public static bool IsConnected(this ISocket socket) { if (socket is SocketWrapped socketWrapped) { return(socketWrapped.InternalSocket.IsConnected()); } else if (socket is System.Net.Sockets.Socket socket2) { return(socket2.IsConnected()); } else { return(DebugUtils.BreakReturn(false)); } }
public static bool HasDynamicMember(this object obj, string name) { return(DebugUtils.BreakReturn <bool>(false)); }