public AddChild ( ISceneChildEntity child, int linkNum ) : bool | ||
child | ISceneChildEntity | |
linkNum | int | |
return | bool |
public RegionData LoadBackup(string file) { if (!File.Exists(file)) return null; try { FileStream stream = File.OpenRead(file); RegionData regiondata = ProtoBuf.Serializer.Deserialize<RegionData>(stream); stream.Close(); List<SceneObjectGroup> grps = new List<SceneObjectGroup>(); if (regiondata.Groups != null) { foreach (SceneObjectGroup grp in regiondata.Groups) { SceneObjectGroup sceneObject = new SceneObjectGroup(grp.ChildrenList[0], null); foreach (SceneObjectPart part in grp.ChildrenList) { if (part.UUID == sceneObject.UUID) continue; sceneObject.AddChild(part, part.LinkNum); part.StoreUndoState(); } grps.Add(sceneObject); } regiondata.Groups = grps; } else regiondata.Groups = new List<SceneObjectGroup>(); return regiondata; } catch (Exception ex) { MainConsole.Instance.Warn("[ProtobufRegionLoader]: Failed to load backup: " + ex.ToString()); return null; } }