private static void Actually_ShowDecisionTree(params object[] eventArgs) { if ((_isInGameMode) && (MainForm.cmbWhite.SelectedItem.ToString() != "Human") && (MainForm.cmbBlack.SelectedItem.ToString() != "Human")) { MessageBox.Show("To view the Decision Tree, at least 1 player must be human."); } else if ((eventArgs == null) || (eventArgs.Length == 0)) { MessageBox.Show("The DecisionTree object is set to Null"); } else { GuiDecisionTree gdt = new GuiDecisionTree((UvsChess.DecisionTree)eventArgs[0]); gdt.ShowDialog(MainForm); } }
private static void Actually_ShowDecisionTree(params object[] eventArgs) { if ((_isInGameMode) && (MainForm.cmbWhite.SelectedItem.ToString() != "Human") && (MainForm.cmbBlack.SelectedItem.ToString() != "Human")) { MessageBox.Show("To view the Decision Tree, at least 1 player must be human."); } else if ((eventArgs == null) || (eventArgs.Length == 0)) { MessageBox.Show("The DecisionTree object is set to Null"); } else { GuiDecisionTree gdt = new GuiDecisionTree((UvsChess.DecisionTree)eventArgs[0]); gdt.ShowDialog(MainForm); } }