/// <summary> /// /// </summary> /// <param name="InDirectory"></param> /// <param name="InTargetPlatform"></param> /// <param name="OutRSAKeys"></param> /// <param name="OutAESKey"></param> public static void ParseEncryptionIni(DirectoryReference InDirectory, UnrealTargetPlatform InTargetPlatform, out String[] OutRSAKeys, out String OutAESKey) { OutAESKey = String.Empty; OutRSAKeys = null; ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Encryption, InDirectory, InTargetPlatform); bool bSigningEnabled; Ini.GetBool("Core.Encryption", "SignPak", out bSigningEnabled); if (bSigningEnabled) { OutRSAKeys = new string[3]; Ini.GetString("Core.Encryption", "rsa.privateexp", out OutRSAKeys[0]); Ini.GetString("Core.Encryption", "rsa.modulus", out OutRSAKeys[1]); Ini.GetString("Core.Encryption", "rsa.publicexp", out OutRSAKeys[2]); if (String.IsNullOrEmpty(OutRSAKeys[0]) || String.IsNullOrEmpty(OutRSAKeys[1]) || String.IsNullOrEmpty(OutRSAKeys[2])) { OutRSAKeys = null; } } bool bEncryptionEnabled; Ini.GetBool("Core.Encryption", "EncryptPak", out bEncryptionEnabled); if (bEncryptionEnabled) { Ini.GetString("Core.Encryption", "aes.key", out OutAESKey); } }
private string GetRuntimeSetting(string Key) { ConfigHierarchy Ini = GetConfigCacheIni(ConfigHierarchyType.Engine); string Value; Ini.GetString("/Script/LuminRuntimeSettings.LuminRuntimeSettings", Key, out Value); return(Value); }
protected static bool DoProjectSettingsMatchDefault(UnrealTargetPlatform Platform, DirectoryReference ProjectDirectoryName, string Section, string[] BoolKeys, string[] IntKeys, string[] StringKeys) { ConfigHierarchy ProjIni = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, ProjectDirectoryName, Platform); ConfigHierarchy DefaultIni = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, (DirectoryReference)null, Platform); // look at all bool values if (BoolKeys != null) { foreach (string Key in BoolKeys) { bool Default = false, Project = false; DefaultIni.GetBool(Section, Key, out Default); ProjIni.GetBool(Section, Key, out Project); if (Default != Project) { Log.TraceInformationOnce(Key + " is not set to default. (" + Default + " vs. " + Project + ")"); return(false); } } } // look at all int values if (IntKeys != null) { foreach (string Key in IntKeys) { int Default = 0, Project = 0; DefaultIni.GetInt32(Section, Key, out Default); ProjIni.GetInt32(Section, Key, out Project); if (Default != Project) { Log.TraceInformationOnce(Key + " is not set to default. (" + Default + " vs. " + Project + ")"); return(false); } } } // look for all string values if (StringKeys != null) { foreach (string Key in StringKeys) { string Default = "", Project = ""; DefaultIni.GetString(Section, Key, out Default); ProjIni.GetString(Section, Key, out Project); if (Default != Project) { Log.TraceInformationOnce(Key + " is not set to default. (" + Default + " vs. " + Project + ")"); return(false); } } } // if we get here, we match all important settings return(true); }
protected string ReadIniString(string Key, string Section, string DefaultValue = null) { if (Key == null) { return(DefaultValue); } string Value; if (GameIni.GetString(Section, Key, out Value) && !string.IsNullOrWhiteSpace(Value)) { return(Value); } if (EngineIni.GetString(Section, Key, out Value) && !string.IsNullOrWhiteSpace(Value)) { return(Value); } return(DefaultValue); }
public override void GenerateGameProperties(UnrealTargetConfiguration Configuration, StringBuilder VCProjectFileContent, TargetType TargetType, DirectoryReference RootDirectory, FileReference TargetFilePath) { string MinVersion = string.Empty; string MaxTestedVersion = string.Empty; ConfigHierarchy EngineIni = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, RootDirectory, UnrealTargetPlatform.HoloLens); if (EngineIni != null) { EngineIni.GetString("/Script/HoloLensPlatformEditor.HoloLensTargetSettings", "MinimumPlatformVersion", out MinVersion); EngineIni.GetString("/Script/HoloLensPlatformEditor.HoloLensTargetSettings", "MaximumPlatformVersionTested", out MaxTestedVersion); } if (!string.IsNullOrEmpty(MinVersion)) { VCProjectFileContent.Append(" <WindowsTargetPlatformMinVersion>"+ MinVersion + "</WindowsTargetPlatformMinVersion>" + ProjectFileGenerator.NewLine); } if (!string.IsNullOrEmpty(MaxTestedVersion)) { VCProjectFileContent.Append(" <WindowsTargetPlatformVersion>"+ MaxTestedVersion + "</WindowsTargetPlatformVersion>" + ProjectFileGenerator.NewLine); } WindowsCompiler Compiler = WindowsPlatform.GetDefaultCompiler(TargetFilePath); DirectoryReference PlatformWinMDLocation = HoloLens.GetCppCXMetadataLocation(Compiler, "Latest"); if (PlatformWinMDLocation == null || !FileReference.Exists(FileReference.Combine(PlatformWinMDLocation, "platform.winmd"))) { throw new BuildException("Unable to find platform.winmd for {0} toolchain; '{1}' is an invalid version", WindowsPlatform.GetCompilerName(Compiler), "Latest"); } string FoundationWinMDPath = HoloLens.GetLatestMetadataPathForApiContract("Windows.Foundation.FoundationContract", Compiler); string UniversalWinMDPath = HoloLens.GetLatestMetadataPathForApiContract("Windows.Foundation.UniversalApiContract", Compiler); VCProjectFileContent.Append(" <AdditionalOptions>/ZW /ZW:nostdlib</AdditionalOptions>"+ ProjectFileGenerator.NewLine); VCProjectFileContent.Append(" <NMakePreprocessorDefinitions>$(NMakePreprocessorDefinitions);PLATFORM_HOLOLENS=1;HOLOLENS=1;</NMakePreprocessorDefinitions>"+ ProjectFileGenerator.NewLine); if (PlatformWinMDLocation != null) { VCProjectFileContent.Append(" <NMakeAssemblySearchPath>$(NMakeAssemblySearchPath);"+ PlatformWinMDLocation + "</NMakeAssemblySearchPath>" + ProjectFileGenerator.NewLine); } VCProjectFileContent.Append(" <NMakeForcedUsingAssemblies>$(NMakeForcedUsingAssemblies);"+ FoundationWinMDPath + ";" + UniversalWinMDPath + ";platform.winmd</NMakeForcedUsingAssemblies>" + ProjectFileGenerator.NewLine); }
/// <summary> /// Find the default architecture for the given project /// </summary> public override string GetDefaultArchitecture(FileReference ProjectFile) { string ActiveArchitecture = DefaultArchitecture; // read settings from the config string EngineIniPath = ProjectFile != null ? ProjectFile.Directory.FullName : null; if (String.IsNullOrEmpty(EngineIniPath)) { // If the project file hasn't been specified, try to get the path from -remoteini command line param EngineIniPath = UnrealBuildTool.GetRemoteIniPath(); } DirectoryReference EngineIniDir = !String.IsNullOrEmpty(EngineIniPath) ? new DirectoryReference(EngineIniPath) : null; ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, EngineIniDir, UnrealTargetPlatform.Linux); string LinuxArchitectureString; if (Ini.GetString("/Script/LinuxTargetPlatform.LinuxTargetSettings", "TargetArchitecture", out LinuxArchitectureString)) { LinuxArchitecture Architecture; if (Enum.TryParse(LinuxArchitectureString, out Architecture)) { switch (Architecture) { default: System.Console.WriteLine("Architecture enum value {0} does not map to a valid triplet.", Architecture); break; case LinuxArchitecture.X86_64UnknownLinuxGnu: ActiveArchitecture = "x86_64-unknown-linux-gnu"; break; case LinuxArchitecture.ArmUnknownLinuxGnueabihf: ActiveArchitecture = "arm-unknown-linux-gnueabihf"; break; case LinuxArchitecture.AArch64UnknownLinuxGnueabi: ActiveArchitecture = "aarch64-unknown-linux-gnueabi"; break; case LinuxArchitecture.I686UnknownLinuxGnu: ActiveArchitecture = "i686-unknown-linux-gnu"; break; } } } return(ActiveArchitecture); }
public static bool GeneratePList(string ProjectDirectory, bool bIsUE4Game, string GameName, string ProjectName, string InEngineDir, string ExeName) { string IntermediateDirectory = (bIsUE4Game ? InEngineDir : ProjectDirectory) + "/Intermediate/Mac"; string DestPListFile = IntermediateDirectory + "/" + ExeName + "-Info.plist"; string SrcPListFile = (bIsUE4Game ? (InEngineDir + "Source/Programs/") : (ProjectDirectory + "/Source/")) + GameName + "/Resources/Mac/Info.plist"; if (!File.Exists(SrcPListFile)) { SrcPListFile = InEngineDir + "/Source/Runtime/Launch/Resources/Mac/Info.plist"; } string PListData = null; if (File.Exists(SrcPListFile)) { PListData = File.ReadAllText(SrcPListFile); } else { return(false); } // bundle identifier // plist replacements DirectoryReference DirRef = bIsUE4Game ? (!string.IsNullOrEmpty(UnrealBuildTool.GetRemoteIniPath()) ? new DirectoryReference(UnrealBuildTool.GetRemoteIniPath()) : null) : new DirectoryReference(ProjectDirectory); ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirRef, UnrealTargetPlatform.IOS); string BundleIdentifier; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier); string BundleVersion = MacToolChain.LoadEngineDisplayVersion(); PListData = PListData.Replace("${EXECUTABLE_NAME}", ExeName).Replace("${APP_NAME}", BundleIdentifier.Replace("[PROJECT_NAME]", ProjectName).Replace("_", "")).Replace("${ICON_NAME}", GameName).Replace("${MACOSX_DEPLOYMENT_TARGET}", MacToolChain.Settings.MinMacOSVersion).Replace("${BUNDLE_VERSION}", BundleVersion); if (!Directory.Exists(IntermediateDirectory)) { Directory.CreateDirectory(IntermediateDirectory); } File.WriteAllText(DestPListFile, PListData); return(true); }
public string GetMLSDKVersion(ConfigHierarchy EngineIni) { string MLSDKPath; string Major = "0"; string Minor = "0"; if (EngineIni.GetString("/Script/LuminPlatformEditor.MagicLeapSDKSettings", "MLSDKPath", out MLSDKPath) && !string.IsNullOrWhiteSpace(MLSDKPath)) { Dictionary <string, string> PathEntry; ConfigHierarchy.TryParse(MLSDKPath, out PathEntry); MLSDKPath = PathEntry.Values.First(); } if (string.IsNullOrWhiteSpace(MLSDKPath)) { MLSDKPath = Environment.GetEnvironmentVariable("MLSDK"); } if (!string.IsNullOrEmpty(MLSDKPath)) { if (Directory.Exists(MLSDKPath)) { String VersionFile = string.Format("{0}/include/ml_version.h", MLSDKPath).Replace('/', Path.DirectorySeparatorChar); if (File.Exists(VersionFile)) { string FileText = File.ReadAllText(VersionFile); string Pattern = @"(MLSDK_VERSION_MAJOR) (?'MAJOR'\d+).*(MLSDK_VERSION_MINOR) (?'MINOR'\d+).*(MLSDK_VERSION_REVISION) (?'REV'\d+)"; Regex VersionRegex = new Regex(Pattern, RegexOptions.Singleline); MatchCollection Matches = VersionRegex.Matches(FileText); if (Matches.Count > 0 && !string.IsNullOrEmpty(Matches[0].Groups["MAJOR"].Value) && !string.IsNullOrEmpty(Matches[0].Groups["MINOR"].Value)) { Major = Matches[0].Groups["MAJOR"].Value; Minor = Matches[0].Groups["MINOR"].Value; } } } } return(string.Format("{0}.{1}", Major, Minor)); }
private bool SetupGraphicsDebugger(ReadOnlyTargetRules Target, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment) { string AndroidGraphicsDebugger; ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(Target.ProjectFile), UnrealTargetPlatform.Android); Ini.GetString("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "AndroidGraphicsDebugger", out AndroidGraphicsDebugger); if (AndroidGraphicsDebugger.ToLower() == "renderdoc") { string RenderDocPath; AndroidPlatformSDK.GetPath(Ini, "/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "RenderDocPath", out RenderDocPath); string RenderDocLibPath = Path.Combine(RenderDocPath, @"android\lib\armeabi-v7a"); if (Directory.Exists(RenderDocLibPath)) { LinkEnvironment.LibraryPaths.Add(new DirectoryReference(RenderDocLibPath)); LinkEnvironment.AdditionalLibraries.Add("VkLayer_GLES_RenderDoc"); return(true); } } return(false); }
public override void SetUpProjectEnvironment(UnrealTargetConfiguration Configuration, TargetInfo Target = null) { if (!bInitializedProject) { base.SetUpProjectEnvironment(Configuration, Target); // update the configuration based on the project file // look in ini settings for what platforms to compile for ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(ProjectFile), Platform); string MinVersion = "IOS_8"; if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumiOSVersion", out MinVersion)) { switch (MinVersion) { case "IOS_61": Log.TraceWarningOnce("IOS 6 is no longer supported in UE4 as 4.11"); RunTimeIOSVersion = "8.0"; break; case "IOS_7": Log.TraceWarningOnce("IOS 7 is no longer supported in UE4 as 4.14"); RunTimeIOSVersion = "8.0"; break; case "IOS_8": RunTimeIOSVersion = "8.0"; break; case "IOS_9": RunTimeIOSVersion = "9.0"; break; case "IOS_10": RunTimeIOSVersion = "10.0"; break; } } bool biPhoneAllowed = true; bool biPadAllowed = true; Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsIPhone", out biPhoneAllowed); Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsIPad", out biPadAllowed); if (biPhoneAllowed && biPadAllowed) { RunTimeIOSDevices = "1,2"; } else if (biPadAllowed) { RunTimeIOSDevices = "2"; } else if (biPhoneAllowed) { RunTimeIOSDevices = "1"; } NonShippingArchitectures = String.Join(",", GetNonShippingArchitectures(Ini)); ShippingArchitectures = String.Join(",", GetShippingArchitectures(Ini)); // determine if we need to generate the dsym Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bGeneratedSYMFile", out BuildConfiguration.bGeneratedSYMFile); Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bGeneratedSYMBundle", out BuildConfiguration.bGeneratedSYMBundle); // determie if bitcode should be generated for the shipping code Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForBitcode", out bShipForBitcode); // @todo tvos: We probably want to handle TVOS versions here Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalLinkerFlags", out AdditionalLinkerFlags); Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalShippingLinkerFlags", out AdditionalShippingLinkerFlags); Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MobileProvision", out MobileProvision); Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "SigningCertificate", out SigningCertificate); // bundle identifier Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier); bInitializedProject = true; } ProvisionData Data = new ProvisionData(); string BundleId = BundleIdentifier.Replace("[PROJECT_NAME]", ((ProjectFile != null) ? ProjectFile.GetFileNameWithoutAnyExtensions() : "UE4Game")).Replace("_", ""); bool bIsTVOS = GetCodesignPlatformName() == "appletvos"; if (!ProvisionCache.ContainsKey(BundleId + " " + bIsTVOS.ToString() + " " + bForDistribtion.ToString())) { Certificate = SigningCertificate; Provision = MobileProvision; if (!string.IsNullOrEmpty(SigningCertificate)) { // verify the certificate Process IPPProcess = new Process(); if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac) { string IPPCmd = "\"" + UnrealBuildTool.EngineDirectory + "/Binaries/DotNET/IOS/IPhonePackager.exe\" certificates " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + BundleId + (bForDistribtion ? " -distribution" : ""); IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString(); IPPProcess.StartInfo.FileName = UnrealBuildTool.EngineDirectory + "/Build/BatchFiles/Mac/RunMono.sh"; IPPProcess.StartInfo.Arguments = IPPCmd; IPPProcess.OutputDataReceived += new DataReceivedEventHandler(IPPDataReceivedHandler); IPPProcess.ErrorDataReceived += new DataReceivedEventHandler(IPPDataReceivedHandler); } else { string IPPCmd = "certificates " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + BundleId + (bForDistribtion ? " -distribution" : ""); IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString(); IPPProcess.StartInfo.FileName = UnrealBuildTool.EngineDirectory + "\\Binaries\\DotNET\\IOS\\IPhonePackager.exe"; IPPProcess.StartInfo.Arguments = IPPCmd; IPPProcess.OutputDataReceived += new DataReceivedEventHandler(IPPDataReceivedHandler); IPPProcess.ErrorDataReceived += new DataReceivedEventHandler(IPPDataReceivedHandler); } Utils.RunLocalProcess(IPPProcess); } else { Certificate = bForDistribtion ? "iPhone Distribution" : "iPhone Developer"; bHaveCertificate = true; } if (string.IsNullOrEmpty(MobileProvision) || // no provision specified !File.Exists((BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac ? (Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/") : (Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Apple Computer/MobileDevice/Provisioning Profiles/")) + MobileProvision) || // file doesn't exist !bHaveCertificate) // certificate doesn't exist { Certificate = ""; Provision = ""; Log.TraceLog("Provision not specified or not found for " + ((ProjectFile != null) ? ProjectFile.GetFileNameWithoutAnyExtensions() : "UE4Game") + ", searching for compatible match..."); Process IPPProcess = new Process(); if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac) { string IPPCmd = "\"" + UnrealBuildTool.EngineDirectory + "/Binaries/DotNET/IOS/IPhonePackager.exe\" signing_match " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + BundleId + (bIsTVOS ? " -tvos" : "") + (bForDistribtion ? " -distribution" : ""); IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString(); IPPProcess.StartInfo.FileName = UnrealBuildTool.EngineDirectory + "/Build/BatchFiles/Mac/RunMono.sh"; IPPProcess.StartInfo.Arguments = IPPCmd; IPPProcess.OutputDataReceived += new DataReceivedEventHandler(IPPDataReceivedHandler); IPPProcess.ErrorDataReceived += new DataReceivedEventHandler(IPPDataReceivedHandler); } else { string IPPCmd = "signing_match " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + BundleId + (bIsTVOS ? " -tvos" : "") + (bForDistribtion ? " -distribution" : ""); IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString(); IPPProcess.StartInfo.FileName = UnrealBuildTool.EngineDirectory + "\\Binaries\\DotNET\\IOS\\IPhonePackager.exe"; IPPProcess.StartInfo.Arguments = IPPCmd; IPPProcess.OutputDataReceived += new DataReceivedEventHandler(IPPDataReceivedHandler); IPPProcess.ErrorDataReceived += new DataReceivedEventHandler(IPPDataReceivedHandler); } Utils.RunLocalProcess(IPPProcess); Log.TraceLog("Provision found for " + ((ProjectFile != null) ? ProjectFile.GetFileNameWithoutAnyExtensions() : "UE4Game") + ", Provision: " + Provision + " Certificate: " + Certificate); } // add to the dictionary Data.MobileProvision = Provision; Data.Certificate = Certificate.Replace("\"", ""); // read the provision to get the UUID string filename = (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac ? (Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/") : (Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Apple Computer/MobileDevice/Provisioning Profiles/")) + Data.MobileProvision; if (File.Exists(filename)) { string AllText = File.ReadAllText(filename); int idx = AllText.IndexOf("<key>UUID</key>"); if (idx > 0) { idx = AllText.IndexOf("<string>", idx); if (idx > 0) { idx += "<string>".Length; Data.UUID = AllText.Substring(idx, AllText.IndexOf("</string>", idx) - idx); } } idx = AllText.IndexOf("<key>com.apple.developer.team-identifier</key>"); if (idx > 0) { idx = AllText.IndexOf("<string>", idx); if (idx > 0) { idx += "<string>".Length; Data.TeamUUID = AllText.Substring(idx, AllText.IndexOf("</string>", idx) - idx); } } } else { Log.TraceLog("No matching provision file was discovered. Please ensure you have a compatible provision installed."); } ProvisionCache.Add(BundleId + " " + bIsTVOS.ToString() + " " + bForDistribtion.ToString(), Data); } else { Data = ProvisionCache[BundleId + " " + bIsTVOS.ToString() + " " + bForDistribtion.ToString()]; } MobileProvision = Data.MobileProvision; SigningCertificate = Data.Certificate; MobileProvisionUUID = Data.UUID; TeamUUID = Data.TeamUUID; }
public string GenerateManifest(string ProjectName, bool bForDistribution, string Architecture) { ConfigHierarchy GameIni = GetConfigCacheIni(ConfigHierarchyType.Game); string ProjectVersion = string.Empty; GameIni.GetString("/Script/EngineSettings.GeneralProjectSettings", "ProjectVersion", out ProjectVersion); if (string.IsNullOrEmpty(ProjectVersion)) { ProjectVersion = "1.0.0.0"; } ConfigHierarchy EngineIni = GetConfigCacheIni(ConfigHierarchyType.Engine); Int32 VersionCode; EngineIni.GetInt32("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "VersionCode", out VersionCode); string SDKVersion = GetMLSDKVersion(EngineIni); string PackageName = GetPackageName(ProjectName); string ApplicationDisplayName = GetApplicationDisplayName(ProjectName); string MinimumAPILevel = GetMinimumAPILevelRequired(); string TargetExecutableName = "bin/" + ProjectName; PackageManifest.version_name = ProjectVersion; PackageManifest.package = PackageName; PackageManifest.version_code = Convert.ToUInt64(VersionCode); PackageManifest.application = new manifestApplication { sdk_version = SDKVersion, min_api_level = MinimumAPILevel, visible_name = ApplicationDisplayName }; List <string> AppPrivileges; EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "AppPrivileges", out AppPrivileges); List <string> ExtraComponentElements; EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "ExtraComponentElements", out ExtraComponentElements); // We start with 1 since there will always be a 'root' <component> int Size = 1; Size += (AppPrivileges != null) ? AppPrivileges.Count : 0; Size += (ExtraComponentElements != null) ? ExtraComponentElements.Count : 0; // Increment Size here if more elements are required in the <application> node. // Index used for sibling elements (app privileges, root component and any extra components) int CurrentIndex = 0; PackageManifest.application.Items = new object[Size]; // Remove all invalid strings from the list of strings AppPrivileges.RemoveAll(item => item == "Invalid"); // Privileges get added first for (int Index = 0; Index < AppPrivileges.Count(); ++Index) { string TrimmedPrivilege = AppPrivileges[Index].Trim(' '); if (TrimmedPrivilege != "") { PackageManifest.application.Items[CurrentIndex] = new manifestApplicationUsesprivilege { name = TrimmedPrivilege, }; CurrentIndex++; } } // Then our root component, this is important as `mldb launch` will use the first component in the manifest PackageManifest.application.Items[CurrentIndex] = new manifestApplicationComponent(); manifestApplicationComponent RootComponent = (manifestApplicationComponent)PackageManifest.application.Items[CurrentIndex]; RootComponent.name = ".fullscreen"; RootComponent.visible_name = ApplicationDisplayName; RootComponent.binary_name = TargetExecutableName; RootComponent.type = GetApplicationType(); // Sub-elements under root <component> List <string> ExtraComponentSubElements; EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "ExtraComponentSubElements", out ExtraComponentSubElements); List <string> LocalizedAppNames; EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "LocalizedAppNames", out LocalizedAppNames); // We start with 1 since there will always be an icon element int NumElementsInRootComponent = 1; NumElementsInRootComponent += (ExtraComponentSubElements != null) ? ExtraComponentSubElements.Count : 0; // If localized app names have been specified, add count of 1 for the <locale> tag. NumElementsInRootComponent += (LocalizedAppNames != null) ? 1 : 0; // Increment NumElementsInRootComponent here if more elements are required in the <component> node. RootComponent.Items = new object[NumElementsInRootComponent]; // Root component icon Dictionary <string, manifestApplicationComponentIconTranslation> LocalizedIconsDict = new Dictionary <string, manifestApplicationComponentIconTranslation>(); if (Directory.Exists(IconDirectory + "/Model")) { string[] IconModelSubDirectories = Directory.GetDirectories(IconDirectory + "/Model"); foreach (var IconModelSubDirectory in IconModelSubDirectories) { manifestApplicationComponentIconTranslation LocalizedIcon = new manifestApplicationComponentIconTranslation(); LocalizedIcon.language = Path.GetFileName(IconModelSubDirectory); LocalizedIcon.model_folder = GetIconModelStagingPath() + "/" + LocalizedIcon.language; LocalizedIconsDict.Add(LocalizedIcon.language, LocalizedIcon); } } if (Directory.Exists(IconDirectory + "/Portal")) { string[] IconPortalSubDirectories = Directory.GetDirectories(IconDirectory + "/Portal"); foreach (var IconPortalSubDirectory in IconPortalSubDirectories) { manifestApplicationComponentIconTranslation LocalizedIcon; string language = Path.GetFileName(IconPortalSubDirectory); if (!LocalizedIconsDict.TryGetValue(language, out LocalizedIcon)) { LocalizedIcon = new manifestApplicationComponentIconTranslation(); LocalizedIcon.language = language; LocalizedIconsDict.Add(LocalizedIcon.language, LocalizedIcon); } LocalizedIcon.portal_folder = GetIconPortalStagingPath() + "/" + LocalizedIcon.language; } } manifestApplicationComponentIconTranslation[] LocalizedIcons = new manifestApplicationComponentIconTranslation[LocalizedIconsDict.Count]; int LocalizedIconIndex = 0; foreach (KeyValuePair <string, manifestApplicationComponentIconTranslation> LocalizedIconKVP in LocalizedIconsDict) { LocalizedIcons[LocalizedIconIndex++] = LocalizedIconKVP.Value; } RootComponent.Items[0] = new manifestApplicationComponentIcon(); ((manifestApplicationComponentIcon)RootComponent.Items[0]).locale = LocalizedIcons; ((manifestApplicationComponentIcon)RootComponent.Items[0]).model_folder = GetIconModelStagingPath(); ((manifestApplicationComponentIcon)RootComponent.Items[0]).portal_folder = GetIconPortalStagingPath(); int RootComponentIndex = 1; if (ExtraComponentSubElements != null) { for (int Index = 0; Index < ExtraComponentSubElements.Count(); ++Index) { Dictionary <string, string> NodeContent; if (ConfigHierarchy.TryParse(ExtraComponentSubElements[Index], out NodeContent)) { RootComponent.Items[RootComponentIndex] = GetComponentSubElement(NodeContent["ElementType"], NodeContent["Value"]); RootComponentIndex++; } } } // Localized app names if (LocalizedAppNames != null && LocalizedAppNames.Count > 0) { manifestApplicationComponentLocale LocaleTag = new manifestApplicationComponentLocale(); LocaleTag.Items = new manifestApplicationComponentLocaleTranslation[LocalizedAppNames.Count]; RootComponent.Items[RootComponentIndex] = LocaleTag; RootComponentIndex++; for (int i = 0; i < LocalizedAppNames.Count; ++i) { Dictionary <string, string> NodeContent; if (ConfigHierarchy.TryParse(LocalizedAppNames[i], out NodeContent)) { LocaleTag.Items[i] = new manifestApplicationComponentLocaleTranslation { language = NodeContent["LanguageCode"], visible_name = NodeContent["AppName"] }; } } } // Finally, add additional components CurrentIndex++; if (ExtraComponentElements != null) { for (int Index = 0; Index < ExtraComponentElements.Count(); ++Index) { Dictionary <string, string> ComponentElement; if (ConfigHierarchy.TryParse(ExtraComponentElements[Index], out ComponentElement)) { PackageManifest.application.Items[CurrentIndex] = GetComponentElement(ComponentElement); CurrentIndex++; } } } // Wrap up serialization XmlSerializer PackageManifestSerializer = new XmlSerializer(PackageManifest.GetType()); XmlSerializerNamespaces MLNamespace = new XmlSerializerNamespaces(); MLNamespace.Add("ml", "magicleap"); StringWriter Writer = new StringWriter(); PackageManifestSerializer.Serialize(Writer, PackageManifest, MLNamespace); // allow plugins to modify final manifest HERE XDocument XDoc; try { XDoc = XDocument.Parse(Writer.ToString()); } catch (Exception e) { throw new BuildException("LuminManifest.xml is invalid {0}\n{1}", e, Writer.ToString()); } UPL.ProcessPluginNode(Architecture, "luminManifestUpdates", "", ref XDoc); return(XDoc.ToString()); }
/// <summary> /// Constructor /// </summary> /// <param name="ProjectFile">Project to read settings from</param> public RemoteMac(FileReference ProjectFile) { this.RsyncExe = FileReference.Combine(UnrealBuildTool.EngineDirectory, "Extras", "ThirdPartyNotUE", "DeltaCopy", "Binaries", "Rsync.exe"); this.SshExe = FileReference.Combine(UnrealBuildTool.EngineDirectory, "Extras", "ThirdPartyNotUE", "DeltaCopy", "Binaries", "Ssh.exe"); this.ProjectFile = ProjectFile; this.ProjectDirectory = DirectoryReference.FromFile(ProjectFile); // Apply settings from the XML file XmlConfig.ApplyTo(this); // Get the project config file path DirectoryReference EngineIniPath = ProjectFile != null ? ProjectFile.Directory : null; if (EngineIniPath == null && UnrealBuildTool.GetRemoteIniPath() != null) { EngineIniPath = new DirectoryReference(UnrealBuildTool.GetRemoteIniPath()); } ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, EngineIniPath, UnrealTargetPlatform.IOS); // Read the project settings if we don't have anything in the build configuration settings if (String.IsNullOrEmpty(ServerName)) { // Read the server name string IniServerName; if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "RemoteServerName", out IniServerName) && !String.IsNullOrEmpty(IniServerName)) { this.ServerName = IniServerName; } else { throw new BuildException("Remote compiling requires a server name. Use the editor (Project Settings > IOS) to set up your remote compilation settings."); } // Parse the username string IniUserName; if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "RSyncUsername", out IniUserName) && !String.IsNullOrEmpty(IniUserName)) { this.UserName = IniUserName; } } // Split port out from the server name int PortIdx = ServerName.LastIndexOf(':'); if (PortIdx != -1) { string Port = ServerName.Substring(PortIdx + 1); if (!int.TryParse(Port, out ServerPort)) { throw new BuildException("Unable to parse port number from '{0}'", ServerName); } ServerName = ServerName.Substring(0, PortIdx); } // If a user name is not set, use the current user if (String.IsNullOrEmpty(UserName)) { UserName = Environment.UserName; } // Print out the server info Log.TraceInformation("[Remote] Using remote server '{0}' on port {1} (user '{2}')", ServerName, ServerPort, UserName); // Get the path to the SSH private key string OverrideSshPrivateKeyPath; if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "SSHPrivateKeyOverridePath", out OverrideSshPrivateKeyPath) && !String.IsNullOrEmpty(OverrideSshPrivateKeyPath)) { SshPrivateKey = new FileReference(OverrideSshPrivateKeyPath); if (!FileReference.Exists(SshPrivateKey)) { throw new BuildException("SSH private key specified in config file ({0}) does not exist.", SshPrivateKey); } } // If it's not set, look in the standard locations. If that fails, spawn the batch file to generate one. if (SshPrivateKey == null && !TryGetSshPrivateKey(out SshPrivateKey)) { Log.TraceWarning("No SSH private key found for {0}@{1}. Launching SSH to generate one.", UserName, ServerName); StringBuilder CommandLine = new StringBuilder(); CommandLine.AppendFormat("/C \"\"{0}\"", FileReference.Combine(UnrealBuildTool.EngineDirectory, "Build", "BatchFiles", "MakeAndInstallSSHKey.bat")); CommandLine.AppendFormat(" \"{0}\"", SshExe); CommandLine.AppendFormat(" \"{0}\"", ServerPort); CommandLine.AppendFormat(" \"{0}\"", RsyncExe); CommandLine.AppendFormat(" \"{0}\"", UserName); CommandLine.AppendFormat(" \"{0}\"", ServerName); CommandLine.AppendFormat(" \"{0}\"", DirectoryReference.GetSpecialFolder(Environment.SpecialFolder.MyDocuments)); CommandLine.AppendFormat(" \"{0}\"", GetLocalCygwinPath(DirectoryReference.GetSpecialFolder(Environment.SpecialFolder.MyDocuments))); CommandLine.AppendFormat(" \"{0}\"", UnrealBuildTool.EngineDirectory); CommandLine.Append("\""); using (Process ChildProcess = Process.Start("C:\\Windows\\System32\\Cmd.exe", CommandLine.ToString())) { ChildProcess.WaitForExit(); } if (!TryGetSshPrivateKey(out SshPrivateKey)) { throw new BuildException("Failed to generate SSH private key for {0}@{1}.", UserName, ServerName); } } // resolve the rest of the strings RsyncAuthentication = ExpandVariables(RsyncAuthentication); SshAuthentication = ExpandVariables(SshAuthentication); // Get the remote base directory RemoteBaseDir = String.Format("/Users/{0}/UE4/Builds/{1}", UserName, Environment.MachineName); // Build the list of directory mappings between the local and remote machines Mappings = new List <RemoteMapping>(); Mappings.Add(new RemoteMapping(UnrealBuildTool.EngineDirectory, GetRemotePath(UnrealBuildTool.EngineDirectory))); if (ProjectFile != null && !ProjectFile.IsUnderDirectory(UnrealBuildTool.EngineDirectory)) { Mappings.Add(new RemoteMapping(ProjectFile.Directory, GetRemotePath(ProjectFile.Directory))); } // Build a list of arguments for SSH CommonSshArguments = new List <string>(); CommonSshArguments.Add("-o BatchMode=yes"); CommonSshArguments.Add(SshAuthentication); CommonSshArguments.Add(String.Format("-p {0}", ServerPort)); CommonSshArguments.Add(String.Format("\"{0}@{1}\"", UserName, ServerName)); // Build a list of arguments for Rsync CommonRsyncArguments = new List <string>(); CommonRsyncArguments.Add("--compress"); CommonRsyncArguments.Add("--recursive"); CommonRsyncArguments.Add("--delete"); // Delete anything not in the source directory CommonRsyncArguments.Add("--delete-excluded"); // Delete anything not in the source directory CommonRsyncArguments.Add("--times"); // Preserve modification times CommonRsyncArguments.Add("--verbose"); CommonRsyncArguments.Add("-m"); CommonRsyncArguments.Add("--chmod=ug=rwX,o=rxX"); CommonRsyncArguments.Add(String.Format("--rsh=\"{0} -p {1}\"", RsyncAuthentication, ServerPort)); }
/// <summary> /// Parse crypto settings from INI file /// </summary> public static CryptoSettings ParseCryptoSettings(DirectoryReference InProjectDirectory, UnrealTargetPlatform InTargetPlatform) { CryptoSettings Settings = new CryptoSettings(); ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, InProjectDirectory, InTargetPlatform); Ini.GetBool("PlatformCrypto", "PlatformRequiresDataCrypto", out Settings.bDataCryptoRequired); Ini.GetBool("PlatformCrypto", "PakSigningRequired", out Settings.PakSigningRequired); Ini.GetBool("PlatformCrypto", "PakEncryptionRequired", out Settings.PakEncryptionRequired); { // Start by parsing the legacy encryption.ini settings Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Encryption, InProjectDirectory, InTargetPlatform); Ini.GetBool("Core.Encryption", "SignPak", out Settings.bEnablePakSigning); string[] SigningKeyStrings = new string[3]; Ini.GetString("Core.Encryption", "rsa.privateexp", out SigningKeyStrings[0]); Ini.GetString("Core.Encryption", "rsa.modulus", out SigningKeyStrings[1]); Ini.GetString("Core.Encryption", "rsa.publicexp", out SigningKeyStrings[2]); if (String.IsNullOrEmpty(SigningKeyStrings[0]) || String.IsNullOrEmpty(SigningKeyStrings[1]) || String.IsNullOrEmpty(SigningKeyStrings[2])) { SigningKeyStrings = null; } else { Settings.SigningKey = new SigningKeyPair(); Settings.SigningKey.PrivateKey.Exponent = ParseHexStringToByteArray(ProcessSigningKeyInputStrings(SigningKeyStrings[0]), 64); Settings.SigningKey.PrivateKey.Modulus = ParseHexStringToByteArray(ProcessSigningKeyInputStrings(SigningKeyStrings[1]), 64); Settings.SigningKey.PublicKey.Exponent = ParseHexStringToByteArray(ProcessSigningKeyInputStrings(SigningKeyStrings[2]), 64); Settings.SigningKey.PublicKey.Modulus = Settings.SigningKey.PrivateKey.Modulus; if ((Settings.SigningKey.PrivateKey.Exponent.Length > 64) || (Settings.SigningKey.PrivateKey.Modulus.Length > 64) || (Settings.SigningKey.PublicKey.Exponent.Length > 64) || (Settings.SigningKey.PublicKey.Modulus.Length > 64)) { throw new Exception(string.Format("[{0}] Signing keys parsed from encryption.ini are too long. They must be a maximum of 64 bytes long!", InProjectDirectory)); } } Ini.GetBool("Core.Encryption", "EncryptPak", out Settings.bEnablePakIndexEncryption); Settings.bEnablePakFullAssetEncryption = false; Settings.bEnablePakUAssetEncryption = false; Settings.bEnablePakIniEncryption = Settings.bEnablePakIndexEncryption; string EncryptionKeyString; Ini.GetString("Core.Encryption", "aes.key", out EncryptionKeyString); Settings.EncryptionKey = new EncryptionKey(); if (EncryptionKeyString.Length > 0) { if (EncryptionKeyString.Length < 32) { Log.WriteLine(LogEventType.Warning, "AES key parsed from encryption.ini is too short. It must be 32 bytes, so will be padded with 0s, giving sub-optimal security!"); } else if (EncryptionKeyString.Length > 32) { Log.WriteLine(LogEventType.Warning, "AES key parsed from encryption.ini is too long. It must be 32 bytes, so will be truncated!"); } Settings.EncryptionKey.Key = ParseAnsiStringToByteArray(EncryptionKeyString, 32); } } Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Crypto, InProjectDirectory, InTargetPlatform); string SectionName = "/Script/CryptoKeys.CryptoKeysSettings"; ConfigHierarchySection CryptoSection = Ini.FindSection(SectionName); // If we have new format crypto keys, read them in over the top of the legacy settings if (CryptoSection != null && CryptoSection.KeyNames.Count() > 0) { Ini.GetBool(SectionName, "bEnablePakSigning", out Settings.bEnablePakSigning); Ini.GetBool(SectionName, "bEncryptPakIniFiles", out Settings.bEnablePakIniEncryption); Ini.GetBool(SectionName, "bEncryptPakIndex", out Settings.bEnablePakIndexEncryption); Ini.GetBool(SectionName, "bEncryptUAssetFiles", out Settings.bEnablePakUAssetEncryption); Ini.GetBool(SectionName, "bEncryptAllAssetFiles", out Settings.bEnablePakFullAssetEncryption); // Parse encryption key string EncryptionKeyString; Ini.GetString(SectionName, "EncryptionKey", out EncryptionKeyString); if (!string.IsNullOrEmpty(EncryptionKeyString)) { Settings.EncryptionKey = new EncryptionKey(); Settings.EncryptionKey.Key = System.Convert.FromBase64String(EncryptionKeyString); Settings.EncryptionKey.Guid = Guid.Empty.ToString(); Settings.EncryptionKey.Name = "Embedded"; } // Parse secondary encryption keys List <EncryptionKey> SecondaryEncryptionKeys = new List <EncryptionKey>(); List <string> SecondaryEncryptionKeyStrings; if (Ini.GetArray(SectionName, "SecondaryEncryptionKeys", out SecondaryEncryptionKeyStrings)) { foreach (string KeySource in SecondaryEncryptionKeyStrings) { EncryptionKey NewKey = new EncryptionKey(); SecondaryEncryptionKeys.Add(NewKey); Regex Search = new Regex("\\(Guid=(?\'Guid\'.*),Name=\\\"(?\'Name\'.*)\\\",Key=\\\"(?\'Key\'.*)\\\"\\)"); Match Match = Search.Match(KeySource); if (Match.Success) { foreach (string GroupName in Search.GetGroupNames()) { string Value = Match.Groups[GroupName].Value; if (GroupName == "Guid") { NewKey.Guid = Value; } else if (GroupName == "Name") { NewKey.Name = Value; } else if (GroupName == "Key") { NewKey.Key = System.Convert.FromBase64String(Value); } } } } } Settings.SecondaryEncryptionKeys = SecondaryEncryptionKeys.ToArray(); // Parse signing key string PrivateExponent, PublicExponent, Modulus; Ini.GetString(SectionName, "SigningPrivateExponent", out PrivateExponent); Ini.GetString(SectionName, "SigningModulus", out Modulus); Ini.GetString(SectionName, "SigningPublicExponent", out PublicExponent); if (!String.IsNullOrEmpty(PrivateExponent) && !String.IsNullOrEmpty(PublicExponent) && !String.IsNullOrEmpty(Modulus)) { Settings.SigningKey = new SigningKeyPair(); Settings.SigningKey.PublicKey.Exponent = System.Convert.FromBase64String(PublicExponent); Settings.SigningKey.PublicKey.Modulus = System.Convert.FromBase64String(Modulus); Settings.SigningKey.PrivateKey.Exponent = System.Convert.FromBase64String(PrivateExponent); Settings.SigningKey.PrivateKey.Modulus = Settings.SigningKey.PublicKey.Modulus; } } // Parse project dynamic keychain keys if (InProjectDirectory != null) { ConfigHierarchy GameIni = ConfigCache.ReadHierarchy(ConfigHierarchyType.Game, InProjectDirectory, InTargetPlatform); if (GameIni != null) { string Filename; if (GameIni.GetString("ContentEncryption", "ProjectKeyChain", out Filename)) { FileReference ProjectKeyChainFile = FileReference.Combine(InProjectDirectory, "Content", Filename); if (FileReference.Exists(ProjectKeyChainFile)) { List <EncryptionKey> EncryptionKeys = new List <EncryptionKey>(); if (Settings.SecondaryEncryptionKeys != null) { EncryptionKeys.AddRange(Settings.SecondaryEncryptionKeys); } string[] Lines = FileReference.ReadAllLines(ProjectKeyChainFile); foreach (string Line in Lines) { string[] KeyParts = Line.Split(':'); if (KeyParts.Length == 4) { EncryptionKey NewKey = new EncryptionKey(); NewKey.Name = KeyParts[0]; NewKey.Guid = KeyParts[2]; NewKey.Key = System.Convert.FromBase64String(KeyParts[3]); EncryptionKey ExistingKey = EncryptionKeys.Find((EncryptionKey OtherKey) => { return(OtherKey.Guid == NewKey.Guid); }); if (ExistingKey != null && !CompareKey(ExistingKey.Key, NewKey.Key)) { throw new Exception("Found multiple encryption keys with the same guid but different AES keys while merging secondary keys from the project key-chain!"); } EncryptionKeys.Add(NewKey); } } Settings.SecondaryEncryptionKeys = EncryptionKeys.ToArray(); } } } } if (!Settings.bDataCryptoRequired) { CryptoSettings NewSettings = new CryptoSettings(); NewSettings.SecondaryEncryptionKeys = Settings.SecondaryEncryptionKeys; Settings = NewSettings; } else { if (!Settings.PakSigningRequired) { Settings.bEnablePakSigning = false; Settings.SigningKey = null; } if (!Settings.PakEncryptionRequired) { Settings.bEnablePakFullAssetEncryption = false; Settings.bEnablePakIndexEncryption = false; Settings.bEnablePakIniEncryption = false; Settings.EncryptionKey = null; Settings.SigningKey = null; } } // Check if we have a valid signing key that is of the old short form if (Settings.SigningKey != null && Settings.SigningKey.IsValid() && Settings.SigningKey.IsUnsecureLegacyKey()) { Log.TraceWarningOnce("Project signing keys found in '{0}' are of the old insecure short format. Please regenerate them using the project crypto settings panel in the editor!", InProjectDirectory); } // Validate the settings we have read if (Settings.bDataCryptoRequired && Settings.bEnablePakSigning && (Settings.SigningKey == null || !Settings.SigningKey.IsValid())) { Log.TraceWarningOnce("Pak signing is enabled, but no valid signing keys were found. Please generate a key in the editor project crypto settings. Signing will be disabled"); Settings.bEnablePakSigning = false; } if (Settings.bDataCryptoRequired && Settings.IsAnyEncryptionEnabled() && (Settings.EncryptionKey == null || !Settings.EncryptionKey.IsValid())) { Log.TraceWarningOnce("Pak encryption is enabled, but no valid encryption key was found. Please generate a key in the editor project crypto settings. Encryption will be disabled"); Settings.bEnablePakUAssetEncryption = false; Settings.bEnablePakFullAssetEncryption = false; Settings.bEnablePakIndexEncryption = false; Settings.bEnablePakIniEncryption = false; } return(Settings); }
public string GenerateManifest(string ProjectName, bool bForDistribution, string Architecture) { ConfigHierarchy GameIni = GetConfigCacheIni(ConfigHierarchyType.Game); string ProjectVersion = string.Empty; GameIni.GetString("/Script/EngineSettings.GeneralProjectSettings", "ProjectVersion", out ProjectVersion); if (string.IsNullOrEmpty(ProjectVersion)) { ProjectVersion = "1.0.0.0"; } ConfigHierarchy EngineIni = GetConfigCacheIni(ConfigHierarchyType.Engine); int VersionCode; EngineIni.GetInt32("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "VersionCode", out VersionCode); bool bInternetRequired; EngineIni.GetBool("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "bInternetRequired", out bInternetRequired); StringBuilder Text = new StringBuilder(); string PackageName = GetPackageName(ProjectName); string ApplicationDisplayName = GetApplicationDisplayName(ProjectName); string TargetExecutableName = "bin/" + ProjectName; Text.AppendLine(string.Format("<manifest xmlns:ml=\"magicleap\" ml:package=\"{0}\" ml:version_name=\"{1}\" ml:version_code=\"{2}\">", PackageName, ProjectVersion, VersionCode)); // @mltodo: query sdk_version Text.AppendLine(string.Format("\t<application ml:visible_name=\"{0}\" ml:is_debuggable=\"{1}\" ml:sdk_version=\"1.0\" ml:minimum_os=\"mlos_1.0\" ml:internet_required=\"{2}\">", ApplicationDisplayName, bForDistribution ? "false" : "true", bInternetRequired ? "true" : "false")); Text.AppendLine(string.Format("\t\t<component ml:name=\".fullscreen\" ml:visible_name=\"{0}\" ml:binary_name=\"{1}\" ml:type=\"{2}\">", ApplicationDisplayName, TargetExecutableName, GetApplicationType())); List <string> AppPrivileges; EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "AppPrivileges", out AppPrivileges); if (AppPrivileges != null) { foreach (string Privilege in AppPrivileges) { string TrimmedPrivilege = Privilege.Trim(' '); if (TrimmedPrivilege != "") { string PrivilegeString = string.Format("\t\t\t<uses-privilege ml:name=\"{0}\"/>", TrimmedPrivilege); if (!Text.ToString().Contains(PrivilegeString)) { Text.AppendLine(PrivilegeString); } } } } string IconTag = string.Format("<icon ml:name=\"fullscreen\" ml:model_folder=\"{0}\" ml:portal_folder=\"{1}\"/>", GetIconModelStagingPath(), GetIconPortalStagingPath()); Text.AppendLine(string.Format("\t\t\t{0}", IconTag)); List <string> ExtraComponentNodes; EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "ExtraComponentNodes", out ExtraComponentNodes); if (ExtraComponentNodes != null) { foreach (string ComponentNode in ExtraComponentNodes) { Text.AppendLine(string.Format("\t\t\t{0}", ComponentNode)); } } Text.AppendLine("\t\t</component>"); List <string> ExtraApplicationNodes; EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "ExtraApplicationNodes", out ExtraApplicationNodes); if (ExtraApplicationNodes != null) { foreach (string ApplicationNode in ExtraApplicationNodes) { Text.AppendLine(string.Format("\t\t{0}", ApplicationNode)); } } Text.AppendLine(string.Format("\t\t{0}", IconTag)); Text.AppendLine("\t</application>"); Text.AppendLine("</manifest>"); // allow plugins to modify final manifest HERE XDocument XDoc; try { XDoc = XDocument.Parse(Text.ToString()); } catch (Exception e) { throw new BuildException("LuminManifest.xml is invalid {0}\n{1}", e, Text.ToString()); } UPL.ProcessPluginNode(Architecture, "luminManifestUpdates", "", ref XDoc); return(XDoc.ToString()); }
/// <summary> /// Parse crypto settings from INI file /// </summary> public static CryptoSettings ParseCryptoSettings(DirectoryReference InProjectDirectory, UnrealTargetPlatform InTargetPlatform) { CryptoSettings Settings = new CryptoSettings(); ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, InProjectDirectory, InTargetPlatform); Ini.GetBool("PlatformCrypto", "PlatformRequiresDataCrypto", out Settings.bDataCryptoRequired); // For now, we'll just not parse any keys if data crypto is disabled for this platform. In the future, we might want to use // these keys for non-data purposes (other general purpose encryption maybe?) if (!Settings.bDataCryptoRequired) { return(Settings); } { // Start by parsing the legacy encryption.ini settings Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Encryption, InProjectDirectory, InTargetPlatform); Ini.GetBool("Core.Encryption", "SignPak", out Settings.bEnablePakSigning); string[] SigningKeyStrings = new string[3]; Ini.GetString("Core.Encryption", "rsa.privateexp", out SigningKeyStrings[0]); Ini.GetString("Core.Encryption", "rsa.modulus", out SigningKeyStrings[1]); Ini.GetString("Core.Encryption", "rsa.publicexp", out SigningKeyStrings[2]); if (String.IsNullOrEmpty(SigningKeyStrings[0]) || String.IsNullOrEmpty(SigningKeyStrings[1]) || String.IsNullOrEmpty(SigningKeyStrings[2])) { SigningKeyStrings = null; } else { Settings.SigningKey = new SigningKeyPair(); Settings.SigningKey.PrivateKey.Exponent = ParseHexStringToByteArray(ProcessSigningKeyInputStrings(SigningKeyStrings[0]), 64); Settings.SigningKey.PrivateKey.Modulus = ParseHexStringToByteArray(ProcessSigningKeyInputStrings(SigningKeyStrings[1]), 64); Settings.SigningKey.PublicKey.Exponent = ParseHexStringToByteArray(ProcessSigningKeyInputStrings(SigningKeyStrings[2]), 64); Settings.SigningKey.PublicKey.Modulus = Settings.SigningKey.PrivateKey.Modulus; if ((Settings.SigningKey.PrivateKey.Exponent.Length > 64) || (Settings.SigningKey.PrivateKey.Modulus.Length > 64) || (Settings.SigningKey.PublicKey.Exponent.Length > 64) || (Settings.SigningKey.PublicKey.Modulus.Length > 64)) { throw new Exception(string.Format("[{0}] Signing keys parsed from encryption.ini are too long. They must be a maximum of 64 bytes long!", InProjectDirectory)); } } Ini.GetBool("Core.Encryption", "EncryptPak", out Settings.bEnablePakIndexEncryption); Settings.bEnablePakFullAssetEncryption = false; Settings.bEnablePakUAssetEncryption = false; Settings.bEnablePakIniEncryption = Settings.bEnablePakIndexEncryption; string EncryptionKeyString; Ini.GetString("Core.Encryption", "aes.key", out EncryptionKeyString); Settings.EncryptionKey = new EncryptionKey(); if (EncryptionKeyString.Length > 0) { if (EncryptionKeyString.Length < 32) { Log.WriteLine(LogEventType.Warning, "AES key parsed from encryption.ini is too short. It must be 32 bytes, so will be padded with 0s, giving sub-optimal security!"); } else if (EncryptionKeyString.Length > 32) { Log.WriteLine(LogEventType.Warning, "AES key parsed from encryption.ini is too long. It must be 32 bytes, so will be truncated!"); } Settings.EncryptionKey.Key = ParseAnsiStringToByteArray(EncryptionKeyString, 32); } } Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Crypto, InProjectDirectory, InTargetPlatform); string SectionName = "/Script/CryptoKeys.CryptoKeysSettings"; ConfigHierarchySection CryptoSection = Ini.FindSection(SectionName); // If we have new format crypto keys, read them in over the top of the legacy settings if (CryptoSection != null && CryptoSection.KeyNames.Count() > 0) { Ini.GetBool(SectionName, "bEnablePakSigning", out Settings.bEnablePakSigning); Ini.GetBool(SectionName, "bEncryptPakIniFiles", out Settings.bEnablePakIniEncryption); Ini.GetBool(SectionName, "bEncryptPakIndex", out Settings.bEnablePakIndexEncryption); Ini.GetBool(SectionName, "bEncryptUAssetFiles", out Settings.bEnablePakUAssetEncryption); Ini.GetBool(SectionName, "bEncryptAllAssetFiles", out Settings.bEnablePakFullAssetEncryption); // Parse encryption key string EncryptionKeyString; Ini.GetString(SectionName, "EncryptionKey", out EncryptionKeyString); if (!string.IsNullOrEmpty(EncryptionKeyString)) { Settings.EncryptionKey = new EncryptionKey(); Settings.EncryptionKey.Key = System.Convert.FromBase64String(EncryptionKeyString); } // Parse signing key string PrivateExponent, PublicExponent, Modulus; Ini.GetString(SectionName, "SigningPrivateExponent", out PrivateExponent); Ini.GetString(SectionName, "SigningModulus", out Modulus); Ini.GetString(SectionName, "SigningPublicExponent", out PublicExponent); if (!String.IsNullOrEmpty(PrivateExponent) && !String.IsNullOrEmpty(PublicExponent) && !String.IsNullOrEmpty(Modulus)) { Settings.SigningKey = new SigningKeyPair(); Settings.SigningKey.PublicKey.Exponent = System.Convert.FromBase64String(PublicExponent); Settings.SigningKey.PublicKey.Modulus = System.Convert.FromBase64String(Modulus); Settings.SigningKey.PrivateKey.Exponent = System.Convert.FromBase64String(PrivateExponent); Settings.SigningKey.PrivateKey.Modulus = Settings.SigningKey.PublicKey.Modulus; } } return(Settings); }
public string GenerateManifest(string ProjectName, bool bForDistribution, string Architecture) { ConfigHierarchy GameIni = GetConfigCacheIni(ConfigHierarchyType.Game); string ProjectVersion = string.Empty; GameIni.GetString("/Script/EngineSettings.GeneralProjectSettings", "ProjectVersion", out ProjectVersion); if (string.IsNullOrEmpty(ProjectVersion)) { ProjectVersion = "1.0.0.0"; } ConfigHierarchy EngineIni = GetConfigCacheIni(ConfigHierarchyType.Engine); int VersionCode; EngineIni.GetInt32("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "VersionCode", out VersionCode); string SDKVersion = GetMLSDKVersion(EngineIni); StringBuilder Text = new StringBuilder(); string PackageName = GetPackageName(ProjectName); string ApplicationDisplayName = GetApplicationDisplayName(ProjectName); string MinimumAPILevel = GetMinimumAPILevelRequired(); string TargetExecutableName = "bin/" + ProjectName; Text.AppendLine(string.Format("<manifest xmlns:ml=\"magicleap\" ml:package=\"{0}\" ml:version_name=\"{1}\" ml:version_code=\"{2}\">", PackageName, ProjectVersion, VersionCode)); Text.AppendLine(string.Format("\t<application ml:visible_name=\"{0}\" ml:sdk_version=\"{1}\" ml:min_api_level=\"{2}\">", ApplicationDisplayName, SDKVersion, MinimumAPILevel)); GetAppPrivileges(EngineIni, Text); Text.AppendLine(string.Format("\t\t<component ml:name=\".fullscreen\" ml:visible_name=\"{0}\" ml:binary_name=\"{1}\" ml:type=\"{2}\">", ApplicationDisplayName, TargetExecutableName, GetApplicationType())); string IconTag = string.Format("<icon ml:model_folder=\"{0}\" ml:portal_folder=\"{1}\"/>", GetIconModelStagingPath(), GetIconPortalStagingPath()); Text.AppendLine(string.Format("\t\t\t{0}", IconTag)); List <string> ExtraComponentNodes; EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "ExtraComponentNodes", out ExtraComponentNodes); if (ExtraComponentNodes != null) { foreach (string ComponentNode in ExtraComponentNodes) { Text.AppendLine(string.Format("\t\t\t{0}", ComponentNode)); } } Text.AppendLine("\t\t</component>"); List <string> ExtraApplicationNodes; EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "ExtraApplicationNodes", out ExtraApplicationNodes); if (ExtraApplicationNodes != null) { foreach (string ApplicationNode in ExtraApplicationNodes) { Text.AppendLine(string.Format("\t\t{0}", ApplicationNode)); } } Text.AppendLine("\t</application>"); Text.AppendLine("</manifest>"); // allow plugins to modify final manifest HERE XDocument XDoc; try { XDoc = XDocument.Parse(Text.ToString()); } catch (Exception e) { throw new BuildException("LuminManifest.xml is invalid {0}\n{1}", e, Text.ToString()); } UPL.ProcessPluginNode(Architecture, "luminManifestUpdates", "", ref XDoc); return(XDoc.ToString()); }
/// <summary> /// Parse crypto settings from INI file /// </summary> public static CryptoSettings ParseCryptoSettings(DirectoryReference InProjectDirectory, UnrealTargetPlatform InTargetPlatform) { CryptoSettings Settings = new CryptoSettings(); ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, InProjectDirectory, InTargetPlatform); Ini.GetBool("PlatformCrypto", "PlatformRequiresDataCrypto", out Settings.bDataCryptoRequired); // For now, we'll just not parse any keys if data crypto is disabled for this platform. In the future, we might want to use // these keys for non-data purposes (other general purpose encryption maybe?) if (!Settings.bDataCryptoRequired) { return(Settings); } { // Start by parsing the legacy encryption.ini settings Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Encryption, InProjectDirectory, InTargetPlatform); Ini.GetBool("Core.Encryption", "SignPak", out Settings.bEnablePakSigning); string[] SigningKeyStrings = new string[3]; Ini.GetString("Core.Encryption", "rsa.privateexp", out SigningKeyStrings[0]); Ini.GetString("Core.Encryption", "rsa.modulus", out SigningKeyStrings[1]); Ini.GetString("Core.Encryption", "rsa.publicexp", out SigningKeyStrings[2]); if (String.IsNullOrEmpty(SigningKeyStrings[0]) || String.IsNullOrEmpty(SigningKeyStrings[1]) || String.IsNullOrEmpty(SigningKeyStrings[2])) { SigningKeyStrings = null; } else { Settings.SigningKey = new SigningKeyPair(); Settings.SigningKey.PrivateKey.Exponent = ParseHexStringToByteArray(SigningKeyStrings[0]); Settings.SigningKey.PrivateKey.Modulus = ParseHexStringToByteArray(SigningKeyStrings[1]); Settings.SigningKey.PublicKey.Exponent = ParseHexStringToByteArray(SigningKeyStrings[2]); Settings.SigningKey.PublicKey.Modulus = Settings.SigningKey.PrivateKey.Modulus; } Ini.GetBool("Core.Encryption", "EncryptPak", out Settings.bEnablePakIndexEncryption); Settings.bEnablePakFullAssetEncryption = false; Settings.bEnablePakUAssetEncryption = false; Settings.bEnablePakIniEncryption = Settings.bEnablePakIndexEncryption; string EncryptionKeyString; Ini.GetString("Core.Encryption", "aes.key", out EncryptionKeyString); Settings.EncryptionKey = new EncryptionKey(); Settings.EncryptionKey.Key = ParseAnsiStringToByteArray(EncryptionKeyString); } Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Crypto, InProjectDirectory, InTargetPlatform); string SectionName = "/Script/CryptoKeys.CryptoKeysSettings"; ConfigHierarchySection CryptoSection = Ini.FindSection(SectionName); // If we have new format crypto keys, read them in over the top of the legacy settings if (CryptoSection != null && CryptoSection.KeyNames.Count() > 0) { Ini.GetBool(SectionName, "bEnablePakSigning", out Settings.bEnablePakSigning); Ini.GetBool(SectionName, "bEncryptPakIniFiles", out Settings.bEnablePakIniEncryption); Ini.GetBool(SectionName, "bEncryptPakIndex", out Settings.bEnablePakIndexEncryption); Ini.GetBool(SectionName, "bEncryptUAssetFiles", out Settings.bEnablePakUAssetEncryption); Ini.GetBool(SectionName, "bEncryptAllAssetFiles", out Settings.bEnablePakFullAssetEncryption); // Parse encryption key string EncryptionKeyString; Ini.GetString(SectionName, "EncryptionKey", out EncryptionKeyString); if (!string.IsNullOrEmpty(EncryptionKeyString)) { Settings.EncryptionKey = new EncryptionKey(); Settings.EncryptionKey.Key = System.Convert.FromBase64String(EncryptionKeyString); if (Settings.EncryptionKey.Key.Length != 32) { throw new Exception("The encryption key specified in the crypto config file must be 32 bytes long!"); } } // Parse signing key string PrivateExponent, PublicExponent, Modulus; Ini.GetString(SectionName, "SigningPrivateExponent", out PrivateExponent); Ini.GetString(SectionName, "SigningModulus", out Modulus); Ini.GetString(SectionName, "SigningPublicExponent", out PublicExponent); if (!String.IsNullOrEmpty(PrivateExponent) && !String.IsNullOrEmpty(PublicExponent) && !String.IsNullOrEmpty(Modulus)) { Settings.SigningKey = new SigningKeyPair(); Settings.SigningKey.PublicKey.Exponent = System.Convert.FromBase64String(PublicExponent); Settings.SigningKey.PublicKey.Modulus = System.Convert.FromBase64String(Modulus); Settings.SigningKey.PrivateKey.Exponent = System.Convert.FromBase64String(PrivateExponent); Settings.SigningKey.PrivateKey.Modulus = Settings.SigningKey.PublicKey.Modulus; } } return(Settings); }
public string GenerateManifest(string ProjectName, bool bForDistribution, string Architecture) { ConfigHierarchy GameIni = GetConfigCacheIni(ConfigHierarchyType.Game); string ProjectVersion = string.Empty; GameIni.GetString("/Script/EngineSettings.GeneralProjectSettings", "ProjectVersion", out ProjectVersion); if (string.IsNullOrEmpty(ProjectVersion)) { ProjectVersion = "1.0.0.0"; } ConfigHierarchy EngineIni = GetConfigCacheIni(ConfigHierarchyType.Engine); Int32 VersionCode; EngineIni.GetInt32("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "VersionCode", out VersionCode); string SDKVersion = GetMLSDKVersion(EngineIni); string PackageName = GetPackageName(ProjectName); string ApplicationDisplayName = GetApplicationDisplayName(ProjectName); string MinimumAPILevel = GetMinimumAPILevelRequired(); string TargetExecutableName = "bin/" + ProjectName; PackageManifest.version_name = ProjectVersion; PackageManifest.package = PackageName; PackageManifest.version_code = Convert.ToUInt64(VersionCode); PackageManifest.application = new manifestApplication { sdk_version = SDKVersion, min_api_level = MinimumAPILevel, visible_name = ApplicationDisplayName }; List <string> AppPrivileges; EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "AppPrivileges", out AppPrivileges); List <string> ExtraComponentElements; EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "ExtraComponentElements", out ExtraComponentElements); // We always add an additional item as that will be our 'root' <component> int Size = (ExtraComponentElements == null ? AppPrivileges.Count() : AppPrivileges.Count() + ExtraComponentElements.Count()) + 1; // Index used for sibling elements (app privileges, root component and any extra components) int CurrentIndex = 0; PackageManifest.application.Items = new object[Size]; // Remove all invalid strings from the list of strings AppPrivileges.RemoveAll(item => item == "Invalid"); // Privileges get added first for (int Index = 0; Index < AppPrivileges.Count(); ++Index) { string TrimmedPrivilege = AppPrivileges[Index].Trim(' '); if (TrimmedPrivilege != "") { PackageManifest.application.Items[CurrentIndex] = new manifestApplicationUsesprivilege { name = TrimmedPrivilege, }; CurrentIndex++; } } // Then our root component, this is important as `mldb launch` will use the first component in the manifest PackageManifest.application.Items[CurrentIndex] = new manifestApplicationComponent(); manifestApplicationComponent RootComponent = (manifestApplicationComponent)PackageManifest.application.Items[CurrentIndex]; RootComponent.name = ".fullscreen"; RootComponent.visible_name = ApplicationDisplayName; RootComponent.binary_name = TargetExecutableName; RootComponent.type = GetApplicationType(); // Sub-elements under root <component> List <string> ExtraComponentSubElements; EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "ExtraComponentSubElements", out ExtraComponentSubElements); RootComponent.Items = (ExtraComponentSubElements == null ? new object[1] : new object[ExtraComponentSubElements.Count() + 1]); // Root component icon RootComponent.Items[0] = new manifestApplicationComponentIcon(); ((manifestApplicationComponentIcon)RootComponent.Items[0]).model_folder = GetIconModelStagingPath(); ((manifestApplicationComponentIcon)RootComponent.Items[0]).portal_folder = GetIconPortalStagingPath(); if (ExtraComponentSubElements != null) { for (int Index = 0; Index < ExtraComponentSubElements.Count(); ++Index) { Dictionary <string, string> NodeContent; if (ConfigHierarchy.TryParse(ExtraComponentSubElements[Index], out NodeContent)) { RootComponent.Items[Index + 1] = GetComponentSubElement(NodeContent["ElementType"], NodeContent["Value"]); } } } // Finally, add additional components CurrentIndex++; if (ExtraComponentElements != null) { for (int Index = 0; Index < ExtraComponentElements.Count(); ++Index) { Dictionary <string, string> ComponentElement; if (ConfigHierarchy.TryParse(ExtraComponentElements[Index], out ComponentElement)) { PackageManifest.application.Items[CurrentIndex] = GetComponentElement(ComponentElement); CurrentIndex++; } } } // Wrap up serialization XmlSerializer PackageManifestSerializer = new XmlSerializer(PackageManifest.GetType()); XmlSerializerNamespaces MLNamespace = new XmlSerializerNamespaces(); MLNamespace.Add("ml", "magicleap"); StringWriter Writer = new StringWriter(); PackageManifestSerializer.Serialize(Writer, PackageManifest, MLNamespace); // allow plugins to modify final manifest HERE XDocument XDoc; try { XDoc = XDocument.Parse(Writer.ToString()); } catch (Exception e) { throw new BuildException("LuminManifest.xml is invalid {0}\n{1}", e, Writer.ToString()); } UPL.ProcessPluginNode(Architecture, "luminManifestUpdates", "", ref XDoc); return(XDoc.ToString()); }
public List <string> CreateManifest(string InManifestName, string InOutputPath, string InIntermediatePath, FileReference InProjectFile, string InProjectDirectory, List <UnrealTargetConfiguration> InTargetConfigs, List <string> InExecutables) { // Verify we can find the SDK. string SDKDirectory = GetSDKDirectory(); if (string.IsNullOrEmpty(SDKDirectory)) { return(null); } // Check parameter values are valid. if (InTargetConfigs.Count != InExecutables.Count) { Log.TraceError("The number of target configurations ({0}) and executables ({1}) passed to manifest generation do not match.", InTargetConfigs.Count, InExecutables.Count); return(null); } if (InTargetConfigs.Count < 1) { Log.TraceError("The number of target configurations is zero, so we cannot generate a manifest."); return(null); } if (!CreateCheckDirectory(InOutputPath)) { Log.TraceError("Failed to create output directory \"{0}\".", InOutputPath); return(null); } if (!CreateCheckDirectory(InIntermediatePath)) { Log.TraceError("Failed to create intermediate directory \"{0}\".", InIntermediatePath); return(null); } OutputPath = InOutputPath; IntermediatePath = InIntermediatePath; ProjectFile = InProjectFile; ProjectPath = InProjectDirectory; UpdatedFilePaths = new List <string>(); // Load up INI settings. We'll use engine settings to retrieve the manifest configuration, but these may reference // values in either game or engine settings, so we'll keep both. GameIni = ConfigCache.ReadHierarchy(ConfigHierarchyType.Game, DirectoryReference.FromFile(InProjectFile), ConfigPlatform); EngineIni = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(InProjectFile), ConfigPlatform); // Load and verify/clean culture list { List <string> CulturesToStageWithDuplicates; GameIni.GetArray("/Script/UnrealEd.ProjectPackagingSettings", "CulturesToStage", out CulturesToStageWithDuplicates); GameIni.GetString("/Script/UnrealEd.ProjectPackagingSettings", "DefaultCulture", out DefaultCulture); if (CulturesToStageWithDuplicates == null || CulturesToStageWithDuplicates.Count < 1) { Log.TraceError("At least one culture must be selected to stage."); return(null); } CulturesToStage = CulturesToStageWithDuplicates.Distinct().ToList(); } if (DefaultCulture == null || DefaultCulture.Length < 1) { DefaultCulture = CulturesToStage[0]; Log.TraceWarning("A default culture must be selected to stage. Using {0}.", DefaultCulture); } if (!CulturesToStage.Contains(DefaultCulture)) { DefaultCulture = CulturesToStage[0]; Log.TraceWarning("The default culture must be one of the staged cultures. Using {0}.", DefaultCulture); } List <string> PerCultureValues; if (EngineIni.GetArray(IniSection_PlatformTargetSettings, "PerCultureResources", out PerCultureValues)) { foreach (string CultureCombinedValues in PerCultureValues) { Dictionary <string, string> SeparatedCultureValues; if (!ConfigHierarchy.TryParse(CultureCombinedValues, out SeparatedCultureValues)) { Log.TraceWarning("Invalid per-culture resource value: {0}", CultureCombinedValues); continue; } string StageId = SeparatedCultureValues["StageId"]; int CultureIndex = CulturesToStage.FindIndex(x => x == StageId); if (CultureIndex >= 0) { CulturesToStage[CultureIndex] = SeparatedCultureValues["CultureId"]; if (DefaultCulture == StageId) { DefaultCulture = SeparatedCultureValues["CultureId"]; } } } } // Only warn if shipping, we can run without translated cultures they're just needed for cert else if (InTargetConfigs.Contains(UnrealTargetConfiguration.Shipping)) { Log.TraceInformation("Staged culture mappings not setup in the editor. See Per Culture Resources in the {0} Target Settings.", Platform.ToString()); } // Clean out the resources intermediate path so that we know there are no stale binary files. string IntermediateResourceDirectory = Path.Combine(IntermediatePath, BuildResourceSubPath); RecursivelyForceDeleteDirectory(IntermediateResourceDirectory); if (!CreateCheckDirectory(IntermediateResourceDirectory)) { Log.TraceError("Could not create directory {0}.", IntermediateResourceDirectory); return(null); } // Construct a single resource writer for the default (no-culture) values string DefaultResourceIntermediatePath = Path.Combine(IntermediateResourceDirectory, "resources.resw"); DefaultResourceWriter = new UEResXWriter(DefaultResourceIntermediatePath); // Construct the ResXWriters for each culture PerCultureResourceWriters = new Dictionary <string, UEResXWriter>(); foreach (string Culture in CulturesToStage) { string IntermediateStringResourcePath = Path.Combine(IntermediateResourceDirectory, Culture); string IntermediateStringResourceFile = Path.Combine(IntermediateStringResourcePath, "resources.resw"); if (!CreateCheckDirectory(IntermediateStringResourcePath)) { Log.TraceWarning("Culture {0} resources not staged.", Culture); CulturesToStage.Remove(Culture); if (Culture == DefaultCulture) { DefaultCulture = CulturesToStage[0]; Log.TraceWarning("Default culture skipped. Using {0} as default culture.", DefaultCulture); } continue; } PerCultureResourceWriters.Add(Culture, new UEResXWriter(IntermediateStringResourceFile)); } // Create the manifest document string IdentityName = null; var ManifestXmlDocument = new XDocument(GetManifest(InTargetConfigs, InExecutables, out IdentityName)); // Export manifest to the intermediate directory then compare the contents to any existing target manifest // and replace if there are differences. string ManifestIntermediatePath = Path.Combine(IntermediatePath, InManifestName); string ManifestTargetPath = Path.Combine(OutputPath, InManifestName); ManifestXmlDocument.Save(ManifestIntermediatePath); CompareAndReplaceModifiedTarget(ManifestIntermediatePath, ManifestTargetPath); ProcessManifest(InTargetConfigs, InExecutables, InManifestName, ManifestTargetPath, ManifestIntermediatePath); // Clean out any resource directories that we aren't staging string TargetResourcePath = Path.Combine(OutputPath, BuildResourceSubPath); if (Directory.Exists(TargetResourcePath)) { List <string> TargetResourceDirectories = new List <string>(Directory.GetDirectories(TargetResourcePath, "*.*", SearchOption.AllDirectories)); foreach (string ResourceDirectory in TargetResourceDirectories) { if (!CulturesToStage.Contains(Path.GetFileName(ResourceDirectory))) { RecursivelyForceDeleteDirectory(ResourceDirectory); } } } // Export the resource tables starting with the default culture string DefaultResourceTargetPath = Path.Combine(OutputPath, BuildResourceSubPath, "resources.resw"); DefaultResourceWriter.Close(); CompareAndReplaceModifiedTarget(DefaultResourceIntermediatePath, DefaultResourceTargetPath); foreach (var Writer in PerCultureResourceWriters) { Writer.Value.Close(); string IntermediateStringResourceFile = Path.Combine(IntermediateResourceDirectory, Writer.Key, "resources.resw"); string TargetStringResourceFile = Path.Combine(OutputPath, BuildResourceSubPath, Writer.Key, "resources.resw"); CompareAndReplaceModifiedTarget(IntermediateStringResourceFile, TargetStringResourceFile); } // Copy all the binary resources into the target directory. CopyResourcesToTargetDir(); // The resource database is dependent on everything else calculated here (manifest, resource string tables, binary resources). // So if any file has been updated we'll need to run the config. if (UpdatedFilePaths.Count > 0) { // Create resource index configuration string PriExecutable = GetMakePriBinaryPath(); string ResourceConfigFile = Path.Combine(IntermediatePath, "priconfig.xml"); bool bEnableAutoResourcePacks = false; EngineIni.GetBool(IniSection_PlatformTargetSettings, "bEnableAutoResourcePacks", out bEnableAutoResourcePacks); // If the game is not going to support language resource packs then merge the culture qualifiers. if (bEnableAutoResourcePacks || CulturesToStage.Count <= 1) { RunExternalProgram(PriExecutable, "createconfig /cf \"" + ResourceConfigFile + "\" /dq " + DefaultCulture + " /o"); } else { RunExternalProgram(PriExecutable, "createconfig /cf \"" + ResourceConfigFile + "\" /dq " + String.Join("_", CulturesToStage) + " /o"); } // Modify configuration to restrict indexing to the Resources directory (saves time and space) XmlDocument PriConfig = new XmlDocument(); PriConfig.Load(ResourceConfigFile); // If the game is not going to support resource packs then remove the autoResourcePackages. if (!bEnableAutoResourcePacks) { XmlNode PackagingNode = PriConfig.SelectSingleNode("/resources/packaging"); PackagingNode.ParentNode.RemoveChild(PackagingNode); } // The previous implementation using startIndexAt="Resources" did not produce the expected ResourceMapSubtree hierarchy, so this manually specifies all resources in a .resfiles instead. string ResourcesResFile = Path.Combine(IntermediatePath, "resources.resfiles"); XmlNode PriIndexNode = PriConfig.SelectSingleNode("/resources/index"); XmlAttribute PriStartIndex = PriIndexNode.Attributes["startIndexAt"]; PriStartIndex.Value = ResourcesResFile; // Swap the default folder indexer-config to a RESFILES indexer-config. XmlElement FolderIndexerConfigNode = PriConfig.SelectSingleNode("/resources/index/indexer-config[@type='folder']") as XmlElement; FolderIndexerConfigNode.SetAttribute("type", "RESFILES"); FolderIndexerConfigNode.RemoveAttribute("foldernameAsQualifier"); FolderIndexerConfigNode.RemoveAttribute("filenameAsQualifier"); PriConfig.Save(ResourceConfigFile); IEnumerable <string> Resources = Directory.EnumerateFiles(Path.Combine(OutputPath, BuildResourceSubPath), "*.*", SearchOption.AllDirectories); System.Text.StringBuilder ResourcesList = new System.Text.StringBuilder(); foreach (string Resource in Resources) { ResourcesList.AppendLine(Resource.Replace(OutputPath, "").TrimStart('\\')); } File.WriteAllText(ResourcesResFile, ResourcesList.ToString()); // Remove previous pri files so we can enumerate which ones are new since the resource generator could produce a file for each staged language. IEnumerable <string> OldPriFiles = Directory.EnumerateFiles(IntermediatePath, "*.pri"); foreach (string OldPri in OldPriFiles) { try { File.Delete(OldPri); } catch (Exception) { Log.TraceError("Could not delete file {0}.", OldPri); } } // Generate the resource index string ResourceLogFile = Path.Combine(IntermediatePath, "ResIndexLog.xml"); string ResourceIndexFile = Path.Combine(IntermediatePath, "resources.pri"); string MakePriCommandLine = "new /pr \"" + OutputPath + "\" /cf \"" + ResourceConfigFile + "\" /mn \"" + ManifestTargetPath + "\" /il \"" + ResourceLogFile + "\" /of \"" + ResourceIndexFile + "\" /o"; if (IdentityName != null) { MakePriCommandLine += " /indexName \"" + IdentityName + "\""; } RunExternalProgram(PriExecutable, MakePriCommandLine); // Remove any existing pri target files that were not generated by this latest update IEnumerable <string> NewPriFiles = Directory.EnumerateFiles(IntermediatePath, "*.pri"); IEnumerable <string> TargetPriFiles = Directory.EnumerateFiles(OutputPath, "*.pri"); foreach (string TargetPri in TargetPriFiles) { if (!NewPriFiles.Contains(TargetPri)) { try { File.Delete(TargetPri); } catch (Exception) { Log.TraceError("Could not remove stale file {0}.", TargetPri); } } } // Stage all the modified pri files to the output directory foreach (string NewPri in NewPriFiles) { string NewResourceIndexFile = Path.Combine(IntermediatePath, Path.GetFileName(NewPri)); string FinalResourceIndexFile = Path.Combine(OutputPath, Path.GetFileName(NewPri)); CompareAndReplaceModifiedTarget(NewResourceIndexFile, FinalResourceIndexFile); } } return(UpdatedFilePaths); }
public static bool GenerateTVOSPList(string ProjectDirectory, bool bIsUE4Game, string GameName, bool bIsClient, string ProjectName, string InEngineDir, string AppDirectory, UnrealPluginLanguage UPL, string BundleID) { // @todo tvos: THIS! // generate the Info.plist for future use string BuildDirectory = ProjectDirectory + "/Build/TVOS"; bool bSkipDefaultPNGs = false; string IntermediateDirectory = (bIsUE4Game ? InEngineDir : ProjectDirectory) + "/Intermediate/TVOS"; string PListFile = IntermediateDirectory + "/" + GameName + "-Info.plist"; // @todo tvos: This is really nasty - both IOS and TVOS are setting static vars VersionUtilities.BuildDirectory = BuildDirectory; VersionUtilities.GameName = GameName; // read the old file string OldPListData = File.Exists(PListFile) ? File.ReadAllText(PListFile) : ""; // determine if there is a launch.xib //string LaunchXib = InEngineDir + "/Build/IOS/Resources/Interface/LaunchScreen.xib"; //if (File.Exists(BuildDirectory + "/Resources/Interface/LaunchScreen.xib")) //{ // LaunchXib = BuildDirectory + "/Resources/Interface/LaunchScreen.xib"; //} // get the settings from the ini file // plist replacements // @todo tvos: Are we going to make TVOS specific .ini files? DirectoryReference DirRef = bIsUE4Game ? (!string.IsNullOrEmpty(UnrealBuildTool.GetRemoteIniPath()) ? new DirectoryReference(UnrealBuildTool.GetRemoteIniPath()) : null) : new DirectoryReference(ProjectDirectory); ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirRef, UnrealTargetPlatform.IOS); // bundle display name string BundleDisplayName; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleDisplayName", out BundleDisplayName); // bundle identifier string BundleIdentifier; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier); if (!string.IsNullOrEmpty(BundleID)) { BundleIdentifier = BundleID; } // bundle name string BundleName; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleName", out BundleName); // short version string string BundleShortVersion; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "VersionInfo", out BundleShortVersion); // required capabilities string RequiredCaps = "\t\t<string>arm64</string>\n"; // minimum iOS version string MinVersion; if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumTVOSVersion", out MinVersion)) { switch (MinVersion) { case "TVOS_9": MinVersion = "9.0"; break; } } else { MinVersion = "9.0"; } // extra plist data string ExtraData = ""; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalPlistData", out ExtraData); // create the final display name, including converting all entities for XML use string FinalDisplayName = BundleDisplayName.Replace("[PROJECT_NAME]", ProjectName).Replace("_", ""); FinalDisplayName = FinalDisplayName.Replace("&", "&"); FinalDisplayName = FinalDisplayName.Replace("\"", """); FinalDisplayName = FinalDisplayName.Replace("\'", "'"); FinalDisplayName = FinalDisplayName.Replace("<", "<"); FinalDisplayName = FinalDisplayName.Replace(">", ">"); // generate the plist file StringBuilder Text = new StringBuilder(); Text.AppendLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>"); Text.AppendLine("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">"); Text.AppendLine("<plist version=\"1.0\">"); Text.AppendLine("<dict>"); Text.AppendLine("\t<key>CFBundleDevelopmentRegion</key>"); Text.AppendLine("\t<string>en</string>"); Text.AppendLine("\t<key>CFBundleDisplayName</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleDisplayName, ProjectName))); Text.AppendLine("\t<key>CFBundleExecutable</key>"); string BundleExecutable = bIsUE4Game ? (bIsClient ? "UE4Client" : "UE4Game") : (bIsClient ? GameName + "Client" : GameName); Text.AppendLine(string.Format("\t<string>{0}</string>", BundleExecutable)); Text.AppendLine("\t<key>CFBundleIdentifier</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", BundleIdentifier.Replace("[PROJECT_NAME]", ProjectName).Replace("_", ""))); Text.AppendLine("\t<key>CFBundleInfoDictionaryVersion</key>"); Text.AppendLine("\t<string>6.0</string>"); Text.AppendLine("\t<key>CFBundleName</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleName, ProjectName))); Text.AppendLine("\t<key>CFBundlePackageType</key>"); Text.AppendLine("\t<string>APPL</string>"); Text.AppendLine("\t<key>CFBundleSignature</key>"); Text.AppendLine("\t<string>????</string>"); Text.AppendLine("\t<key>CFBundleVersion</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", VersionUtilities.UpdateBundleVersion(OldPListData, InEngineDir))); Text.AppendLine("\t<key>CFBundleShortVersionString</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", BundleShortVersion)); Text.AppendLine("\t<key>LSRequiresIPhoneOS</key>"); Text.AppendLine("\t<true/>"); Text.AppendLine("\t<key>UIRequiredDeviceCapabilities</key>"); Text.AppendLine("\t<array>"); foreach (string Line in RequiredCaps.Split("\r\n".ToCharArray())) { if (!string.IsNullOrWhiteSpace(Line)) { Text.AppendLine(Line); } } Text.AppendLine("\t</array>"); Text.AppendLine("\t<key>TVTopShelfImage</key>"); Text.AppendLine("\t<dict>"); Text.AppendLine("\t\t<key>TVTopShelfPrimaryImage</key>"); Text.AppendLine("\t\t<string>Top Shelf Image</string>"); Text.AppendLine("\t\t<key>TVTopShelfPrimaryImageWide</key>"); Text.AppendLine("\t\t<string>Top Shelf Image Wide</string>"); Text.AppendLine("\t</dict>"); Text.AppendLine("\t<key>UILaunchImages</key>"); Text.AppendLine("\t<array>"); Text.AppendLine("\t\t<dict>"); Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>"); Text.AppendLine("\t\t\t<string>{1920, 1080}</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageName</key>"); Text.AppendLine("\t\t\t<string>Launch Image</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>"); Text.AppendLine("\t\t\t<string>9.0</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>"); Text.AppendLine("\t\t\t<string>Landscape</string>"); Text.AppendLine("\t\t</dict>"); Text.AppendLine("\t</array>"); Text.AppendLine("\t<key>CFBundleIcons</key>"); Text.AppendLine("\t<dict>"); Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>"); Text.AppendLine("\t\t<string>App Icon</string>"); Text.AppendLine("\t</dict>"); /* Text.AppendLine("\t<key>CFBundleIcons</key>"); * Text.AppendLine("\t<dict>"); * Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>"); * Text.AppendLine("\t\t<dict>"); * Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>"); * Text.AppendLine("\t\t\t<array>"); * Text.AppendLine("\t\t\t\t<string>Icon29.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>Icon40.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>Icon57.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t</array>"); * Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>"); * Text.AppendLine("\t\t\t<true/>"); * Text.AppendLine("\t\t</dict>"); * Text.AppendLine("\t</dict>"); * Text.AppendLine("\t<key>CFBundleIcons~ipad</key>"); * Text.AppendLine("\t<dict>"); * Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>"); * Text.AppendLine("\t\t<dict>"); * Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>"); * Text.AppendLine("\t\t\t<array>"); * Text.AppendLine("\t\t\t\t<string>Icon29.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>Icon40.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>Icon50.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>Icon72.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>Icon76.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t</array>"); * Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>"); * Text.AppendLine("\t\t\t<true/>"); * Text.AppendLine("\t\t</dict>"); * Text.AppendLine("\t</dict>"); * if (File.Exists(LaunchXib)) * { * // TODO: compile the xib via remote tool * Text.AppendLine("\t<key>UILaunchStoryboardName</key>"); * Text.AppendLine("\t<string>LaunchScreen</string>"); * bSkipDefaultPNGs = true; * } * else * { * // this is a temp way to inject the iphone 6 images without needing to upgrade everyone's plist * // eventually we want to generate this based on what the user has set in the project settings * string[] IPhoneConfigs = * { * "Default-IPhone6", "Landscape", "{375, 667}", * "Default-IPhone6", "Portrait", "{375, 667}", * "Default-IPhone6Plus-Landscape", "Landscape", "{414, 736}", * "Default-IPhone6Plus-Portrait", "Portrait", "{414, 736}", * "Default", "Landscape", "{320, 480}", * "Default", "Portrait", "{320, 480}", * "Default-568h", "Landscape", "{320, 568}", * "Default-568h", "Portrait", "{320, 568}", * }; * * Text.AppendLine("\t<key>UILaunchImages~iphone</key>"); * Text.AppendLine("\t<array>"); * for (int ConfigIndex = 0; ConfigIndex < IPhoneConfigs.Length; ConfigIndex += 3) * { * Text.AppendLine("\t\t<dict>"); * Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>"); * Text.AppendLine("\t\t\t<string>8.0</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageName</key>"); * Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 0])); * Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>"); * Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 1])); * Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>"); * Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 2])); * Text.AppendLine("\t\t</dict>"); * } * * // close it out * Text.AppendLine("\t</array>"); * } * Text.AppendLine("\t<key>UILaunchImages~ipad</key>"); * Text.AppendLine("\t<array>"); * Text.AppendLine("\t\t<dict>"); * Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>"); * Text.AppendLine("\t\t\t<string>7.0</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageName</key>"); * Text.AppendLine("\t\t\t<string>Default-Landscape</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>"); * Text.AppendLine("\t\t\t<string>Landscape</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>"); * Text.AppendLine("\t\t\t<string>{768, 1024}</string>"); * Text.AppendLine("\t\t</dict>"); * Text.AppendLine("\t\t<dict>"); * Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>"); * Text.AppendLine("\t\t\t<string>7.0</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageName</key>"); * Text.AppendLine("\t\t\t<string>Default-Portrait</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>"); * Text.AppendLine("\t\t\t<string>Portrait</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>"); * Text.AppendLine("\t\t\t<string>{768, 1024}</string>"); * Text.AppendLine("\t\t</dict>"); * Text.AppendLine("\t</array>"); * Text.AppendLine("\t<key>CFBundleSupportedPlatforms</key>"); * Text.AppendLine("\t<array>"); * Text.AppendLine("\t\t<string>iPhoneOS</string>"); * Text.AppendLine("\t</array>"); * Text.AppendLine("\t<key>MinimumOSVersion</key>"); * Text.AppendLine(string.Format("\t<string>{0}</string>", MinVersion)); * if (!string.IsNullOrEmpty(ExtraData)) * { * ExtraData = ExtraData.Replace("\\n", "\n"); * foreach (string Line in ExtraData.Split("\r\n".ToCharArray())) * { * if (!string.IsNullOrWhiteSpace(Line)) * { * Text.AppendLine("\t" + Line); * } * } * }*/ // write the iCloud container identifier, if present in the old file if (!string.IsNullOrEmpty(OldPListData)) { int index = OldPListData.IndexOf("ICloudContainerIdentifier"); if (index > 0) { index = OldPListData.IndexOf("<string>", index) + 8; int length = OldPListData.IndexOf("</string>", index) - index; string ICloudContainerIdentifier = OldPListData.Substring(index, length); Text.AppendLine("\t<key>ICloudContainerIdentifier</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", ICloudContainerIdentifier)); } } Text.AppendLine("</dict>"); Text.AppendLine("</plist>"); // Create the intermediate directory if needed if (!Directory.Exists(IntermediateDirectory)) { Directory.CreateDirectory(IntermediateDirectory); } if (UPL != null) { // Allow UPL to modify the plist here XDocument XDoc; try { XDoc = XDocument.Parse(Text.ToString()); } catch (Exception e) { throw new BuildException("plist is invalid {0}\n{1}", e, Text.ToString()); } XDoc.DocumentType.InternalSubset = ""; UPL.ProcessPluginNode("None", "iosPListUpdates", "", ref XDoc); string result = XDoc.Declaration.ToString() + "\n" + XDoc.ToString().Replace("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"[]>", "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">"); File.WriteAllText(PListFile, result); } else { File.WriteAllText(PListFile, Text.ToString()); } if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac) { if (!Directory.Exists(AppDirectory)) { Directory.CreateDirectory(AppDirectory); } File.WriteAllText(AppDirectory + "/Info.plist", Text.ToString()); } return(bSkipDefaultPNGs); }
public static bool GenerateTVOSPList(string ProjectDirectory, bool bIsUE4Game, string GameName, bool bIsClient, string ProjectName, string InEngineDir, string AppDirectory, UnrealPluginLanguage UPL, string BundleID) { // @todo tvos: THIS! // generate the Info.plist for future use string BuildDirectory = ProjectDirectory + "/Build/TVOS"; bool bSkipDefaultPNGs = false; string IntermediateDirectory = (bIsUE4Game ? InEngineDir : ProjectDirectory) + "/Intermediate/TVOS"; string PListFile = IntermediateDirectory + "/" + GameName + "-Info.plist"; // @todo tvos: This is really nasty - both IOS and TVOS are setting static vars VersionUtilities.BuildDirectory = BuildDirectory; VersionUtilities.GameName = GameName; // read the old file string OldPListData = File.Exists(PListFile) ? File.ReadAllText(PListFile) : ""; // get the settings from the ini file // plist replacements // @todo tvos: Are we going to make TVOS specific .ini files? DirectoryReference DirRef = bIsUE4Game ? (!string.IsNullOrEmpty(UnrealBuildTool.GetRemoteIniPath()) ? new DirectoryReference(UnrealBuildTool.GetRemoteIniPath()) : null) : new DirectoryReference(ProjectDirectory); ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirRef, UnrealTargetPlatform.IOS); // bundle display name string BundleDisplayName; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleDisplayName", out BundleDisplayName); // bundle identifier string BundleIdentifier; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier); if (!string.IsNullOrEmpty(BundleID)) { BundleIdentifier = BundleID; } // bundle name string BundleName; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleName", out BundleName); // short version string string BundleShortVersion; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "VersionInfo", out BundleShortVersion); // required capabilities string RequiredCaps = "\t\t<string>arm64</string>\n"; // minimum iOS version string MinVersion; if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumTVOSVersion", out MinVersion)) { switch (MinVersion) { case "TVOS_9": MinVersion = "9.0"; break; } } else { MinVersion = "9.0"; } // extra plist data string ExtraData = ""; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalPlistData", out ExtraData); // create the final display name, including converting all entities for XML use string FinalDisplayName = BundleDisplayName.Replace("[PROJECT_NAME]", ProjectName).Replace("_", ""); FinalDisplayName = FinalDisplayName.Replace("&", "&"); FinalDisplayName = FinalDisplayName.Replace("\"", """); FinalDisplayName = FinalDisplayName.Replace("\'", "'"); FinalDisplayName = FinalDisplayName.Replace("<", "<"); FinalDisplayName = FinalDisplayName.Replace(">", ">"); // generate the plist file StringBuilder Text = new StringBuilder(); Text.AppendLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>"); Text.AppendLine("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">"); Text.AppendLine("<plist version=\"1.0\">"); Text.AppendLine("<dict>"); Text.AppendLine("\t<key>CFBundleDevelopmentRegion</key>"); Text.AppendLine("\t<string>en</string>"); Text.AppendLine("\t<key>CFBundleDisplayName</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleDisplayName, ProjectName))); Text.AppendLine("\t<key>CFBundleExecutable</key>"); string BundleExecutable = bIsUE4Game ? (bIsClient ? "UE4Client" : "UE4Game") : (bIsClient ? GameName + "Client" : GameName); Text.AppendLine(string.Format("\t<string>{0}</string>", BundleExecutable)); Text.AppendLine("\t<key>CFBundleIdentifier</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", BundleIdentifier.Replace("[PROJECT_NAME]", ProjectName).Replace("_", ""))); Text.AppendLine("\t<key>CFBundleInfoDictionaryVersion</key>"); Text.AppendLine("\t<string>6.0</string>"); Text.AppendLine("\t<key>CFBundleName</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleName, ProjectName))); Text.AppendLine("\t<key>CFBundlePackageType</key>"); Text.AppendLine("\t<string>APPL</string>"); Text.AppendLine("\t<key>CFBundleSignature</key>"); Text.AppendLine("\t<string>????</string>"); Text.AppendLine("\t<key>CFBundleVersion</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", VersionUtilities.UpdateBundleVersion(OldPListData, InEngineDir))); Text.AppendLine("\t<key>CFBundleShortVersionString</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", BundleShortVersion)); Text.AppendLine("\t<key>LSRequiresIPhoneOS</key>"); Text.AppendLine("\t<true/>"); Text.AppendLine("\t<key>UIRequiredDeviceCapabilities</key>"); Text.AppendLine("\t<array>"); foreach (string Line in RequiredCaps.Split("\r\n".ToCharArray())) { if (!string.IsNullOrWhiteSpace(Line)) { Text.AppendLine(Line); } } Text.AppendLine("\t</array>"); Text.AppendLine("\t<key>TVTopShelfImage</key>"); Text.AppendLine("\t<dict>"); Text.AppendLine("\t\t<key>TVTopShelfPrimaryImage</key>"); Text.AppendLine("\t\t<string>Top Shelf Image</string>"); Text.AppendLine("\t\t<key>TVTopShelfPrimaryImageWide</key>"); Text.AppendLine("\t\t<string>Top Shelf Image Wide</string>"); Text.AppendLine("\t</dict>"); Text.AppendLine("\t<key>CFBundleIcons</key>"); Text.AppendLine("\t<dict>"); Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>"); Text.AppendLine("\t\t<string>App Icon</string>"); Text.AppendLine("\t</dict>"); Text.AppendLine("\t<key>UILaunchStoryboardName</key>"); Text.AppendLine("\t<string>LaunchScreen</string>"); // write the iCloud container identifier, if present in the old file if (!string.IsNullOrEmpty(OldPListData)) { int index = OldPListData.IndexOf("ICloudContainerIdentifier"); if (index > 0) { index = OldPListData.IndexOf("<string>", index) + 8; int length = OldPListData.IndexOf("</string>", index) - index; string ICloudContainerIdentifier = OldPListData.Substring(index, length); Text.AppendLine("\t<key>ICloudContainerIdentifier</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", ICloudContainerIdentifier)); } } Text.AppendLine("</dict>"); Text.AppendLine("</plist>"); // Create the intermediate directory if needed if (!Directory.Exists(IntermediateDirectory)) { Directory.CreateDirectory(IntermediateDirectory); } if (UPL != null) { // Allow UPL to modify the plist here XDocument XDoc; try { XDoc = XDocument.Parse(Text.ToString()); } catch (Exception e) { throw new BuildException("plist is invalid {0}\n{1}", e, Text.ToString()); } XDoc.DocumentType.InternalSubset = ""; UPL.ProcessPluginNode("None", "iosPListUpdates", "", ref XDoc); string result = XDoc.Declaration.ToString() + "\n" + XDoc.ToString().Replace("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"[]>", "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">"); File.WriteAllText(PListFile, result); } else { File.WriteAllText(PListFile, Text.ToString()); } if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac) { if (!Directory.Exists(AppDirectory)) { Directory.CreateDirectory(AppDirectory); } File.WriteAllText(AppDirectory + "/Info.plist", Text.ToString()); } return(bSkipDefaultPNGs); }