public void Display(DebugNode node, string value) { if (node.Widget is StringWidget payload) { payload.SetValue(value); } else { node.Widget = new StringWidget(value); } node.Touch(); }
public void Display(DebugNode node, Texture texture) { if (node.Widget is TextureWidget payload) { payload.SetValue(texture); } else { node.Widget = new TextureWidget(texture); } node.Touch(); }
public void Display(DebugNode node, Texture texture) { var payload = node.Widget as TextureWidget; if (payload != null) { payload.SetValue(texture); } else { node.Widget = new TextureWidget(texture); } node.Touch(); }
public void Display(DebugNode node, string value) { var payload = node.Widget as StringWidget; if (payload != null) { payload.SetValue(value); } else { // New payload node.Widget = new StringWidget(value); } node.Touch(); }
public void Log(DebugNode node, string message) { if (node.Widget is Logger payload) { // Existing payload payload.Log(message); } else { // New payload var p = new Logger(); p.Log(message); node.Widget = p; } node.Touch(); }
public void Log(DebugNode node, string message) { var payload = node.Widget as Logger; if (payload != null) { // Existing payload payload.Log(message); } else { // New payload var p = new Logger(); p.Log(message); node.Widget = p; } node.Touch(); }
public void Display(DebugNode node, Vector2 size, Action <Rect> drawAction) { node.Widget = new CustomUIWidget(size, drawAction); node.Touch(); }