public void SetDownState() { if (State) { CrossPlatformInputManager.SetButtonDown(Name); } }
public void SetDownState() { CrossPlatformInputManager.SetButtonDown(Name); if (colorPress) { GetComponent <Image> ().color = Color.gray; } }
public void SetDownState() { CrossPlatformInputManager.SetButtonDown(Name); GameObject mycube = GameObject.Find("Cube"); Rigidbody r = mycube.GetComponent <Rigidbody>(); r.AddForce(new Vector3(0, 15, 0)); }
public void SetDownState() { player = GameObject.Find("character" + (GameData.player_order[GameData.playing_player - 1]).ToString()); ani = player.GetComponent <Animator>(); ani.SetBool("jump", true); //print("jump"); CrossPlatformInputManager.SetButtonDown(Name); }
public void SetDownState() { if (m_Animator != null) { m_Animator.SetTrigger("Pressed"); } CrossPlatformInputManager.SetButtonDown(Name); }
public void SetDownState() { CrossPlatformInputManager.SetButtonDown(Name); Debug.Log("player.transform.position" + player.transform.position); GameObject fireBall = Instantiate(prefab) as GameObject; fireBall.transform.position = player.transform.position + offset; Rigidbody rb = fireBall.GetComponent <Rigidbody>(); rb.velocity = new Vector3(0, 0, 10); }
public void OnDrag(PointerEventData data) { Vector3 newPos = Vector3.zero; if (m_UseX) { int delta = (int)(data.position.x - m_StartPos.x); // delta = Mathf.Clamp(delta, - MovementRange, MovementRange); newPos.x = delta; } if (m_UseY) { int delta = (int)(data.position.y - m_StartPos.y); // delta = Mathf.Clamp(delta, -MovementRange, MovementRange); newPos.y = delta; } CrossPlatformInputManager.SetButtonDown(aimName); transform.position = Vector3.ClampMagnitude(new Vector3(newPos.x, newPos.y, newPos.z), MovementRange) + m_StartPos; if (newPos.sqrMagnitude > 0f && newPos.sqrMagnitude < shootRange * shootRange) { CrossPlatformInputManager.SetButtonDown(aimName); // print("aiming"); } else { CrossPlatformInputManager.SetButtonUp(aimName); // print("not aiming"); } if (newPos.sqrMagnitude >= shootRange * shootRange) { CrossPlatformInputManager.SetButtonDown(fireString); } else { CrossPlatformInputManager.SetButtonUp(fireString); } UpdateVirtualAxes(transform.position); }
public void OnPointerDown() { TimeSpan span = DateTime.Now - lastDownTime; if (span.TotalMilliseconds > 200) { lastDownTime = DateTime.Now; bool down = CrossPlatformInputManager.GetButton(Name); Image img = GetComponent <Image>(); if (down) { CrossPlatformInputManager.SetButtonUp(Name); img.color = Color.white * 0.8f; } else { CrossPlatformInputManager.SetButtonDown(Name); img.color = Color.cyan * 0.7f; } } }
// Token: 0x060071F2 RID: 29170 RVA: 0x00237C52 File Offset: 0x00235E52 public void NKAMIOKIBHO() { CrossPlatformInputManager.SetButtonDown(this.Name); }
// Token: 0x06007232 RID: 29234 RVA: 0x00237C52 File Offset: 0x00235E52 public void LKIKPAPGFKL() { CrossPlatformInputManager.SetButtonDown(this.Name); }
// Token: 0x0600723A RID: 29242 RVA: 0x00237C52 File Offset: 0x00235E52 public void KHBMAEEFPFA() { CrossPlatformInputManager.SetButtonDown(this.Name); }
// Token: 0x06007214 RID: 29204 RVA: 0x00237C52 File Offset: 0x00235E52 public void GIJKOCMNNNM() { CrossPlatformInputManager.SetButtonDown(this.Name); }
// Token: 0x06007218 RID: 29208 RVA: 0x00237C52 File Offset: 0x00235E52 public void FJDCNKOLNMO() { CrossPlatformInputManager.SetButtonDown(this.Name); }
// Token: 0x060071E9 RID: 29161 RVA: 0x00237C52 File Offset: 0x00235E52 public void APBMNONLHFA() { CrossPlatformInputManager.SetButtonDown(this.Name); }
// Token: 0x06007212 RID: 29202 RVA: 0x00237C52 File Offset: 0x00235E52 public void PLPDIBFNLCE() { CrossPlatformInputManager.SetButtonDown(this.Name); }
public void SetDownState() { CrossPlatformInputManager.SetButtonDown(Name); image.color = pressedColor; image.rectTransform.localScale *= scalePercent; }
// Token: 0x060071E8 RID: 29160 RVA: 0x00237C52 File Offset: 0x00235E52 public void NMFEFGJMCHG() { CrossPlatformInputManager.SetButtonDown(this.Name); }
public void SetDownState() { print("down registered"); CrossPlatformInputManager.SetButtonDown(Name); }
public void SetDownState() { Debug.Log("DOOOOOOWN"); CrossPlatformInputManager.SetButtonDown(Name); }
public void SetDownState() { CrossPlatformInputManager.SetButtonDown(Name); Debug.Log(Name); }
public void SetDownState() { CrossPlatformInputManager.SetButtonDown(Name); ButtonIsPressed(); }
public void SetDownState() { CrossPlatformInputManager.SetButtonDown(Name); //Do calculation for dodge }
public void SetDownState() { CrossPlatformInputManager.SetButtonDown(Name); GetComponent <UnityEngine.UI.Image> ().sprite = ActionImage; }
public void SetDownState() { CrossPlatformInputManager.SetButtonDown(Name); NetworkClientUI.SendButtonInfo(Name); if (Name == "Fury 1") { if (mui.GetComponent <UI>().player.name == "Knight" && vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().knightMFC[0] * 100)) { vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().knightMFC[0] * 100); QuestCounter.furyUse++; } else if (mui.GetComponent <UI>().player.name == "Archer" && vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().archerMFC[0] * 100)) { vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().archerMFC[0] * 100); QuestCounter.furyUse++; } else if (mui.GetComponent <UI>().player.name == "Warchief" && vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().warchiefMFC[0] * 100)) { vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().warchiefMFC[0] * 100); QuestCounter.furyUse++; } else if (mui.GetComponent <UI>().player.name == "Berserker" && vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().berserkerMFC[0] * 100)) { vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().berserkerMFC[0] * 100); QuestCounter.furyUse++; } } else if (Name == "Fury 2") { if (mui.GetComponent <UI>().player.name == "Knight" && vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().knightMFC[1] * 100)) { vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().knightMFC[1] * 100); QuestCounter.furyUse++; } else if (mui.GetComponent <UI>().player.name == "Archer" && vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().archerMFC[1] * 100)) { vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().archerMFC[1] * 100); QuestCounter.furyUse++; } else if (mui.GetComponent <UI>().player.name == "Warchief" && vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().warchiefMFC[1] * 100)) { vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().warchiefMFC[1] * 100); QuestCounter.furyUse++; } else if (mui.GetComponent <UI>().player.name == "Berserker") { } } else if (Name == "Fury 3") { if (mui.GetComponent <UI>().player.name == "Knight") { } else if (mui.GetComponent <UI>().player.name == "Archer" && vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().archerMFC[2] * 100)) { vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().archerMFC[2] * 100); QuestCounter.furyUse++; } else if (mui.GetComponent <UI>().player.name == "Warchief" && vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().warchiefMFC[2] * 100)) { vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().warchiefMFC[2] * 100); QuestCounter.furyUse++; } else if (mui.GetComponent <UI>().player.name == "Berserker" && vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().berserkerMFC[2] * 100)) { vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().berserkerMFC[2] * 100); QuestCounter.furyUse++; } } else if (Name == "Skill 1") { if (mui.GetComponent <UI>().player.name == "Knight" && vrpy.GetComponent <SkillInfo>().knightCD[0, 0] == vrpy.GetComponent <SkillInfo>().knightCD[0, 1]) { vrpy.GetComponent <SkillInfo>().knightCD[0, 0] = 0; QuestCounter.spellUse++; } else if (mui.GetComponent <UI>().player.name == "Archer" && vrpy.GetComponent <SkillInfo>().archerCD[0, 0] == vrpy.GetComponent <SkillInfo>().archerCD[0, 1]) { vrpy.GetComponent <SkillInfo>().archerCD[0, 0] = 0; QuestCounter.spellUse++; } else if (mui.GetComponent <UI>().player.name == "Warchief" && vrpy.GetComponent <SkillInfo>().warchiefCD[0, 0] == vrpy.GetComponent <SkillInfo>().warchiefCD[0, 1]) { vrpy.GetComponent <SkillInfo>().warchiefCD[0, 0] = 0; QuestCounter.spellUse++; } else if (mui.GetComponent <UI>().player.name == "Berserker" && vrpy.GetComponent <SkillInfo>().berserkerCD[0, 0] == vrpy.GetComponent <SkillInfo>().berserkerCD[0, 1]) { vrpy.GetComponent <SkillInfo>().berserkerCD[0, 0] = 0; QuestCounter.spellUse++; } } else if (Name == "Skill 2") { if (mui.GetComponent <UI>().player.name == "Knight" && vrpy.GetComponent <SkillInfo>().knightCD[1, 0] == vrpy.GetComponent <SkillInfo>().knightCD[1, 1]) { vrpy.GetComponent <SkillInfo>().knightCD[1, 0] = 0; QuestCounter.spellUse++; } else if (mui.GetComponent <UI>().player.name == "Archer" && vrpy.GetComponent <SkillInfo>().archerCD[1, 0] == vrpy.GetComponent <SkillInfo>().archerCD[1, 1]) { vrpy.GetComponent <SkillInfo>().archerCD[1, 0] = 0; QuestCounter.spellUse++; } else if (mui.GetComponent <UI>().player.name == "Warchief" && vrpy.GetComponent <SkillInfo>().warchiefCD[1, 0] == vrpy.GetComponent <SkillInfo>().warchiefCD[1, 1]) { vrpy.GetComponent <SkillInfo>().warchiefCD[1, 0] = 0; QuestCounter.spellUse++; } else if (mui.GetComponent <UI>().player.name == "Berserker" && vrpy.GetComponent <SkillInfo>().berserkerCD[1, 0] == vrpy.GetComponent <SkillInfo>().berserkerCD[1, 1]) { vrpy.GetComponent <SkillInfo>().berserkerCD[1, 0] = 0; QuestCounter.spellUse++; } } else if (Name == "Skill 3") { if (mui.GetComponent <UI>().player.name == "Knight" && vrpy.GetComponent <SkillInfo>().knightCD[2, 0] == vrpy.GetComponent <SkillInfo>().knightCD[2, 1]) { vrpy.GetComponent <SkillInfo>().knightCD[2, 0] = 0; QuestCounter.spellUse++; } else if (mui.GetComponent <UI>().player.name == "Archer" && vrpy.GetComponent <SkillInfo>().archerCD[2, 0] == vrpy.GetComponent <SkillInfo>().archerCD[2, 1]) { vrpy.GetComponent <SkillInfo>().archerCD[2, 0] = 0; QuestCounter.spellUse++; } else if (mui.GetComponent <UI>().player.name == "Warchief" && vrpy.GetComponent <SkillInfo>().warchiefCD[2, 0] == vrpy.GetComponent <SkillInfo>().warchiefCD[2, 1]) { vrpy.GetComponent <VirturePlayer>().warchiefSkill3.SetActive(true); vrpy.GetComponent <SkillInfo>().warchiefCD[2, 0] = 0; QuestCounter.spellUse++; } else if (mui.GetComponent <UI>().player.name == "Berserker" && vrpy.GetComponent <SkillInfo>().berserkerCD[2, 0] == vrpy.GetComponent <SkillInfo>().berserkerCD[2, 1]) { vrpy.GetComponent <SkillInfo>().berserkerCD[2, 0] = 0; QuestCounter.spellUse++; } } else if (Name == "Trail") { if (mui.GetComponent <UI>().player.name == "Knight" && vrpy.GetComponent <SkillInfo>().knightCD[3, 0] == vrpy.GetComponent <SkillInfo>().knightCD[3, 1]) { vrpy.GetComponent <SkillInfo>().knightCD[3, 0] = 0; vrpy.GetComponent <SkillInfo>().knightBuff[6, 0] = 0; QuestCounter.trailUse++; } else if (mui.GetComponent <UI>().player.name == "Archer" && vrpy.GetComponent <SkillInfo>().archerCD[3, 0] == vrpy.GetComponent <SkillInfo>().archerCD[3, 1]) { vrpy.GetComponent <SkillInfo>().archerCD[3, 0] = 0; vrpy.GetComponent <SkillInfo>().archerBuff[6, 0] = 0; if (mui.GetComponent <UI>().isReverse) { mui.GetComponent <UI>().isReverse = false; } else { mui.GetComponent <UI>().isReverse = true; } QuestCounter.trailUse++; } else if (mui.GetComponent <UI>().player.name == "Warchief" && vrpy.GetComponent <SkillInfo>().warchiefCD[3, 0] == vrpy.GetComponent <SkillInfo>().warchiefCD[3, 1]) { vrpy.GetComponent <SkillInfo>().warchiefCD[3, 0] = 0; vrpy.GetComponent <SkillInfo>().warchiefBuff[6, 0] = 0; QuestCounter.trailUse++; } else if (mui.GetComponent <UI>().player.name == "Berserker" && vrpy.GetComponent <SkillInfo>().berserkerCD[3, 0] == vrpy.GetComponent <SkillInfo>().berserkerCD[3, 1]) { vrpy.GetComponent <SkillInfo>().berserkerCD[3, 0] = 0; vrpy.GetComponent <SkillInfo>().berserkerBuff[6, 0] = 0; QuestCounter.trailUse++; } } }
public void SetDownState() { CrossPlatformInputManager.SetButtonDown(Name); SoundManager.Instance.PlayClip(ButtonPressedaudioSource); }
// Token: 0x060071F9 RID: 29177 RVA: 0x00237C52 File Offset: 0x00235E52 public void NPAOJHHNOGJ() { CrossPlatformInputManager.SetButtonDown(this.Name); }
// Token: 0x060071FD RID: 29181 RVA: 0x00237C52 File Offset: 0x00235E52 public void SetDownState() { CrossPlatformInputManager.SetButtonDown(this.Name); }
// Token: 0x06007200 RID: 29184 RVA: 0x00237C52 File Offset: 0x00235E52 public void HILHBGPOIJL() { CrossPlatformInputManager.SetButtonDown(this.Name); }
public void OnPointerDown(PointerEventData data) { CrossPlatformInputManager.SetButtonDown(Name); }
public void SetDownState() { CrossPlatformInputManager.SetButtonDown(Name); ChangeButtonColor(pressedColor); }