Ejemplo n.º 1
0
 /// <summary>
 /// Event handler for when the Play Game 1 menu entry is selected.
 /// </summary>
 void WifiRobotMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     toggleFullScreen();
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new AndroidAppScreen());
 }
Ejemplo n.º 2
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 /// <summary>
 /// Event handler for when the Play Game 1 menu entry is selected.
 /// </summary>
 void RingAppMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     toggleFullScreen();
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new RingAppGameScreen());
 }
Ejemplo n.º 3
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 /// <summary>
 /// Event handler for when the Play Game 1 menu entry is selected.
 /// </summary>
 void BingMapsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     toggleFullScreen();
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new BingMapsPlayScreen());
 }
Ejemplo n.º 4
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 /// <summary>
 /// Event handler for when the Play Game 1 menu entry is selected.
 /// </summary>
 void City3dMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     toggleFullScreen();
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new City3DGamePlayScreen());
 }
Ejemplo n.º 5
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 /// <summary>
 /// Event handler for when the Play Game 1 menu entry is selected.
 /// </summary>
 void PracticeMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     toggleFullScreen();
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new PracticeScreen());
 }
Ejemplo n.º 6
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 /// <summary>
 /// Event handler for when the Game Start menu entry is selected.
 /// </summary>
 void GameStartMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new MazeGamePlayScreen((int)currentVariant, (int)currentMazeLevel));
 }
Ejemplo n.º 7
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 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to quit" message box. This uses the loading screen to
 /// transition from the game back to the main menu screen.
 /// </summary>
 void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     toggleSmallScreen();
     LoadingScreen.Load(ScreenManager, false, null, new MainMenuScreen());
 }