Ejemplo n.º 1
0
        static void Init()
        {
            EditorWindow.GetWindow(typeof(UIManagerEditor));
            headTexture  = Resources.Load <Texture>("EditorWindowTextures/headTexture");
            skypeTexture = Resources.Load <Texture>("EditorWindowTextures/skypeIcon");
            emailTexture = Resources.Load <Texture>("EditorWindowTextures/emailIcon");
            folderIcon   = Resources.Load <Texture>("EditorWindowTextures/folderIcon");

            Object itemDatabase = Resources.Load("ItemDataBase");

            if (itemDatabase == null)
            {
                itemDatabaseList = CreateItemDataBase.createItemDatabase();
            }
            else
            {
                itemDatabaseList = (ItemDataBaseList)Resources.Load("ItemDatabase");
            }

            Object attributeDatabase = Resources.Load("AttributeDatabase");

            if (attributeDatabase == null)
            {
                itemAttributeList = CreateAttributeDatabase.createItemAttributeDatabase();
            }
            else
            {
                itemAttributeList = (ItemAttributeList)Resources.Load("AttributeDatabase");
            }

            //Object inputManager = Resources.Load("InputManager");
        }
 public static ItemAttributeList createItemAttributeDatabase()
 {
     asset = ScriptableObject.CreateInstance <ItemAttributeList>();
     AssetDatabase.CreateAsset(asset, "Assets/C#MyUnityLib/Resources/AttributeDatabase.asset");
     AssetDatabase.SaveAssets();
     return(asset);
 }