearchPath = mediapath;
            Media.LoadFileMap();
            ShadowMaps = new ShadowMapsArrayTexture(512, 512);
            Resolution = resolution;
            SetCurrentThreadCores(1);

            ShaderPool = new ShaderPool();

            var thread = Task.Factory.StartNew(() =>
            {
                SetCurrentThreadCores(2);
                DisplayAdapter = new VEngineWindowAdapter("VEngine App", resolution.Width, resolution.Height, flags);

                GraphicsSettings.UseDeferred = true;
                GraphicsSettings.UseRSM = false;
                GraphicsSettings.UseVDAO = true;
                GraphicsSettings.UseFog = false;
                GraphicsSettings.UseBloom = false;
                GraphicsSettings.UseLightPoints = true;

                DisplayAdapter.CursorVisible = false;

                Invoke(() => Initialized = true);
                DisplayAdapter.Run();
            });
            while(!Initialized)
                ;
        }
Ejemplo n.º 2
0
        static public void Initialize(Size resolution, int msaasamples, string mediapath, GameWindowFlags flags = GameWindowFlags.Default)
        {
            StartTime        = DateTime.Now;
            MSAASamples      = msaasamples;
            World            = new World();
            Media.SearchPath = mediapath;
            Media.LoadFileMap();
            //CascadeShadowMaps = new CascadeShadows(Vector3.One, new float[] { 10, 25, 50, 500, 1000, 10000 }, 10000);
            //CascadeShadowMaps = new CascadeShadows(Vector3.One, new float[] { }, 10000);
            Resolution = resolution;
            SetCurrentThreadCores(1);

            ShaderPool = new ShaderPool();

            var thread = Task.Factory.StartNew(() =>
            {
                SetCurrentThreadCores(2);
                DisplayAdapter = new VEngineWindowAdapter("VEngine App", resolution.Width, resolution.Height, flags);

                DisplayAdapter.MainRenderer.GraphicsSettings.UseDeferred  = false;
                DisplayAdapter.MainRenderer.GraphicsSettings.UseRSM       = false;
                DisplayAdapter.MainRenderer.GraphicsSettings.UseVDAO      = false;
                DisplayAdapter.MainRenderer.GraphicsSettings.UseFog       = false;
                DisplayAdapter.MainRenderer.GraphicsSettings.UseBloom     = false;
                DisplayAdapter.MainRenderer.GraphicsSettings.UseCubeMapGI = false;

                DisplayAdapter.CursorVisible = false;

                Invoke(() => Initialized = true);
                DisplayAdapter.Run();
            });

            while (!Initialized)
            {
                ;
            }
        }