/// <summary>
 /// Sets Screen to provided Screen.
 /// </summary>
 /// <param name="screen">Screen.</param>
 public static void SetScreen(string screen)
 {
     try
     {
         _screen = GameObjects.GameScreen(screen);
     }
     catch
     {
         throw new ApplicationException("Error: Feature not yet avalible.");
     }
 }
Ejemplo n.º 2
0
 private static void NewScreen(string screenName, Screen screen)
 {
     _screens.Add(screenName, screen);
 }