Ejemplo n.º 1
0
    void OnDestroy()
    {
        Debug.Log("OnDestroy UTH called");
        foreach (var thread in registeredThreads)
        {
            Debug.Log("Disposing a thread...");
            thread.Dispose();
        }


        if (dispatcher != null)
        {
            dispatcher.Dispose();
        }
        dispatcher = null;

        if (taskDistributor != null)
        {
            taskDistributor.Dispose();
        }
        taskDistributor = null;

        if (instance == this)
        {
            instance = null;
        }
    }
Ejemplo n.º 2
0
 public override void Dispose()
 {
     base.Dispose();
     if (Dispatcher != null)
     {
         Dispatcher.Dispose();
     }
     Dispatcher = null;
 }
    void OnDestroy()
    {
        foreach (var thread in registeredThreads)
        {
            thread.Dispose();
        }

        if (dispatcher != null)
        {
            dispatcher.Dispose();
        }
        dispatcher = null;

        if (taskDistributor != null)
        {
            taskDistributor.Dispose();
        }
        taskDistributor = null;
    }
    void OnDestroy()
    {
        foreach (var thread in registeredThreads)
        {
            thread.Dispose();
        }

        if (dispatcher != null)
        {
            dispatcher.Dispose();
        }
        dispatcher = null;

        if (taskDistributor != null)
        {
            taskDistributor.Dispose();
        }
        taskDistributor = null;

        //maybe must be fixed! :P
//        if (instance == this)
//            instance = null;
    }