Ejemplo n.º 1
0
        private void AppendSetter(CSharpTextBuilder builder, string propertyName, UField setter, List <string> namespaces)
        {
            builder.AppendLine("set");
            builder.OpenBrace();

            UFunction function = setter as UFunction;

            if (function != null)
            {
                AppendFunctionBody(builder, function, false, true, false, namespaces);
            }
            else
            {
                if (Settings.CheckObjectDestroyed)
                {
                    builder.AppendLine(Names.UObject_CheckDestroyed + "();");
                }
                if (Settings.GenerateIsValidSafeguards)
                {
                    builder.AppendLine("if (!" + propertyName + Settings.VarNames.IsValid + ")");
                    builder.OpenBrace();
                    builder.AppendLine(Names.NativeReflection_LogInvalidPropertyAccessed + "(\"" + setter.GetPathName() + "\");");
                    builder.AppendLine("return;");
                    builder.CloseBrace();
                }

                AppendPropertyToNative(builder, setter as UProperty, propertyName, Names.UObject_Address, "this", "value", false, namespaces);
            }

            builder.CloseBrace();
        }
        private void AppendDocComment(CSharpTextBuilder builder, UField field, bool isBlueprintType)
        {
            if (field == null || Settings.SkipDocumentation || string.IsNullOrEmpty(field.GetMetaData("Tooltip")))
            {
                return;
            }

            string tooltip = null;

            if (isBlueprintType)
            {
                // Blueprint metadata seems to have an internal representation which doesn't update the main metadata until reload.
                // TODO: Find the correct metadata for functions/variables for blueprint.
                // - Functions: Get function graph, call FBlueprintEditorUtils::GetGraphFunctionMetaData(graph), Metadata->ToolTip
                // - Variables: Call FBlueprintEditorUtils::GetBlueprintVariableMetaData?
                tooltip = field.GetToolTip();
            }
            else
            {
                tooltip = field.GetToolTip();
            }

            if (!string.IsNullOrEmpty(tooltip))
            {
                AppendDocComment(builder, tooltip, true);
            }
        }
Ejemplo n.º 3
0
 public void Reset()
 {
     unrealStruct   = targetStruct;
     field          = GetField(unrealStruct);
     interfaceIndex = -1;
     first          = true;
 }
Ejemplo n.º 4
0
            public string ResolveNameConflict(UField field, string name)
            {
                UFunction function = field as UFunction;

                if (function != null)
                {
                    // Functions are a special case and must use the base-most function for name resolving.
                    // See above for more info on this.
                    UFunction originalFunction;
                    UClass    originalOwner = codeGenerator.GetOriginalFunctionOwner(function, out originalFunction);
                    if (originalOwner != Class)
                    {
                        StructInfo originalOwnerStructInfo = codeGenerator.GetStructInfo(originalOwner);
                        return(originalOwnerStructInfo.ResolveNameConflict(originalFunction, name));
                    }
                }

                string resolvedName;

                if (conflictInfo.ResolvedName.TryGetValue(field, out resolvedName))
                {
                    return(resolvedName);
                }

                return(name);
            }
Ejemplo n.º 5
0
 private void AppendAttribute(CSharpTextBuilder builder, UField field, UnrealModuleInfo module, StructInfo structInfo)
 {
     AppendAttribute(builder, field, module);
     //if (field.IsA<UScriptStruct>() && structInfo.StructAsClass)
     //{
     //    builder.AppendLine("[" + Names.UStructAsClassAttributeShort + "]");
     //}
 }
Ejemplo n.º 6
0
        /// <summary>
        /// Helper function to print metadata for a given UField
        /// </summary>
        private void PrintMetaData(UField field)
        {
            Dictionary <FName, string> metaDataValues = UMetaData.GetMapForObject(field);

            foreach (KeyValuePair <FName, string> metaDataValue in metaDataValues)
            {
                FMessage.Log(string.Format("{0}={1}", metaDataValue.Key.PlainName, metaDataValue.Value));
            }
        }
Ejemplo n.º 7
0
 public void AddField(UField field, CollapsedMember collapsedMember)
 {
     Fields[field] = collapsedMember;
     if (collapsedMember != null)
     {
         List <UField> fields;
         if (!FieldsByCollapsedMember.TryGetValue(collapsedMember, out fields))
         {
             FieldsByCollapsedMember.Add(collapsedMember, fields = new List <UField>());
         }
         fields.Add(field);
     }
 }
Ejemplo n.º 8
0
        private void UpdateAvailableTypesProp(UProperty property)
        {
            UField field1 = null;
            UField field2 = null;

            GetStructEnumOrFuncFromProp(property, out field1, out field2);
            if (field1 != null)
            {
                UpdateAvailableTypes(field1);
            }
            if (field2 != null)
            {
                UpdateAvailableTypes(field2);
            }
        }
Ejemplo n.º 9
0
        public static void SetMetaData <TEnum, T>(this UField field, TEnum key, T value) where TEnum : struct
        {
            string valueStr    = null;
            UClass unrealClass = value as UClass;

            if (unrealClass != null)
            {
                valueStr = unrealClass.GetPathName();
            }
            else
            {
                valueStr = value.ToString();
            }

            field.SetMetaData(UMeta.GetKey(key), valueStr);
        }
Ejemplo n.º 10
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 public TFieldIterator(UStruct unrealStruct,
                       EFieldIteratorType iteratorType,
                       bool includeSuper      = true,
                       bool includeDeprecated = true,
                       bool includeInterface  = false)
 {
     typeClass              = UClass.GetClass <T>();
     targetStruct           = unrealStruct;
     this.iteratorType      = iteratorType;
     this.unrealStruct      = unrealStruct;
     field                  = GetField(unrealStruct);
     interfaceIndex         = -1;
     this.includeSuper      = includeSuper;
     this.includeDeprecated = includeDeprecated;
     this.includeInterface  = includeInterface && unrealStruct as UClass != null;
     first                  = true;
 }
Ejemplo n.º 11
0
        private string ResolveNameConflict(UField field, string name)
        {
            UStruct unrealStruct = field.GetOwnerStruct();

            if ((field as UFunction) != null)
            {
                // GetOwnerStruct will return itself if it is a UStruct (which is true for UFunction)
                unrealStruct = field.GetOwnerClass();
            }

            if (unrealStruct != null)
            {
                StructInfo structInfo = GetStructInfo(unrealStruct);
                if (structInfo != null)
                {
                    return(structInfo.ResolveNameConflict(field, name));
                }
            }
            return(name);
        }
Ejemplo n.º 12
0
            private void NameConflictResolved(UField field, string resolvedName)
            {
                int    conflictIndex    = -1;
                string baseResolvedName = null;

                while (conflictInfo.MembersByName.ContainsKey(resolvedName) || conflictInfo.BaseMembersByName.ContainsKey(resolvedName))
                {
                    // The resolved name has as a conflict (double conflict) - rename until no more conflicts
                    if (conflictIndex == -1)
                    {
                        conflictIndex    = 1;
                        baseResolvedName = resolvedName;
                    }

                    resolvedName = baseResolvedName + "_" + conflictIndex;
                    conflictIndex++;
                }

                conflictInfo.AddResolvedMember(field, resolvedName);
                conflictInfo.ResolvedName[field] = resolvedName;
            }
Ejemplo n.º 13
0
                private void AddMember(UField field, string name, bool isResolvedName)
                {
                    CollapsedMember collapsedMember = null;

                    UProperty property = field as UProperty;

                    if (property != null)
                    {
                        structInfo.collapsedMembersByProperty.TryGetValue(property, out collapsedMember);
                    }

                    UFunction function = field as UFunction;

                    if (function != null)
                    {
                        structInfo.collapsedMembersByFunction.TryGetValue(function, out collapsedMember);
                    }

                    if (collapsedMember != null)
                    {
                        if (isResolvedName)
                        {
                            collapsedMember.ResolvedName = name;
                        }
                        else
                        {
                            name = collapsedMember.Name;
                        }
                    }

                    NameConflictFieldInfo fieldInfo;

                    if (!MembersByName.TryGetValue(name, out fieldInfo))
                    {
                        MembersByName.Add(name, fieldInfo = new NameConflictFieldInfo(name));
                    }
                    fieldInfo.AddField(field, collapsedMember);
                }
Ejemplo n.º 14
0
        private string GetModuleName(UField field, out UnrealModuleType moduleType, out UnrealModuleType moduleAssetType)
        {
            moduleType      = UnrealModuleType.Unknown;
            moduleAssetType = UnrealModuleType.Unknown;
            UPackage package = field.GetOutermost();

            if (package != null)
            {
                CachedNamespace cachedNamespace;
                if (!namespaceCache.TryGetValue(package, out cachedNamespace))
                {
                    GetModuleNamespace(field);
                    namespaceCache.TryGetValue(package, out cachedNamespace);
                }

                if (cachedNamespace != null)
                {
                    moduleType      = cachedNamespace.ModuleType;
                    moduleAssetType = cachedNamespace.ModuleAssetType;
                    return(cachedNamespace.ModuleName);
                }
            }
            return(null);
        }
Ejemplo n.º 15
0
        private string GetModuleNamespace(UField field, out UnrealModuleType moduleAssetType, bool allowFoldersAsNamespace = true)
        {
            moduleAssetType = UnrealModuleType.Unknown;
            UPackage package = field.GetOutermost();

            if (package != null)
            {
                CachedNamespace cachedNamespace;
                if (namespaceCache.TryGetValue(package, out cachedNamespace))
                {
                    moduleAssetType = cachedNamespace.ModuleAssetType;
                    return(cachedNamespace.Namespace);
                }

                UnrealModuleType moduleType = UnrealModuleType.Unknown;
                moduleAssetType = UnrealModuleType.Unknown;

                string packageFilename = package.FileName.ToString();
                if (string.IsNullOrEmpty(packageFilename.ToString()) || packageFilename == FName.None.ToString())
                {
                    packageFilename = field.GetPathName();
                }

                string moduleName = FPackageName.GetShortName(package.GetName());
                if (packageFilename.StartsWith("/Script"))
                {
                    if (!modulesByName.TryGetValue(new FName(moduleName), out moduleType))
                    {
                        moduleType = UnrealModuleType.Unknown;
                        FMessage.Log(ELogVerbosity.Error, string.Format("Failed to find module for module '{0}'", moduleName));
                    }
                }
                else if (packageFilename.StartsWith("/Game/"))
                {
                    moduleType      = UnrealModuleType.Game;
                    moduleAssetType = UnrealModuleType.Game;
                    moduleName      = FPaths.GetBaseFilename(FPaths.ProjectFilePath);// {Module} same as {Game}
                }
                else if (packageFilename.StartsWith("/Engine/"))
                {
                    moduleType      = UnrealModuleType.Game;
                    moduleAssetType = UnrealModuleType.Engine;
                    moduleName      = Settings.Namespaces.Default;
                }
                else
                {
                    string rootName = null;
                    if (packageFilename.Length > 1 && packageFilename[0] == '/')
                    {
                        int slashIndex = packageFilename.IndexOf('/', 1);
                        if (slashIndex >= 0)
                        {
                            rootName   = packageFilename.Substring(1, slashIndex - 1);
                            moduleName = rootName;// Update ModuleName for {Module}

                            if (!modulesByName.TryGetValue(new FName(rootName), out moduleAssetType))
                            {
                                moduleAssetType = UnrealModuleType.Unknown;
                            }
                        }
                    }

                    if (moduleAssetType == UnrealModuleType.Unknown)
                    {
                        FMessage.Log(ELogVerbosity.Error, string.Format("Unknown module asset type root:'{0}' path:'{1}' name:'{2}' path2:'{3}'",
                                                                        rootName, packageFilename, field.GetName(), field.GetPathName()));
                    }
                    moduleType = UnrealModuleType.Game;
                }

                if (moduleType != UnrealModuleType.Unknown)
                {
                    string namespaceName = GetModuleNamespace(moduleType, moduleName, moduleAssetType, allowFoldersAsNamespace, packageFilename);
                    namespaceCache[package] = new CachedNamespace(namespaceName, moduleName, moduleType, moduleAssetType);
                    return(namespaceName);
                }
                else
                {
                    FMessage.Log(ELogVerbosity.Error, string.Format("Unknown module type {0} {1}", packageFilename, moduleName));
                }
            }
            return(null);
        }
Ejemplo n.º 16
0
        private void UpdateAvailableTypes(UField field)
        {
            if (field == null)
            {
                return;
            }

            System.Diagnostics.Debug.Assert(!field.IsA <UProperty>(), "Shouldn't have UProperty here");

            if (field.IsA <UStruct>() || field.IsA <UEnum>())
            {
                bool isNewElement = availableTypes.Add(field);
                if (!isNewElement)
                {
                    return;
                }
            }

            if (Settings.ExportMode != CodeGeneratorSettings.CodeExportMode.Referenced)
            {
                return;
            }

            // Get all of the references from this struct
            UStruct unrealStruct = field as UStruct;

            if (unrealStruct != null)
            {
                bool isBlueprintType = unrealStruct.IsA <UUserDefinedStruct>() || unrealStruct.IsA <UBlueprintGeneratedClass>();

                // Get struct references from parent class chain
                UStruct parentStruct = unrealStruct.GetSuperStruct();
                while (parentStruct != null)
                {
                    UpdateAvailableTypes(parentStruct);
                    parentStruct = parentStruct.GetSuperStruct();
                }

                // Get references from interfaces
                UClass unrealClass = field as UClass;
                if (unrealClass != null)
                {
                    foreach (FImplementedInterface implementedInterface in unrealClass.Interfaces)
                    {
                        UpdateAvailableTypes(implementedInterface.InterfaceClass);
                    }
                }

                // Get struct references from members
                foreach (UProperty property in unrealStruct.GetFields <UProperty>(false))
                {
                    if (CanExportProperty(property, unrealStruct, isBlueprintType))
                    {
                        UpdateAvailableTypesProp(property);
                    }
                }

                // Get struct references from function params (and return type)
                foreach (UFunction unrealFunction in unrealStruct.GetFields <UFunction>(false))
                {
                    if (CanExportFunction(unrealFunction, isBlueprintType))
                    {
                        foreach (UProperty parameter in unrealFunction.GetFields <UProperty>())
                        {
                            UpdateAvailableTypesProp(parameter);
                        }
                    }
                }
            }

            // This should be for global functions only (delegates)
            UFunction function = field as UFunction;

            if (function != null)
            {
                if (CanExportFunction(function, false))
                {
                    UStruct functionOwner = function.GetOuter() as UStruct;
                    if (functionOwner != null)
                    {
                        UpdateAvailableTypes(functionOwner);
                    }

                    foreach (UProperty parameter in function.GetFields <UProperty>())
                    {
                        UpdateAvailableTypesProp(parameter);
                    }
                }
            }
        }
Ejemplo n.º 17
0
        private string GetModuleNamespace(UField field)
        {
            UnrealModuleType moduleAssetType;

            return(GetModuleNamespace(field, out moduleAssetType));
        }
Ejemplo n.º 18
0
        public bool MoveNext()
        {
            if (first)
            {
                first = false;
            }
            else
            {
                field = field.Next;
            }

            UField  currentField  = field;
            UStruct currentStruct = unrealStruct;

            while (currentStruct != null)
            {
                while (currentField != null)
                {
                    UClass fieldClass = currentField.GetClass();

                    if (fieldClass.HasAllCastFlags(typeClass.ClassCastFlags) && (includeDeprecated ||
                                                                                 !fieldClass.HasAllCastFlags(EClassCastFlags.UProperty) ||
                                                                                 !(currentField as UProperty).HasAllPropertyFlags(EPropertyFlags.Deprecated)))
                    {
                        unrealStruct = currentStruct;
                        field        = currentField;
                        return(true);
                    }

                    currentField = currentField.Next;
                }

                if (includeInterface)
                {
                    // We shouldn't be able to get here for non-classes
                    UClass currentClass = currentStruct as UClass;
                    ++interfaceIndex;
                    FImplementedInterface[] interfaces = currentClass.Interfaces;
                    if (interfaces != null && interfaceIndex < interfaces.Length)
                    {
                        UClass interfaceClass = interfaces[interfaceIndex].InterfaceClass;
                        currentField = GetField(interfaceClass);
                        continue;
                    }
                }

                if (includeSuper)
                {
                    currentStruct = currentStruct.GetInheritanceSuper();
                    if (currentStruct != null)
                    {
                        currentField   = GetField(currentStruct);
                        interfaceIndex = -1;
                        continue;
                    }
                }

                break;
            }

            unrealStruct = currentStruct;
            field        = currentField;

            return(field != null);
        }
Ejemplo n.º 19
0
 private bool IsAvailableType(UField field)
 {
     return(Settings.ExportMode == CodeGeneratorSettings.CodeExportMode.All || availableTypes.Contains(field));
 }
Ejemplo n.º 20
0
        private void AppendAttribute(CSharpTextBuilder builder, UField field, UnrealModuleInfo module, bool isCollapsedMember)
        {
            UnrealModuleType moduleType;
            UnrealModuleType moduleAssetType;
            string           moduleName = GetModuleName(field, out moduleType, out moduleAssetType);

            if (string.IsNullOrEmpty(moduleName))
            {
                moduleName = module.Name;
            }

            List <string> attributes = new List <string>();

            // TODO: Combine all of this into EPropertyType (add some TypeCode into UField?)
            bool          isInterface  = false;
            UEnum         unrealEnum   = field as UEnum;
            UClass        unrealClass  = field as UClass;
            UScriptStruct unrealStruct = field as UScriptStruct;

            UFunction unrealFunction = field as UFunction;

            if (unrealFunction != null)
            {
                if (unrealFunction.HasAnyFunctionFlags(EFunctionFlags.Delegate))
                {
                    attributes.Add("UDelegate");
                }
                else
                {
                    string additionalFunctionInfo = string.Empty;

                    // TODO: Only get the script name for virtual functions / interface functions as we currently only need
                    //       this for finding the base function for hooking things up to the native base types.
                    string scriptFunctionName;
                    if (unrealFunction.GetScriptName(out scriptFunctionName))
                    {
                        additionalFunctionInfo += ", OriginalName=\"" + unrealFunction.GetName() + "\"";
                    }

                    if (isCollapsedMember)
                    {
                        // The Flags here might not contain too useful information if there is both a get/set function.
                        // Maybe include a second flags var?
                        attributes.Add("UFunctionAsProp(Flags=0x" + ((uint)unrealFunction.FunctionFlags).ToString("X8") + additionalFunctionInfo + ")");
                    }
                    else
                    {
                        attributes.Add("UFunction(Flags=0x" + ((uint)unrealFunction.FunctionFlags).ToString("X8") + additionalFunctionInfo + ")");
                    }
                }
            }

            UProperty unrealProperty = field as UProperty;

            if (unrealProperty != null)
            {
                attributes.Add("UProperty(Flags=(PropFlags)0x" + ((ulong)unrealProperty.PropertyFlags).ToString("X16") + ")");
            }

            if (unrealStruct != null)
            {
                attributes.Add("UStruct(Flags=0x" + ((uint)unrealStruct.StructFlags).ToString("X8") + ")");
            }
            else if (unrealClass != null)
            {
                // Abstract isn't really required but might help with code browsing to know what is abstract
                // and what isn't. Therefore put it at the start of the attributes list.
                if (unrealClass.HasAnyClassFlags(EClassFlags.Abstract))
                {
                    attributes.Add("Abstract");
                }

                isInterface = unrealClass.IsChildOf <UInterface>();
                if (isInterface)
                {
                    attributes.Add("UInterface(Flags=0x" + ((uint)unrealClass.ClassFlags).ToString("X8") + ")");
                }
                else
                {
                    attributes.Add("UClass(Flags=(ClassFlags)0x" + ((uint)unrealClass.ClassFlags).ToString("X8") + ")");
                }
            }

            if (unrealEnum != null)
            {
                attributes.Add("UEnum");
            }

            if (unrealEnum != null || unrealClass != null || unrealStruct != null)
            {
                bool blueprintType = false;
                bool blueprintable = false;
                if (unrealEnum != null)
                {
                    blueprintType = field.GetBoolMetaData(MDClass.BlueprintType);
                }
                else
                {
                    GetBlueprintability(field as UStruct, out blueprintType, out blueprintable);
                }
                if (blueprintType)
                {
                    attributes.Add(UMeta.GetKey(MDClass.BlueprintType));
                }
                if (unrealClass != null && blueprintable)
                {
                    attributes.Add(UMeta.GetKey(MDClass.Blueprintable));
                }

                attributes.Add("UMetaPath(\"" + field.GetPathName() + "\"" +
                               (isInterface ? ", InterfaceImpl=typeof(" + GetTypeName(unrealClass, null) + "Impl" + ")" : string.Empty) + ")");
            }
            else
            {
                attributes.Add("UMetaPath(\"" + field.GetPathName() + "\")");
            }

            if (attributes.Count > 0)
            {
                builder.AppendLine("[" + string.Join(", ", attributes) + "]");
            }
        }
Ejemplo n.º 21
0
        private void ProcessCommon(EExprToken opcode)
        {
            switch (opcode)
            {
            case EExprToken.EX_PrimitiveCast:
            {
                // A type conversion.
                byte conversionType = ReadByte();
                output.AppendLine(FmtOpcodeIndent(opcode) + "PrimitiveCast of type " + conversionType);
                AddIndent();

                output.AppendLine(indents + " Argument:");
                ProcessCastByte(conversionType);

                //@TODO:
                //Ar.Logf(TEXT("%s Expression:"), *Indents);
                //SerializeExpr( ScriptIndex );
                break;
            }

            case EExprToken.EX_SetSet:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "set set");
                SerializeExpr();
                ReadInt32();
                while (SerializeExpr() != EExprToken.EX_EndSet)
                {
                    // Set contents
                }
                break;
            }

            case EExprToken.EX_EndSet:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "EX_EndSet");
                break;
            }

            case EExprToken.EX_SetConst:
            {
                UProperty innerProp = ReadPointer <UProperty>();
                int       num       = ReadInt32();
                output.AppendLine(FmtOpcodeIndent(opcode) + "set set const - elements number: " + num + ", inner property: " +
                                  UObject.GetNameSafe(innerProp));
                while (SerializeExpr() != EExprToken.EX_EndSetConst)
                {
                    // Set contents
                }
                break;
            }

            case EExprToken.EX_EndSetConst:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "EX_EndSetConst");
                break;
            }

            case EExprToken.EX_SetMap:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "set map");
                SerializeExpr();
                ReadInt32();
                while (SerializeExpr() != EExprToken.EX_EndMap)
                {
                    // Map contents
                }
                break;
            }

            case EExprToken.EX_EndMap:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "EX_EndMap");
                break;
            }

            case EExprToken.EX_MapConst:
            {
                UProperty keyProp = ReadPointer <UProperty>();
                UProperty valProp = ReadPointer <UProperty>();
                int       num     = ReadInt32();
                output.AppendLine(FmtOpcodeIndent(opcode) + "set map const - elements number: " + num +
                                  ", key property: " + UObject.GetNameSafe(keyProp) + ", val property: " + UObject.GetNameSafe(valProp));
                while (SerializeExpr() != EExprToken.EX_EndMapConst)
                {
                    // Map contents
                }
                break;
            }

            case EExprToken.EX_ObjToInterfaceCast:
            {
                // A conversion from an object variable to a native interface variable.
                // We use a different bytecode to avoid the branching each time we process a cast token

                // the interface class to convert to
                UClass interfaceClass = ReadPointer <UClass>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "ObjToInterfaceCast to " + interfaceClass.GetName());

                SerializeExpr();
                break;
            }

            case EExprToken.EX_CrossInterfaceCast:
            {
                // A conversion from one interface variable to a different interface variable.
                // We use a different bytecode to avoid the branching each time we process a cast token

                // the interface class to convert to
                UClass interfaceClass = ReadPointer <UClass>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "InterfaceToInterfaceCast to " + interfaceClass.GetName());

                SerializeExpr();
                break;
            }

            case EExprToken.EX_InterfaceToObjCast:
            {
                // A conversion from an interface variable to a object variable.
                // We use a different bytecode to avoid the branching each time we process a cast token

                // the interface class to convert to
                UClass objectClass = ReadPointer <UClass>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "InterfaceToObjCast to " + objectClass.GetName());

                SerializeExpr();
                break;
            }

            case EExprToken.EX_Let:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "Let (Variable = Expression)");
                AddIndent();

                ReadPointer <UProperty>();

                // Variable expr.
                output.AppendLine(indents + " Variable:");
                SerializeExpr();

                // Assignment expr.
                output.AppendLine(indents + " Expression:");
                SerializeExpr();

                DropIndent();
                break;
            }

            case EExprToken.EX_LetObj:
            case EExprToken.EX_LetWeakObjPtr:
            {
                if (opcode == EExprToken.EX_LetObj)
                {
                    output.AppendLine(FmtOpcodeIndent(opcode) + "Let Obj (Variable = Expression)");
                }
                else
                {
                    output.AppendLine(FmtOpcodeIndent(opcode) + "Let WeakObjPtr (Variable = Expression)");
                }
                AddIndent();

                // Variable expr.
                output.AppendLine(indents + " Variable:");
                SerializeExpr();

                // Assignment expr.
                output.AppendLine(indents + " Expression:");
                SerializeExpr();

                DropIndent();
                break;
            }

            case EExprToken.EX_LetBool:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "LetBool (Variable = Expression)");
                AddIndent();

                // Variable expr.
                output.AppendLine(indents + " Variable:");
                SerializeExpr();

                // Assignment expr.
                output.AppendLine(indents + " Expression:");
                SerializeExpr();

                DropIndent();
                break;
            }

            case EExprToken.EX_LetValueOnPersistentFrame:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "LetValueOnPersistentFrame");
                AddIndent();

                UProperty prop = ReadPointer <UProperty>();
                output.AppendLine(indents + " Destination variable: " + UObject.GetNameSafe(prop) + ", offset: " +
                                  (prop != null ? prop.GetOffset_ForDebug() : 0));

                output.AppendLine(indents + " Expression:");
                SerializeExpr();

                DropIndent();

                break;
            }

            case EExprToken.EX_StructMemberContext:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "Struct member context");
                AddIndent();

                UProperty prop = ReadPointer <UProperty>();

                // although that isn't a UFunction, we are not going to indirect the props of a struct, so this should be fine
                output.AppendLine(indents + " Expression within struct " + prop.GetName() + ", offset " + prop.GetOffset_ForDebug());

                output.AppendLine(indents + " Expression to struct:");
                SerializeExpr();

                DropIndent();

                break;
            }

            case EExprToken.EX_LetDelegate:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "LetDelegate (Variable = Expression)");
                AddIndent();

                // Variable expr.
                output.AppendLine(indents + " Variable:");
                SerializeExpr();

                // Assignment expr.
                output.AppendLine(indents + " Expression:");
                SerializeExpr();

                DropIndent();
                break;
            }

            case EExprToken.EX_LetMulticastDelegate:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "LetMulticastDelegate (Variable = Expression)");
                AddIndent();

                // Variable expr.
                output.AppendLine(indents + " Variable:");
                SerializeExpr();

                // Assignment expr.
                output.AppendLine(indents + " Expression:");
                SerializeExpr();

                DropIndent();
                break;
            }

            case EExprToken.EX_ComputedJump:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "Computed Jump, offset specified by expression:");

                AddIndent();
                SerializeExpr();
                DropIndent();

                break;
            }

            case EExprToken.EX_Jump:
            {
                uint skipCount = ReadSkipCount();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Jump to offset " + FmtSkipCount(skipCount));
                break;
            }

            case EExprToken.EX_LocalVariable:
            {
                UProperty property = ReadPointer <UProperty>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Local variable named " + FmtObjNameOrNull(property));
                break;
            }

            case EExprToken.EX_DefaultVariable:
            {
                UProperty property = ReadPointer <UProperty>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Default variable named " + FmtObjNameOrNull(property));
                break;
            }

            case EExprToken.EX_InstanceVariable:
            {
                UProperty property = ReadPointer <UProperty>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Instance variable named " + FmtObjNameOrNull(property));
                break;
            }

            case EExprToken.EX_LocalOutVariable:
            {
                UProperty property = ReadPointer <UProperty>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Local out variable named " + FmtObjNameOrNull(property));
                break;
            }

            case EExprToken.EX_InterfaceContext:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "EX_InterfaceContext:");
                SerializeExpr();
                break;
            }

            case EExprToken.EX_DeprecatedOp4A:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "This opcode has been removed and does nothing.");
                break;
            }

            case EExprToken.EX_Nothing:
            case EExprToken.EX_EndOfScript:
            case EExprToken.EX_EndFunctionParms:
            case EExprToken.EX_EndStructConst:
            case EExprToken.EX_EndArray:
            case EExprToken.EX_EndArrayConst:
            case EExprToken.EX_IntZero:
            case EExprToken.EX_IntOne:
            case EExprToken.EX_True:
            case EExprToken.EX_False:
            case EExprToken.EX_NoObject:
            case EExprToken.EX_NoInterface:
            case EExprToken.EX_Self:
            case EExprToken.EX_EndParmValue:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + opcode.ToString());
                break;
            }

            case EExprToken.EX_Return:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + opcode.ToString());
                SerializeExpr();         // Return expression.
                break;
            }

            case EExprToken.EX_CallMath:
            {
                UStruct stackNode = ReadPointer <UStruct>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Call Math (stack node " +
                                  UObject.GetNameSafe(stackNode != null ? stackNode.GetOuter() : null) + "::" +
                                  UObject.GetNameSafe(stackNode) + ")");

                while (SerializeExpr() != EExprToken.EX_EndFunctionParms)
                {
                    // Params
                }
                break;
            }

            case EExprToken.EX_FinalFunction:
            {
                UStruct stackNode = ReadPointer <UStruct>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Final Function (stack node " +
                                  FmtObjOuterNameOrNull(stackNode) + "::" + FmtObjNameOrNull(stackNode) + ")");

                while (SerializeExpr() != EExprToken.EX_EndFunctionParms)
                {
                    // Params
                }
                break;
            }

            case EExprToken.EX_CallMulticastDelegate:
            {
                UStruct stackNode = ReadPointer <UStruct>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "CallMulticastDelegate (signature " +
                                  FmtObjOuterNameOrNull(stackNode) + "::" + FmtObjNameOrNull(stackNode) + ") delegate:");
                SerializeExpr();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Params:");
                while (SerializeExpr() != EExprToken.EX_EndFunctionParms)
                {
                    // Params
                }
                break;
            }

            case EExprToken.EX_VirtualFunction:
            {
                string functionName = ReadName();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Virtual Function named " + functionName);

                while (SerializeExpr() != EExprToken.EX_EndFunctionParms)
                {
                }
                break;
            }

            case EExprToken.EX_ClassContext:
            case EExprToken.EX_Context:
            case EExprToken.EX_Context_FailSilent:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + (opcode == EExprToken.EX_ClassContext ? "Class Context" : "Context"));
                AddIndent();

                // Object expression.
                output.AppendLine(indents + " ObjectExpression:");
                SerializeExpr();

                if (opcode == EExprToken.EX_Context_FailSilent)
                {
                    output.AppendLine(indents + " Can fail silently on access none ");
                }

                // Code offset for NULL expressions.
                uint skipCount = ReadSkipCount();
                output.AppendLine(indents + " Skip Bytes: " + FmtSkipCount(skipCount));

                // Property corresponding to the r-value data, in case the l-value needs to be mem-zero'd
                UField field = ReadPointer <UField>();
                output.AppendLine(indents + " R-Value Property: " + FmtObjNameOrNull(field));

                // Context expression.
                output.AppendLine(indents + " ContextExpression:");
                SerializeExpr();

                DropIndent();
                break;
            }

            case EExprToken.EX_IntConst:
            {
                int constValue = ReadInt32();
                output.AppendLine(FmtOpcodeIndent(opcode) + "literal int32 " + constValue);
                break;
            }

            case EExprToken.EX_SkipOffsetConst:
            {
                uint constValue = ReadSkipCount();
                output.AppendLine(FmtOpcodeIndent(opcode) + "literal CodeSkipSizeType " + FmtSkipCount(constValue));
                break;
            }

            case EExprToken.EX_FloatConst:
            {
                float constValue = ReadFloat();
                output.AppendLine(FmtOpcodeIndent(opcode) + "literal float " + constValue);
                break;
            }

            case EExprToken.EX_StringConst:
            {
                string constValue = ReadString8();
                output.AppendLine(FmtOpcodeIndent(opcode) + "literal ansi string \"" + constValue + "\"");
                break;
            }

            case EExprToken.EX_UnicodeStringConst:
            {
                string constValue = ReadString16();
                output.AppendLine(FmtOpcodeIndent(opcode) + "literal unicode string \"" + constValue + "\"");
                break;
            }

            case EExprToken.EX_TextConst:
            {
                // What kind of text are we dealing with?
                EBlueprintTextLiteralType textLiteralType = (EBlueprintTextLiteralType)script[scriptIndex++];

                switch (textLiteralType)
                {
                case EBlueprintTextLiteralType.Empty:
                {
                    output.AppendLine(FmtOpcodeIndent(opcode) + "literal text - empty");
                    break;
                }

                case EBlueprintTextLiteralType.LocalizedText:
                {
                    string sourceString    = ReadString();
                    string keyString       = ReadString();
                    string namespaceString = ReadString();
                    output.AppendLine(FmtOpcodeIndent(opcode) + "literal text - localized text { namespace: \"" +
                                      namespaceString + "\", key: \"" + keyString + "\", source: \"" + sourceString + "\" }");
                    break;
                }

                case EBlueprintTextLiteralType.InvariantText:
                {
                    string sourceString = ReadString();
                    output.AppendLine(FmtOpcodeIndent(opcode) + "literal text - invariant text: \"" + sourceString + "\"");
                    break;
                }

                case EBlueprintTextLiteralType.LiteralString:
                {
                    string sourceString = ReadString();
                    output.AppendLine(FmtOpcodeIndent(opcode) + "literal text - literal string: \"" + sourceString + "\"");
                    break;
                }

                case EBlueprintTextLiteralType.StringTableEntry:
                {
                    ReadPointer <UObject>();               // String Table asset (if any)
                    string tableIdString = ReadString();
                    string keyString     = ReadString();
                    output.AppendLine(FmtOpcodeIndent(opcode) + "literal text - string table entry { tableid: \""
                                      + tableIdString + "\", key: \"" + keyString + "\" }");
                    break;
                }

                default:
                    throw new Exception("Unknown EBlueprintTextLiteralType! Please update ProcessCommon() to handle this type of text.");
                }
                break;
            }

            case EExprToken.EX_ObjectConst:
            {
                UObject pointer = ReadPointer <UObject>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "EX_ObjectConst (" + FmtPtr(pointer) + ":" + pointer.GetFullName());
                break;
            }

            case EExprToken.EX_SoftObjectConst:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "EX_SoftObjectConst");
                SerializeExpr();
                break;
            }

            case EExprToken.EX_NameConst:
            {
                string constValue = ReadName();
                output.AppendLine(FmtOpcodeIndent(opcode) + "literal name " + constValue);
                break;
            }

            case EExprToken.EX_RotationConst:
            {
                float pitch = ReadFloat();
                float yaw   = ReadFloat();
                float roll  = ReadFloat();

                output.AppendLine(FmtOpcodeIndent(opcode) + "literal rotation (" + pitch + "," + yaw + "," + roll + ")");
                break;
            }

            case EExprToken.EX_VectorConst:
            {
                float x = ReadFloat();
                float y = ReadFloat();
                float z = ReadFloat();

                output.AppendLine(FmtOpcodeIndent(opcode) + "literal vector (" + x + "," + y + "," + z + ")");
                break;
            }

            case EExprToken.EX_TransformConst:
            {
                float rotX = ReadFloat();
                float rotY = ReadFloat();
                float rotZ = ReadFloat();
                float rotW = ReadFloat();

                float transX = ReadFloat();
                float transY = ReadFloat();
                float transZ = ReadFloat();

                float scaleX = ReadFloat();
                float scaleY = ReadFloat();
                float scaleZ = ReadFloat();

                output.AppendLine(FmtOpcodeIndent(opcode) + "literal transform " +
                                  "R(" + rotX + "," + rotY + "," + rotZ + "," + rotW + "," + ") " +
                                  "T(" + transX + "," + transY + "," + transZ + ") " +
                                  "T(" + scaleX + "," + scaleY + "," + scaleZ + ")");
                break;
            }

            case EExprToken.EX_StructConst:
            {
                UScriptStruct unrealStruct   = ReadPointer <UScriptStruct>();
                int           serializedSize = ReadInt32();
                output.AppendLine(FmtOpcodeIndent(opcode) + "literal struct " + unrealStruct.GetName() +
                                  "  (serialized size: " + serializedSize + ")");
                break;
            }

            case EExprToken.EX_SetArray:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "set array");
                SerializeExpr();
                while (SerializeExpr() != EExprToken.EX_EndArray)
                {
                    // Array contents
                }
                break;
            }

            case EExprToken.EX_ArrayConst:
            {
                UProperty innerProp = ReadPointer <UProperty>();
                int       num       = ReadInt32();
                output.AppendLine(FmtOpcodeIndent(opcode) + "set array const - elements number: " +
                                  num + ", inner property: " + UObject.GetNameSafe(innerProp));
                break;
            }

            case EExprToken.EX_ByteConst:
            {
                byte constValue = ReadByte();
                output.AppendLine(FmtOpcodeIndent(opcode) + "literal byte " + constValue);
                break;
            }

            case EExprToken.EX_IntConstByte:
            {
                int constValue = ReadByte();
                output.AppendLine(FmtOpcodeIndent(opcode) + "literal int " + constValue);
                break;
            }

            case EExprToken.EX_MetaCast:
            {
                UClass unrealClass = ReadPointer <UClass>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "MetaCast to " + unrealClass.GetName() + " of expr:");
                SerializeExpr();
                break;
            }

            case EExprToken.EX_DynamicCast:
            {
                UClass unrealClass = ReadPointer <UClass>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "DynamicCast to " + unrealClass.GetName() + " of expr:");
                SerializeExpr();
                break;
            }

            case EExprToken.EX_JumpIfNot:
            {
                // Code offset.
                uint skipCount = ReadSkipCount();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Jump to offset " + FmtSkipCount(skipCount) + " if not expr:");

                // Boolean expr.
                SerializeExpr();
                break;
            }

            case EExprToken.EX_Assert:
            {
                ushort lineNumber  = ReadUInt16();
                byte   inDebugMode = ReadByte();

                output.AppendLine(FmtOpcodeIndent(opcode) + "assert at line " + lineNumber + ", in debug mode = " +
                                  inDebugMode + " with expr:");
                SerializeExpr();         // Assert expr.
                break;
            }

            case EExprToken.EX_Skip:
            {
                uint w = ReadSkipCount();
                output.AppendLine(FmtOpcodeIndent(opcode) + "possibly skip " + FmtSkipCount(w) + " bytes of expr:");

                // Expression to possibly skip.
                SerializeExpr();

                break;
            }

            case EExprToken.EX_InstanceDelegate:
            {
                // the name of the function assigned to the delegate.
                string funcName = ReadName();
                output.AppendLine(FmtOpcodeIndent(opcode) + "instance delegate function named " + funcName);
                break;
            }

            case EExprToken.EX_AddMulticastDelegate:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "Add MC delegate");
                SerializeExpr();
                SerializeExpr();
                break;
            }

            case EExprToken.EX_RemoveMulticastDelegate:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "Remove MC delegate");
                SerializeExpr();
                SerializeExpr();
                break;
            }

            case EExprToken.EX_ClearMulticastDelegate:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "Clear MC delegate");
                SerializeExpr();
                break;
            }

            case EExprToken.EX_BindDelegate:
            {
                // the name of the function assigned to the delegate.
                string funcName = ReadName();

                output.AppendLine(FmtOpcodeIndent(opcode) + "BindDelegate '" + funcName + "'");

                output.AppendLine(indents + " Delegate:");
                SerializeExpr();

                output.AppendLine(indents + " Object:");
                SerializeExpr();
                break;
            }

            case EExprToken.EX_PushExecutionFlow:
            {
                uint skipCount = ReadSkipCount();
                output.AppendLine(FmtOpcodeIndent(opcode) + "FlowStack.Push(" + FmtSkipCount(skipCount) + ");");
                break;
            }

            case EExprToken.EX_PopExecutionFlow:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "if (FlowStack.Num()) { jump to statement at FlowStack.Pop(); } else { ERROR!!! }");
                break;
            }

            case EExprToken.EX_PopExecutionFlowIfNot:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "if (!condition) { if (FlowStack.Num()) { jump to statement at FlowStack.Pop(); } else { ERROR!!! } }");
                // Boolean expr.
                SerializeExpr();
                break;
            }

            case EExprToken.EX_Breakpoint:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "<<< BREAKPOINT >>>");
                break;
            }

            case EExprToken.EX_WireTracepoint:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + ".. wire debug site ..");
                break;
            }

            case EExprToken.EX_InstrumentationEvent:
            {
                EScriptInstrumentation eventType = (EScriptInstrumentation)ReadByte();
                switch (eventType)
                {
                case EScriptInstrumentation.InlineEvent:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. instrumented inline event ..");
                    break;

                case EScriptInstrumentation.Stop:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. instrumented event stop ..");
                    break;

                case EScriptInstrumentation.PureNodeEntry:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. instrumented pure node entry site ..");
                    break;

                case EScriptInstrumentation.NodeDebugSite:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. instrumented debug site ..");
                    break;

                case EScriptInstrumentation.NodeEntry:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. instrumented wire entry site ..");
                    break;

                case EScriptInstrumentation.NodeExit:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. instrumented wire exit site ..");
                    break;

                case EScriptInstrumentation.PushState:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. push execution state ..");
                    break;

                case EScriptInstrumentation.RestoreState:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. restore execution state ..");
                    break;

                case EScriptInstrumentation.ResetState:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. reset execution state ..");
                    break;

                case EScriptInstrumentation.SuspendState:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. suspend execution state ..");
                    break;

                case EScriptInstrumentation.PopState:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. pop execution state ..");
                    break;

                case EScriptInstrumentation.TunnelEndOfThread:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. tunnel end of thread ..");
                    break;
                }
                break;
            }

            case EExprToken.EX_Tracepoint:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + ".. debug site ..");
                break;
            }

            case EExprToken.EX_SwitchValue:
            {
                ushort numCases  = ReadUInt16();
                uint   afterSkip = ReadSkipCount();

                output.AppendLine(FmtOpcodeIndent(opcode) + "Switch Value " + numCases + " cases, end in " + FmtSkipCount(afterSkip));
                AddIndent();
                output.AppendLine(indents + " Index:");
                SerializeExpr();

                for (ushort caseIndex = 0; caseIndex < numCases; ++caseIndex)
                {
                    output.AppendLine(indents + " [" + caseIndex + "] Case Index (label: " + FmtScriptIndex(scriptIndex) + ")");
                    SerializeExpr();         // case index value term
                    uint offsetToNextCase = ReadSkipCount();
                    output.AppendLine(indents + " [" + caseIndex + "] Offset to the next case: " + FmtSkipCount(offsetToNextCase));
                    output.AppendLine(indents + " [" + caseIndex + "] Case Result:");
                    SerializeExpr();         // case term
                }

                output.AppendLine(indents + " Default result (label: " + FmtScriptIndex(scriptIndex) + ")");
                SerializeExpr();
                output.AppendLine(indents + " (label: " + FmtScriptIndex(scriptIndex) + ")");
                DropIndent();
                break;
            }

            case EExprToken.EX_ArrayGetByRef:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "Array Get-by-Ref Index");
                AddIndent();
                SerializeExpr();
                SerializeExpr();
                DropIndent();
                break;
            }

            default:
            {
                string error = "Unknown bytecode 0x" + ((byte)opcode).ToString("X2") + "; ignoring it";
                output.AppendLine(FmtOpcodeIndent(opcode) + "!!!" + error);
                FMessage.Log(ELogVerbosity.Warning, error);
            }
            break;
            }
        }
Ejemplo n.º 22
0
        private void AppendAttribute(CSharpTextBuilder builder, UField field, UnrealModuleInfo module, bool isCollapsedMember)
        {
            UnrealModuleType moduleType;
            UnrealModuleType moduleAssetType;
            string           moduleName = GetModuleName(field, out moduleType, out moduleAssetType);

            if (string.IsNullOrEmpty(moduleName))
            {
                moduleName = module.Name;
            }

            List <string> attributes = new List <string>();

            // TODO: Combine all of this into EPropertyType (add some TypeCode into UField?)
            bool          isInterface  = false;
            UEnum         unrealEnum   = field as UEnum;
            UClass        unrealClass  = field as UClass;
            UScriptStruct unrealStruct = field as UScriptStruct;

            UFunction unrealFunction = field as UFunction;

            if (unrealFunction != null)
            {
                if (unrealFunction.HasAnyFunctionFlags(EFunctionFlags.Delegate))
                {
                    attributes.Add("UDelegate");
                }
                else
                {
                    if (isCollapsedMember)
                    {
                        // The Flags here might not contain too useful information if there is both a get/set function.
                        // Maybe include a second flags var?
                        attributes.Add("UFunctionAsProp(Flags=0x" + ((uint)unrealFunction.FunctionFlags).ToString("X8") + ")");
                    }
                    else
                    {
                        attributes.Add("UFunction(Flags=0x" + ((uint)unrealFunction.FunctionFlags).ToString("X8") + ")");
                    }
                }
            }

            UProperty unrealProperty = field as UProperty;

            if (unrealProperty != null)
            {
                attributes.Add("UProperty(Flags=(PropFlags)0x" + ((ulong)unrealProperty.PropertyFlags).ToString("X16") + ")");
            }

            if (unrealStruct != null)
            {
                attributes.Add("UStruct(Flags=0x" + ((uint)unrealStruct.StructFlags).ToString("X8") + ")");
            }
            else if (unrealClass != null)
            {
                // Abstract isn't really required but might help with code browsing to know what is abstract
                // and what isn't. Therefore put it at the start of the attributes list.
                if (unrealClass.HasAnyClassFlags(EClassFlags.Abstract))
                {
                    attributes.Add("Abstract");
                }

                isInterface = unrealClass.IsChildOf <UInterface>();
                if (isInterface)
                {
                    attributes.Add("UInterface(Flags=0x" + ((uint)unrealClass.ClassFlags).ToString("X8") + ")");
                }
                else
                {
                    // Should we skip "inherit" config name?
                    string configNameStr = string.Empty;
                    if (unrealClass.ClassConfigName != FName.None &&
                        !unrealClass.ClassConfigName.ToString().Equals("inherit", StringComparison.InvariantCultureIgnoreCase))
                    {
                        configNameStr = ", Config=\"" + unrealClass.ClassConfigName + "\"";
                    }

                    attributes.Add("UClass(Flags=(ClassFlags)0x" + ((uint)unrealClass.ClassFlags).ToString("X8") +
                                   configNameStr + ")");
                }
            }

            if (unrealEnum != null)
            {
                attributes.Add("UEnum");
            }

            if (unrealEnum != null || unrealClass != null || unrealStruct != null)
            {
                bool blueprintType = false;
                bool blueprintable = false;
                if (unrealEnum != null)
                {
                    blueprintType = field.GetBoolMetaData(MDClass.BlueprintType);
                }
                else
                {
                    GetBlueprintability(field as UStruct, out blueprintType, out blueprintable);
                }
                if (blueprintType)
                {
                    attributes.Add(UMeta.GetKey(MDClass.BlueprintType));
                }
                if (unrealClass != null && blueprintable)
                {
                    attributes.Add(UMeta.GetKey(MDClass.Blueprintable));
                }

                if (isInterface)
                {
                }

                attributes.Add("UMetaPath(\"" + field.GetPathName() + "\", \"" + moduleName +
                               "\", UnrealModuleType." + GetUnrealModuleTypeString(moduleType, moduleAssetType) +
                               (isInterface ? ", InterfaceImpl=typeof(" + GetTypeName(unrealClass, null) + "Impl" + ")" : string.Empty) + ")");
            }
            else
            {
                attributes.Add("UMetaPath(\"" + field.GetPathName() + "\")");
            }

            if (attributes.Count > 0)
            {
                builder.AppendLine("[" + string.Join(", ", attributes) + "]");
            }
        }
Ejemplo n.º 23
0
 private void AppendAttribute(CSharpTextBuilder builder, UField field, UnrealModuleInfo module)
 {
     AppendAttribute(builder, field, module, false);
 }
Ejemplo n.º 24
0
            private void ResolveNameConflicts()
            {
                List <NameConflictInfo> baseConflictInfos = new List <NameConflictInfo>();

                UStruct parentStruct = Struct.GetSuperStruct();

                if (parentStruct != null)
                {
                    StructInfo parentInfo = codeGenerator.GetStructInfo(parentStruct);
                    if (parentInfo != null && parentInfo.conflictInfo != null)
                    {
                        baseConflictInfos.Add(parentInfo.conflictInfo);
                    }
                }

                if (Class != null)
                {
                    foreach (FImplementedInterface implementedInterface in Class.Interfaces)
                    {
                        UClass interfaceClass = implementedInterface.InterfaceClass;
                        if (interfaceClass != null)
                        {
                            StructInfo interfaceInfo = codeGenerator.GetStructInfo(interfaceClass);
                            if (interfaceInfo != null && interfaceInfo.conflictInfo != null)
                            {
                                baseConflictInfos.Add(interfaceInfo.conflictInfo);
                            }
                        }
                    }
                }

                conflictInfo = new NameConflictInfo(this);

                foreach (KeyValuePair <UProperty, string> property in exportableProperties)
                {
                    conflictInfo.AddMember(property.Key, codeGenerator.GetMemberName(property.Key, false, property.Value));
                }

                foreach (UFunction function in exportableFunctions)
                {
                    // Functions are a special case. They can be redefined in the hierarchy but for name resolving
                    // we want them to have the same name throughout. Therefore only resolve the base-most function
                    // name (even if redefined later in the hierarchy). Then when we do a name conflict lookup find that
                    // base-most function and use that name for all of the functions in the hierarchy with that name.
                    // - This is lookup is done in ResolveNameConflict().
                    if (codeGenerator.GetOriginalFunctionOwner(function) == Class)
                    {
                        conflictInfo.AddMember(function, codeGenerator.GetFunctionName(function, false));
                    }
                }

                foreach (NameConflictInfo baseConflictInfo in baseConflictInfos)
                {
                    foreach (KeyValuePair <string, NameConflictFieldInfo> baseMembersByName in baseConflictInfo.MembersByName)
                    {
                        NameConflictFieldInfo baseMembers;
                        if (!conflictInfo.BaseMembersByName.TryGetValue(baseMembersByName.Key, out baseMembers))
                        {
                            conflictInfo.BaseMembersByName.Add(baseMembersByName.Key,
                                                               baseMembers = new NameConflictFieldInfo(baseMembersByName.Key));
                        }

                        foreach (KeyValuePair <UField, CollapsedMember> baseMember in baseMembersByName.Value.Fields)
                        {
                            baseMembers.AddField(baseMember.Key, baseMember.Value);
                        }
                    }

                    foreach (KeyValuePair <string, NameConflictFieldInfo> baseBaseMembersByName in baseConflictInfo.BaseMembersByName)
                    {
                        NameConflictFieldInfo baseBaseMembers;
                        if (!conflictInfo.BaseMembersByName.TryGetValue(baseBaseMembersByName.Key, out baseBaseMembers))
                        {
                            conflictInfo.BaseMembersByName.Add(baseBaseMembersByName.Key,
                                                               baseBaseMembers = new NameConflictFieldInfo(baseBaseMembersByName.Key));
                        }

                        foreach (KeyValuePair <UField, CollapsedMember> baseBaseMember in baseBaseMembersByName.Value.Fields)
                        {
                            baseBaseMembers.AddField(baseBaseMember.Key, baseBaseMember.Value);
                        }
                    }
                }

                var tempMembersByName = new Dictionary <string, NameConflictFieldInfo>(conflictInfo.MembersByName);

                foreach (KeyValuePair <string, NameConflictFieldInfo> membersByName in tempMembersByName)
                {
                    // What about overridden functions? where do they appear?
                    if (membersByName.Value.HasConflict() || conflictInfo.BaseMembersByName.ContainsKey(membersByName.Key))
                    {
                        foreach (KeyValuePair <UField, CollapsedMember> field in membersByName.Value.Fields)
                        {
                            if (field.Value == null)
                            {
                                string hashedName = membersByName.Key + "_" + field.Key.GetPathName().GetHashCode().ToString("X8");
                                NameConflictResolved(field.Key, hashedName);
                            }
                        }

                        foreach (KeyValuePair <CollapsedMember, List <UField> > collapsedMember in membersByName.Value.FieldsByCollapsedMember)
                        {
                            UField field = null;
                            if (collapsedMember.Key.Getter != null)
                            {
                                field = collapsedMember.Key.Getter;
                            }
                            else if (collapsedMember.Key.Setter != null)
                            {
                                field = collapsedMember.Key.Setter;
                            }
                            else if (collapsedMember.Key.BackingProperty != null)
                            {
                                field = collapsedMember.Key.BackingProperty;
                            }

                            string hashedName = membersByName.Key + "_" + field.GetPathName().GetHashCode().ToString("X8");
                            if (collapsedMember.Key.Getter != null)
                            {
                                NameConflictResolved(collapsedMember.Key.Getter, hashedName);
                            }
                            if (collapsedMember.Key.Setter != null)
                            {
                                NameConflictResolved(collapsedMember.Key.Setter, hashedName);
                            }
                            if (collapsedMember.Key.BackingProperty != null)
                            {
                                NameConflictResolved(collapsedMember.Key.BackingProperty, hashedName);
                            }
                        }

                        // All fields with this name should have been renamed. Remove the old name.
                        conflictInfo.MembersByName.Remove(membersByName.Key);
                    }
                }
            }
Ejemplo n.º 25
0
 public static UClass GetClassMetaData <TEnum>(this UField field, TEnum key) where TEnum : struct
 {
     return(field.GetClassMetaData(UMeta.GetKey(key)));
 }
Ejemplo n.º 26
0
        private void GenerateCodeForProperty(UnrealModuleInfo module, CSharpTextBuilder builder, CSharpTextBuilder offsetsBuilder,
                                             CollapsedMember collapsedMember, bool isBlueprintType, List <string> namespaces)
        {
            StringBuilder modifiers = new StringBuilder();

            if (collapsedMember.BackingProperty != null)
            {
                UProperty property = collapsedMember.BackingProperty;

                if (property.HasAnyPropertyFlags(EPropertyFlags.DisableEditOnInstance) && !property.GetBoolMetaData(MDProp.AllowPrivateAccess))
                {
                    modifiers.Append("private");
                }
                else if (property.HasAnyPropertyFlags(EPropertyFlags.NativeAccessSpecifierProtected | EPropertyFlags.Protected))
                {
                    modifiers.Append("protected");
                }
                else
                {
                    modifiers.Append("public");
                }
            }
            else
            {
                UFunction function = collapsedMember.Getter != null ? collapsedMember.Getter : collapsedMember.Setter;

                if (function.HasAnyFunctionFlags(EFunctionFlags.Protected))
                {
                    modifiers.Append("protected");
                }
                else
                {
                    modifiers.Append("public");
                }
            }

            if (modifiers.Length > 0)
            {
                modifiers.Append(" ");
            }

            // Note: Potential issues with different categories/docs/attribute on BackingProperty/Getter/Setter

            UField field = collapsedMember.BackingProperty;

            if (field == null)
            {
                field = collapsedMember.Getter;
                if (field == null)
                {
                    field = collapsedMember.Setter;
                }
            }

            // Use either the backing property or the getter function for the documentation
            UField fieldForDocumentation = collapsedMember.BackingProperty != null ?
                                           (UField)collapsedMember.BackingProperty : collapsedMember.Getter;

            string name         = collapsedMember.ResolvedName != null ? collapsedMember.ResolvedName : collapsedMember.Name;
            string propertyName = GetName(field, name, Settings.MemberCasing, false, true);

            AppendGetterSetterOffsets(builder, offsetsBuilder, propertyName,
                                      collapsedMember.Getter == null || collapsedMember.Setter == null ? collapsedMember.BackingProperty : null, namespaces,
                                      collapsedMember.Getter, collapsedMember.Setter);

            AppendDocComment(builder, fieldForDocumentation, isBlueprintType);
            AppendAttribute(builder, field, module, true);
            builder.AppendLine(modifiers + GetTypeName(collapsedMember.Property, namespaces) + " " + propertyName);
            builder.OpenBrace();

            if (collapsedMember.Getter != null)
            {
                AppendGetter(builder, propertyName, collapsedMember.Getter, namespaces);
            }
            else if (collapsedMember.BackingProperty != null)
            {
                AppendGetter(builder, propertyName, collapsedMember.BackingProperty, namespaces);
            }

            if (collapsedMember.Setter != null)
            {
                AppendSetter(builder, propertyName, collapsedMember.Setter, namespaces);
            }
            else if (collapsedMember.BackingProperty != null)
            {
                AppendSetter(builder, propertyName, collapsedMember.BackingProperty, namespaces);
            }

            builder.CloseBrace();
            builder.AppendLine();
        }
Ejemplo n.º 27
0
 public void AddResolvedMember(UField field, string name)
 {
     AddMember(field, name, true);
 }
Ejemplo n.º 28
0
 public void AddMember(UField field, string name)
 {
     AddMember(field, name, false);
 }
Ejemplo n.º 29
0
                public bool IsCollapsed(UField field)
                {
                    CollapsedMember collapsed;

                    return(Fields.TryGetValue(field, out collapsed) && collapsed != null);
                }
Ejemplo n.º 30
0
 public static float GetFloatMetaData <TEnum>(this UField field, TEnum key) where TEnum : struct
 {
     return(field.GetFloatMetaData(UMeta.GetKey(key)));
 }