Ejemplo n.º 1
0
            public static void Export(string dirPath, Animator parser, List<MeshRenderer> meshes, bool singleMqo, bool worldCoords)
            {
                DirectoryInfo dir = new DirectoryInfo(dirPath);
                List<Texture2D> usedTextures = null;
                if (singleMqo)
                {
                    try
                    {
                        string dest = Utility.GetDestFile(dir, "meshes", ".mqo");
                        usedTextures = Export(dest, parser, meshes, worldCoords);
                        Report.ReportLog("Finished exporting meshes to " + dest);
                    }
                    catch (Exception ex)
                    {
                        Report.ReportLog("Error exporting meshes: " + ex.Message);
                    }
                }
                else
                {
                    for (int i = 0; i < meshes.Count; i++)
                    {
                        try
                        {
                            string frameName = meshes[i].m_GameObject.instance.m_Name;
                            string dest = dir.FullName + @"\" + frameName + ".mqo";
                            List<Texture2D> texList = Export(dest, parser, new List<MeshRenderer> { meshes[i] }, worldCoords);
                            foreach (Texture2D tex in texList)
                            {
                                if (!usedTextures.Contains(tex))
                                {
                                    usedTextures.Add(tex);
                                }
                            }
                            Report.ReportLog("Finished exporting mesh to " + dest);
                        }
                        catch (Exception ex)
                        {
                            Report.ReportLog("Error exporting mesh: " + ex.Message);
                        }
                    }
                }

                foreach (Texture2D tex in usedTextures)
                {
                    tex.Export(dirPath);
                }
            }
Ejemplo n.º 2
0
        public static Transform CloneTransformTree(Animator parser, Transform frame, Transform parent)
        {
            Transform trans = new Transform(parser.file);
            GameObject gameObj = new GameObject(parser.file);
            gameObj.m_Name = (string)frame.m_GameObject.instance.m_Name.Clone();
            UniqueName(parser, gameObj);
            gameObj.AddLinkedComponent(trans);

            parser.m_Avatar.instance.AddBone(parent, trans);

            trans.m_LocalRotation = frame.m_LocalRotation;
            trans.m_LocalPosition = frame.m_LocalPosition;
            trans.m_LocalScale = frame.m_LocalScale;
            CopyUnknowns(frame, trans);

            trans.InitChildren(frame.Count);
            for (int i = 0; i < frame.Count; i++)
            {
                trans.AddChild(CloneTransformTree(parser, frame[i], trans));
            }

            return trans;
        }
Ejemplo n.º 3
0
        public static void UniqueName(Animator parser, Transform frame, List<string> frameNames)
        {
            GameObject gameObj = frame.m_GameObject.instance;
            string frameName = gameObj.m_Name;
            int attempt = 1;
            while (FindFrame(gameObj.m_Name, parser.RootTransform) != null)
            {
                gameObj.m_Name = frameName + ++attempt;
            }
            /*if (rename && attempt > 1)
            {
                parser.m_Avatar.instance.RenameBone(frameName, gameObj.m_Name);
            }

            Transform parent = frame.Parent;
            string parentPath = Parser.m_Avatar.instance.BonePath(parent.m_GameObject.instance.m_Name);
            string framePath = Parser.m_Avatar.instance.BonePath(frame.m_GameObject.instance.m_Name);
            int childIndex = parent.IndexOf(frame);
            parent.RemoveChild(frame);
            Operations.UniqueName(Parser, frame.m_GameObject.instance, true);
            parent.InsertChild(childIndex, frame);

            for (int i = 0; i < frame.Count; i++)
            {
                UniqueFrame(frame[i]);
            }*/
        }
Ejemplo n.º 4
0
        public static void ReplaceMeshRenderer(Transform frame, Transform rootBone, Animator parser, List<Material> materials, WorkspaceMesh mesh, bool merge, CopyMeshMethod normalsMethod, CopyMeshMethod bonesMethod, bool targetFullMesh)
        {
            Matrix transform = Transform.WorldTransform(frame);

            int[] indices;
            bool[] worldCoords;
            bool[] replaceSubmeshesOption;
            SkinnedMeshRenderer sMesh = CreateSkinnedMeshRenderer(parser, materials, mesh, transform, out indices, out worldCoords, out replaceSubmeshesOption);
            vMesh destMesh = new Operations.vMesh(sMesh, true, false);

            SkinnedMeshRenderer sFrameMesh = frame.m_GameObject.instance.FindLinkedComponent(UnityClassID.SkinnedMeshRenderer);
            MeshRenderer frameMeshR = sFrameMesh;
            if (sFrameMesh == null)
            {
                frameMeshR = frame.m_GameObject.instance.FindLinkedComponent(UnityClassID.MeshRenderer);
            }
            Mesh frameMesh = frameMeshR != null ? Operations.GetMesh(frameMeshR) : null;
            vMesh srcMesh = null;
            List<vVertex> allVertices = null;
            if (frameMeshR == null || frameMesh == null)
            {
                sMesh.m_RootBone = new PPtr<Transform>(rootBone);
                if (rootBone != null)
                {
                    sMesh.m_Mesh.instance.m_RootBoneNameHash = parser.m_Avatar.instance.BoneHash(rootBone.m_GameObject.instance.m_Name);
                }
                if (frameMeshR != null)
                {
                    CopyUnknowns(frameMeshR, sMesh);
                }
            }
            else
            {
                if (sFrameMesh != null)
                {
                    sMesh.m_RootBone = new PPtr<Transform>(sFrameMesh.m_RootBone.instance);
                    sMesh.m_Mesh.instance.m_RootBoneNameHash = frameMesh.m_RootBoneNameHash;
                }
                else
                {
                    sMesh.m_RootBone = new PPtr<Transform>((Component)null);
                }

                srcMesh = new Operations.vMesh(frameMeshR, true, false);
                CopyUnknowns(frameMeshR, sMesh);

                if (targetFullMesh && (normalsMethod == CopyMeshMethod.CopyNear || bonesMethod == CopyMeshMethod.CopyNear))
                {
                    allVertices = new List<vVertex>();
                    HashSet<Vector3> posSet = new HashSet<Vector3>();
                    foreach (vSubmesh submesh in srcMesh.submeshes)
                    {
                        allVertices.Capacity = allVertices.Count + submesh.vertexList.Count;
                        foreach (vVertex vertex in submesh.vertexList)
                        {
                            if (!posSet.Contains(vertex.position))
                            {
                                posSet.Add(vertex.position);
                                allVertices.Add(vertex);
                            }
                        }
                    }
                }
            }

            transform.Invert();
            vSubmesh[] replaceSubmeshes = (srcMesh == null) ? null : new vSubmesh[srcMesh.submeshes.Count];
            List<vSubmesh> addSubmeshes = new List<vSubmesh>(destMesh.submeshes.Count);
            for (int i = 0; i < destMesh.submeshes.Count; i++)
            {
                vSubmesh submesh = destMesh.submeshes[i];
                List<vVertex> vVertexList = submesh.vertexList;
                if (worldCoords[i])
                {
                    for (int j = 0; j < vVertexList.Count; j++)
                    {
                        vVertexList[j].position = Vector3.TransformCoordinate(vVertexList[j].position, transform);
                    }
                }

                vSubmesh baseSubmesh = null;
                int idx = indices[i];
                if ((srcMesh != null) && (idx >= 0) && (idx < frameMesh.m_SubMeshes.Count))
                {
                    baseSubmesh = srcMesh.submeshes[idx];
                    CopyUnknowns(frameMesh.m_SubMeshes[idx], sMesh.m_Mesh.instance.m_SubMeshes[i]);
                }

                if (baseSubmesh != null)
                {
                    if (normalsMethod == CopyMeshMethod.CopyOrder)
                    {
                        Operations.CopyNormalsOrder(baseSubmesh.vertexList, submesh.vertexList);
                    }
                    else if (normalsMethod == CopyMeshMethod.CopyNear)
                    {
                        Operations.CopyNormalsNear(targetFullMesh ? allVertices : baseSubmesh.vertexList, submesh.vertexList);
                    }

                    if (baseSubmesh.vertexList[0].weights != null)
                    {
                        if (bonesMethod == CopyMeshMethod.CopyOrder)
                        {
                            Operations.CopyBonesOrder(baseSubmesh.vertexList, submesh.vertexList);
                        }
                        else if (bonesMethod == CopyMeshMethod.CopyNear)
                        {
                            Operations.CopyBonesNear(targetFullMesh ? allVertices : baseSubmesh.vertexList, submesh.vertexList);
                        }
                    }
                }

                if ((baseSubmesh != null) && merge && replaceSubmeshesOption[i])
                {
                    replaceSubmeshes[idx] = submesh;
                }
                else
                {
                    addSubmeshes.Add(submesh);
                }
            }

            if ((srcMesh != null) && merge)
            {
                destMesh.submeshes = new List<vSubmesh>(replaceSubmeshes.Length + addSubmeshes.Count);
                List<vSubmesh> copiedSubmeshes = new List<vSubmesh>(replaceSubmeshes.Length);
                for (int i = 0; i < replaceSubmeshes.Length; i++)
                {
                    if (replaceSubmeshes[i] == null)
                    {
                        vSubmesh srcSubmesh = srcMesh.submeshes[i];
                        copiedSubmeshes.Add(srcSubmesh);
                        destMesh.submeshes.Add(srcSubmesh);
                    }
                    else
                    {
                        destMesh.submeshes.Add(replaceSubmeshes[i]);
                    }
                }
                destMesh.submeshes.AddRange(addSubmeshes);

                if ((sFrameMesh == null || sFrameMesh.m_Bones.Count == 0) && (sMesh.m_Bones.Count > 0))
                {
                    for (int i = 0; i < copiedSubmeshes.Count; i++)
                    {
                        List<vVertex> vertexList = copiedSubmeshes[i].vertexList;
                        for (int j = 0; j < vertexList.Count; j++)
                        {
                            vertexList[j].boneIndices = new int[4] { 0, 0, 0, 0 };
                            vertexList[j].weights = new float[4] { 0, 0, 0, 0 };
                        }
                    }
                }
                else if (sFrameMesh != null && sFrameMesh.m_Bones.Count > 0)
                {
                    int[] boneIdxMap;
                    sMesh.m_Bones = MergeBoneList(sFrameMesh.m_Bones, sMesh.m_Bones, out boneIdxMap);
                    uint[] boneHashes = new uint[sMesh.m_Bones.Count];
                    Matrix[] poseMatrices = new Matrix[sMesh.m_Bones.Count];
                    for (int i = 0; i < sFrameMesh.m_Bones.Count; i++)
                    {
                        boneHashes[i] = sFrameMesh.m_Mesh.instance.m_BoneNameHashes[i];
                        poseMatrices[i] = sFrameMesh.m_Mesh.instance.m_BindPose[i];
                    }
                    for (int i = 0; i < boneIdxMap.Length; i++)
                    {
                        boneHashes[boneIdxMap[i]] = sMesh.m_Mesh.instance.m_BoneNameHashes[i];
                        poseMatrices[boneIdxMap[i]] = sMesh.m_Mesh.instance.m_BindPose[i];
                    }
                    sMesh.m_Mesh.instance.m_BoneNameHashes.Clear();
                    sMesh.m_Mesh.instance.m_BoneNameHashes.AddRange(boneHashes);
                    sMesh.m_Mesh.instance.m_BindPose.Clear();
                    sMesh.m_Mesh.instance.m_BindPose.AddRange(poseMatrices);

                    if (bonesMethod == CopyMeshMethod.Replace)
                    {
                        for (int i = 0; i < replaceSubmeshes.Length; i++)
                        {
                            if (replaceSubmeshes[i] != null)
                            {
                                List<vVertex> vertexList = replaceSubmeshes[i].vertexList;
                                if (vertexList[0].boneIndices != null)
                                {
                                    for (int j = 0; j < vertexList.Count; j++)
                                    {
                                        int[] boneIndices = vertexList[j].boneIndices;
                                        vertexList[j].boneIndices = new int[4];
                                        for (int k = 0; k < 4; k++)
                                        {
                                            vertexList[j].boneIndices[k] = boneIdxMap[boneIndices[k]];
                                        }
                                    }
                                }
                            }
                        }
                        for (int i = 0; i < addSubmeshes.Count; i++)
                        {
                            List<vVertex> vertexList = addSubmeshes[i].vertexList;
                            if (vertexList[0].boneIndices != null)
                            {
                                for (int j = 0; j < vertexList.Count; j++)
                                {
                                    int[] boneIndices = vertexList[j].boneIndices;
                                    vertexList[j].boneIndices = new int[4];
                                    for (int k = 0; k < 4; k++)
                                    {
                                        vertexList[j].boneIndices[k] = boneIdxMap[boneIndices[k]];
                                    }
                                }
                            }
                        }
                    }
                }
            }
            destMesh.Flush();

            if (frameMeshR != null)
            {
                frame.m_GameObject.instance.RemoveLinkedComponent(frameMeshR);
                //parser.file.RemoveSubfile(frameMeshR);
                if (frameMesh != null)
                {
                    //parser.file.RemoveSubfile(frameMesh);
                    parser.file.ReplaceSubfile(frameMesh, sMesh.m_Mesh.asset);
                }
                parser.file.ReplaceSubfile(frameMeshR, sMesh);
            }
            frame.m_GameObject.instance.AddLinkedComponent(sMesh);

            AssetBundle bundle = parser.file.Bundle;
            if (bundle != null)
            {
                if (frameMeshR != null)
                {
                    if (frameMesh != null)
                    {
                        bundle.ReplaceComponent(frameMesh, sMesh.m_Mesh.asset);
                    }
                    bundle.ReplaceComponent(frameMeshR, sMesh);
                }
                else
                {
                    bundle.RegisterForUpdate(parser.m_GameObject.asset);
                }
            }
        }
Ejemplo n.º 5
0
        public static Transform CreateTransformTree(Animator parser, ImportedFrame frame, Transform parent)
        {
            Transform trans = new Transform(parser.file);
            GameObject gameObj = new GameObject(parser.file);
            gameObj.m_Name = (string)frame.Name.Clone();
            UniqueName(parser, gameObj);
            gameObj.AddLinkedComponent(trans);

            parser.m_Avatar.instance.AddBone(parent, trans);

            Vector3 t, s;
            Quaternion r;
            frame.Matrix.Decompose(out s, out r, out t);
            t.X *= -1;
            Vector3 euler = FbxUtility.QuaternionToEuler(r);
            euler.Y *= -1;
            euler.Z *= -1;
            trans.m_LocalRotation = FbxUtility.EulerToQuaternion(euler);
            trans.m_LocalPosition = t;
            trans.m_LocalScale = s;

            trans.InitChildren(frame.Count);
            for (int i = 0; i < frame.Count; i++)
            {
                trans.AddChild(CreateTransformTree(parser, frame[i], trans));
            }

            return trans;
        }
Ejemplo n.º 6
0
        public AnimatorEditor(Animator parser)
        {
            Parser = parser;

            Frames = new List<Transform>();
            Meshes = new List<MeshRenderer>();
            Materials = new List<Material>();
            Textures = new List<Texture2D>();
            try
            {
                parser.file.BeginLoadingSkippedComponents();
                if (Parser.m_Avatar.asset == null)
                {
                    string animatorName = Parser.m_GameObject.instance.m_Name;
                    if (animatorName.Length > 2 && animatorName[1] == '_')
                    {
                        animatorName = animatorName.Substring(2);
                    }
                    foreach (Component asset in Parser.file.Components)
                    {
                        if (asset.classID1 == UnityClassID.Avatar)
                        {
                            string assetName;
                            if (asset is NotLoaded)
                            {
                                if (((NotLoaded)asset).Name != null)
                                {
                                    assetName = ((NotLoaded)asset).Name;
                                }
                                else
                                {
                                    Parser.file.SourceStream.Position = ((NotLoaded)asset).offset;
                                    assetName = Avatar.LoadName(Parser.file.SourceStream);
                                    ((NotLoaded)asset).Name = assetName;
                                }
                            }
                            else
                            {
                                assetName = ((Avatar)asset).m_Name;
                            }
                            if (assetName.Contains(animatorName))
                            {
                                Parser.m_Avatar = new PPtr<Avatar>(asset);
                                Report.ReportLog("Warning! Using Avatar " + assetName + " for Animator " + Parser.m_GameObject.instance.m_Name);
                                break;
                            }
                        }
                    }
                }
                if (Parser.m_Avatar.asset is NotLoaded)
                {
                    Avatar loadedAvatar = Parser.file.LoadComponent(Parser.file.SourceStream, (NotLoaded)Parser.m_Avatar.asset);
                    Parser.m_Avatar = new PPtr<Avatar>(loadedAvatar);
                }
                if (Parser.m_Avatar.instance == null)
                {
                    Report.ReportLog("Warning! Animator " + Parser.m_GameObject.instance.m_Name + " has no Avatar!");
                }
                InitLists(parser.RootTransform);
            }
            finally
            {
                parser.file.EndLoadingSkippedComponents();
            }
        }
Ejemplo n.º 7
0
        public void CopyTo(Animator dest)
        {
            if (file.Bundle.numContainerEntries(m_GameObject.instance.m_Name, UnityClassID.GameObject) > 1)
            {
                Report.ReportLog("Warning! Animator " + m_GameObject.instance.m_Name + " has multiple entries in the AssetBundle's Container.");
            }
            dest.file.Bundle.AddComponent(m_GameObject.instance.m_Name, dest.m_GameObject.instance);
            dest.m_Enabled = m_Enabled;
            dest.m_Avatar = new PPtr<Avatar>(m_Avatar.instance != null ? m_Avatar.instance.Clone(dest.file) : null);

            dest.m_Controller = new PPtr<RuntimeAnimatorController>((Component)null);
            if (m_Controller.asset != null)
            {
                Report.ReportLog("Warning! " + m_Controller.asset.classID1 + " " + AssetCabinet.ToString(m_Controller.asset) + " not duplicated!");
            }

            dest.m_CullingMode = m_CullingMode;
            dest.m_UpdateMode = m_UpdateMode;
            dest.m_ApplyRootMotion = m_ApplyRootMotion;
            dest.m_HasTransformHierarchy = m_HasTransformHierarchy;
            dest.m_AllowConstantClipSamplingOptimization = m_AllowConstantClipSamplingOptimization;
        }
Ejemplo n.º 8
0
        private void UpdateComponent(Component asset, List<Tuple<List<PPtr<Object>>, List<KeyValuePair<string, AssetInfo>>>> containerGroups)
        {
            List<Component> assets = new List<Component>();
            List<Component> transforms = new List<Component>();
            List<Component> containerRelated = new List<Component>();
            GetDependantAssets(asset, assets, transforms, containerRelated);
            if (asset.classID1 == UnityClassID.GameObject)
            {
                GameObject gameObj = (GameObject)asset;
                Animator animator = gameObj.FindLinkedComponent(UnityClassID.Animator);
                if (animator == null)
                {
                    foreach (Component trans in transforms)
                    {
                        GetDependantAssets(trans, assets, null, null);
                    }
                    animator = new Animator(null, 0, UnityClassID.Animator, UnityClassID.Animator);
                    animator.m_Avatar = new PPtr<Avatar>((Component)null);
                    animator.m_Controller = new PPtr<RuntimeAnimatorController>((Component)null);
                    GetDependantAssets(animator, assets, transforms, containerRelated);
                    assets.Remove(animator);
                }
            }
            foreach (var group in containerGroups)
            {
                var preloadPart = group.Item1;
                var containerEntries = group.Item2;
                for (int i = 0; i < containerEntries.Count; i++)
                {
                    var assetPair = containerEntries[i];
                    if (assetPair.Value.asset.asset == asset)
                    {
                        preloadPart.Clear();
                        for (int j = 0; j < assets.Count; j++)
                        {
                            if (assets[j] is ExternalAsset)
                            {
                                ExternalAsset extAsset = (ExternalAsset)assets[j];
                                PPtr<Object> preloadEntry = new PPtr<Object>((Component)null);
                                preloadEntry.m_FileID = extAsset.FileID;
                                preloadEntry.m_PathID = extAsset.PathID;
                                preloadPart.Add(preloadEntry);
                            }
                            else
                            {
                                preloadPart.Add(new PPtr<Object>(assets[j]));
                            }
                        }

                        string groupName = containerEntries[0].Key;
                        string assetName = AssetCabinet.ToString(asset);
                        if (String.Compare(groupName, assetName, true) != 0)
                        {
                            groupName = assetName.ToLower();
                        }
                        if (containerEntries.Count > 1)
                        {
                            for (int j = 0; j < containerEntries.Count; j++)
                            {
                                switch (containerEntries[j].Value.asset.asset.classID1)
                                {
                                case UnityClassID.Mesh:
                                case UnityClassID.AnimationClip:
                                    containerEntries.RemoveAt(j);
                                    j--;
                                    break;
                                }
                            }
                            for (int j = containerRelated.Count - 1; j >= 0; j--)
                            {
                                AnimationClip clip = containerRelated[j] as AnimationClip;
                                if (clip != null)
                                {
                                    AssetInfo info = new AssetInfo(file);
                                    info.asset = new PPtr<Object>(clip);
                                    containerEntries.Insert(1, new KeyValuePair<string, AssetInfo>(groupName, info));
                                }
                            }
                            for (int j = containerRelated.Count - 1; j >= 0; j--)
                            {
                                MeshRenderer meshR = containerRelated[j] as MeshRenderer;
                                if (meshR != null)
                                {
                                    Mesh mesh = Operations.GetMesh(meshR);
                                    if (mesh != null)
                                    {
                                        AssetInfo info = new AssetInfo(file);
                                        info.asset = new PPtr<Object>(mesh);
                                        containerEntries.Insert(1, new KeyValuePair<string, AssetInfo>(groupName, info));
                                    }
                                }
                            }
                            for (int j = 0; j < containerEntries.Count; j++)
                            {
                                containerEntries[j].Value.preloadSize = assets.Count;
                            }
                        }
                        else
                        {
                            containerEntries[0].Value.preloadSize = assets.Count;
                        }
                        for (int j = 0; j < containerEntries.Count; j++)
                        {
                            if (containerEntries[j].Key != groupName)
                            {
                                containerEntries[j] = new KeyValuePair<string, AssetInfo>(groupName, containerEntries[j].Value);
                            }
                        }
                        return;
                    }
                }
            }
        }
Ejemplo n.º 9
0
 public static void Export(string dirPath, Animator parser, SkinnedMeshRenderer morphObj)
 {
     DirectoryInfo dir = new DirectoryInfo(dirPath);
     ExporterMorph exporter = new ExporterMorph(dir, parser, morphObj);
     exporter.Export(dir);
 }
Ejemplo n.º 10
0
 private ExporterMorph(DirectoryInfo dir, Animator parser, SkinnedMeshRenderer morphObj)
 {
     this.parser = parser;
     this.morphObj = morphObj;
 }
Ejemplo n.º 11
0
            public UnityConverter(Animator animator, List<MeshRenderer> meshList, bool skins, bool morphs)
            {
                ConvertFrames(animator.RootTransform, null);

                if (skins)
                {
                    avatar = animator.m_Avatar.instance;
                }

                ConvertMeshRenderers(meshList, skins, morphs);

                AnimationList = new List<ImportedAnimation>();
            }
Ejemplo n.º 12
0
        public void PasteAllMarked()
        {
            int components = Parser.Cabinet.Components.Count;
            try
            {
                Parser.Cabinet.BeginLoadingSkippedComponents();
                foreach (object obj in Gui.Scripting.Variables.Values)
                {
                    if (obj is Unity3dEditor && (Unity3dEditor)obj != this)
                    {
                        Unity3dEditor editor = (Unity3dEditor)obj;
                        HashSet<Component> remove = new HashSet<Component>();
                        HashSet<Component> replace = new HashSet<Component>();
                        foreach (Component asset in editor.Marked)
                        {
                            Component loaded;
                            if (asset is NotLoaded)
                            {
                                loaded = editor.Parser.Cabinet.LoadComponent(asset.pathID);
                                remove.Add(asset);
                                replace.Add(loaded);
                            }
                            else
                            {
                                loaded = asset;
                            }
                            switch (asset.classID2)
                            {
                            case UnityClassID.Texture2D:
                                Texture2D tex = (Texture2D)loaded;
                                tex.Clone(Parser.Cabinet);
                                break;
                            case UnityClassID.Cubemap:
                                Cubemap cubemap = (Cubemap)loaded;
                                cubemap.Clone(Parser.Cabinet);
                                break;
                            case UnityClassID.Material:
                                Material mat = (Material)loaded;
                                mat.Clone(Parser.Cabinet);
                                break;
                            case UnityClassID.Mesh:
                                Mesh mesh = (Mesh)loaded;
                                mesh.Clone(Parser.Cabinet);
                                break;
                            case UnityClassID.Shader:
                                Shader shader = (Shader)loaded;
                                shader.Clone(Parser.Cabinet);
                                break;
                            case UnityClassID.Sprite:
                                Sprite sprite = (Sprite)loaded;
                                sprite.Clone(Parser.Cabinet);
                                break;
                            case UnityClassID.Animator:
                                Parser.Cabinet.MergeTypeDefinition(loaded.file, UnityClassID.GameObject);
                                Parser.Cabinet.MergeTypeDefinition(loaded.file, UnityClassID.Transform);
                                Animator anim = (Animator)loaded;
                                anim.m_GameObject.instance.Clone(Parser.Cabinet);
                                break;
                            case UnityClassID.GameObject:
                                Parser.Cabinet.MergeTypeDefinition(loaded.file, UnityClassID.GameObject);
                                Parser.Cabinet.MergeTypeDefinition(loaded.file, UnityClassID.Transform);
                                GameObject gameObj = (GameObject)loaded;
                                Component clone = gameObj.Clone(Parser.Cabinet);

                                Animator vAnim = new Animator(Parser.Cabinet, 0, 0, 0);
                                vAnim.m_Avatar = new PPtr<Avatar>((Component)null);
                                vAnim.m_GameObject = new PPtr<GameObject>(clone);
                                if (loaded.file.Bundle.numContainerEntries(gameObj.m_Name, UnityClassID.GameObject) > 1)
                                {
                                    Report.ReportLog("Warning! Animator " + gameObj.m_Name + " has multiple entries in the AssetBundle's Container.");
                                }
                                vAnim.file.Bundle.AddComponent(vAnim.m_GameObject.instance.m_Name, clone);
                                VirtualAnimators.Add(vAnim);
                                if (loaded != asset)
                                {
                                    foreach (Animator a in editor.VirtualAnimators)
                                    {
                                        if (a.m_GameObject.asset == asset)
                                        {
                                            a.m_GameObject = new PPtr<GameObject>(loaded);
                                            break;
                                        }
                                    }
                                }
                                break;
                            case UnityClassID.Avatar:
                                Avatar avatar = (Avatar)loaded;
                                avatar.Clone(Parser.Cabinet);
                                break;
                            case UnityClassID.MonoBehaviour:
                                MonoBehaviour monoB = (MonoBehaviour)loaded;
                                monoB.Clone(Parser.Cabinet);
                                break;
                            case UnityClassID.TextAsset:
                                TextAsset text = (TextAsset)loaded;
                                text.Clone(Parser.Cabinet);
                                break;
                            case UnityClassID.AnimationClip:
                                AnimationClip clip = (AnimationClip)loaded;
                                clip.Clone(Parser.Cabinet);
                                break;
                            }
                        }

                        do
                        {
                            HashSet<Tuple<Component, Component>> loopSet = new HashSet<Tuple<Component, Component>>(AssetCabinet.IncompleteClones);
                            AssetCabinet.IncompleteClones.Clear();
                            foreach (var pair in loopSet)
                            {
                                Component src = pair.Item1;
                                Component dest = pair.Item2;
                                Type t = src.GetType();
                                MethodInfo info = t.GetMethod("CopyTo", new Type[] { t });
                                info.Invoke(src, new object[] { dest });
                            }
                        }
                        while (AssetCabinet.IncompleteClones.Count > 0);

                        foreach (Component asset in remove)
                        {
                            editor.Marked.Remove(asset);
                        }
                        foreach (Component asset in replace)
                        {
                            editor.Marked.Add(asset);
                        }
                    }
                }
            }
            finally
            {
                Parser.Cabinet.EndLoadingSkippedComponents();
                if (components != Parser.Cabinet.Components.Count)
                {
                    Changed = true;
                }
            }
        }
Ejemplo n.º 13
0
        public bool CreateVirtualAnimator(Component gameObject)
        {
            if (gameObject is NotLoaded && ((NotLoaded)gameObject).replacement != null)
            {
                gameObject = ((NotLoaded)gameObject).replacement;
            }
            if (gameObject is NotLoaded ? IsVirtualAnimator((NotLoaded)gameObject) : GetVirtualAnimator((GameObject)gameObject) != null)
            {
                return false;
            }

            Animator animator = new Animator(Parser.Cabinet, 0, 0, 0);
            animator.m_Avatar = new PPtr<Avatar>((Component)null);
            animator.m_GameObject = new PPtr<GameObject>(gameObject);
            VirtualAnimators.Add(animator);
            return true;
        }
Ejemplo n.º 14
0
 static void UniqueName(Animator parser, GameObject gameObj)
 {
     string name = gameObj.m_Name;
     int attempt = 1;
     while (FindFrame(gameObj.m_Name, parser.RootTransform) != null)
     {
         gameObj.m_Name = name + ++attempt;
     }
 }
Ejemplo n.º 15
0
 public static void ExportMorphMqo([DefaultVar]string dirPath, Animator parser, string meshName)
 {
     SkinnedMeshRenderer sMesh = (SkinnedMeshRenderer)Operations.FindMesh(parser.RootTransform, meshName);
     if (sMesh != null)
     {
         if (dirPath == null)
         {
             dirPath = parser.file.Parser.FilePath;
             if (dirPath.ToLower().EndsWith(".unity3d"))
             {
                 dirPath = dirPath.Substring(0, dirPath.Length - 8);
             }
             dirPath += @"\" + parser.m_GameObject.instance.m_Name;
         }
         Mqo.ExporterMorph.Export(dirPath, parser, sMesh);
     }
 }
Ejemplo n.º 16
0
        public static SkinnedMeshRenderer CreateSkinnedMeshRenderer(Animator parser, List<Material> materials, WorkspaceMesh mesh, Matrix meshMatrix, out int[] indices, out bool[] worldCoords, out bool[] replaceSubmeshesOption)
        {
            int numUncheckedSubmeshes = 0;
            foreach (ImportedSubmesh submesh in mesh.SubmeshList)
            {
                if (!mesh.isSubmeshEnabled(submesh))
                {
                    numUncheckedSubmeshes++;
                }
            }
            int numSubmeshes = mesh.SubmeshList.Count - numUncheckedSubmeshes;
            indices = new int[numSubmeshes];
            worldCoords = new bool[numSubmeshes];
            replaceSubmeshesOption = new bool[numSubmeshes];

            List<Matrix> poseMatrices = new List<Matrix>(mesh.BoneList.Count);
            Transform animatorTransform = parser.m_GameObject.instance.FindLinkedComponent(UnityClassID.Transform);
            List<PPtr<Transform>> bones = CreateBoneList(animatorTransform, meshMatrix, mesh.BoneList, poseMatrices);

            SkinnedMeshRenderer sMesh = new SkinnedMeshRenderer(parser.file);

            int totVerts = 0, totFaces = 0;
            sMesh.m_Materials.Capacity = numSubmeshes;
            foreach (ImportedSubmesh submesh in mesh.SubmeshList)
            {
                if (!mesh.isSubmeshEnabled(submesh))
                {
                    continue;
                }

                Material matFound = materials.Find
                (
                    delegate(Material mat)
                    {
                        return mat.m_Name == submesh.Material;
                    }
                );
                sMesh.m_Materials.Add(new PPtr<Material>(matFound));

                totVerts += submesh.VertexList.Count;
                totFaces += submesh.FaceList.Count;
            }
            Mesh uMesh = new Mesh(parser.file);
            uMesh.m_Name = mesh.Name;
            sMesh.m_Mesh = new PPtr<Mesh>(uMesh);

            sMesh.m_Bones = bones;
            uMesh.m_BindPose = poseMatrices;
            uMesh.m_BoneNameHashes = new List<uint>(poseMatrices.Count);
            for (int i = 0; i < mesh.BoneList.Count; i++)
            {
                string bone = mesh.BoneList[i].Name;
                uint hash = parser.m_Avatar.instance.BoneHash(bone);
                uMesh.m_BoneNameHashes.Add(hash);
            }

            uMesh.m_VertexData = new VertexData((uint)totVerts);
            uMesh.m_Skin = new List<BoneInfluence>(totVerts);
            uMesh.m_IndexBuffer = new byte[totFaces * 3 * sizeof(ushort)];
            using (BinaryWriter vertWriter = new BinaryWriter(new MemoryStream(uMesh.m_VertexData.m_DataSize)),
                    indexWriter = new BinaryWriter(new MemoryStream(uMesh.m_IndexBuffer)))
            {
                uMesh.m_LocalAABB.m_Center = new Vector3(Single.MaxValue, Single.MaxValue, Single.MaxValue);
                uMesh.m_LocalAABB.m_Extend = new Vector3(Single.MinValue, Single.MinValue, Single.MinValue);
                uMesh.m_SubMeshes = new List<SubMesh>(numSubmeshes);
                int vertIndex = 0;
                for (int i = 0, submeshIdx = 0; i < numSubmeshes; i++, submeshIdx++)
                {
                    while (!mesh.isSubmeshEnabled(mesh.SubmeshList[submeshIdx]))
                    {
                        submeshIdx++;
                    }

                    SubMesh submesh = new SubMesh();
                    submesh.indexCount = (uint)mesh.SubmeshList[submeshIdx].FaceList.Count * 3;
                    submesh.vertexCount = (uint)mesh.SubmeshList[submeshIdx].VertexList.Count;
                    submesh.firstVertex = (uint)vertIndex;
                    uMesh.m_SubMeshes.Add(submesh);

                    indices[i] = mesh.SubmeshList[submeshIdx].Index;
                    worldCoords[i] = mesh.SubmeshList[submeshIdx].WorldCoords;
                    replaceSubmeshesOption[i] = mesh.isSubmeshReplacingOriginal(mesh.SubmeshList[submeshIdx]);

                    List<ImportedVertex> vertexList = mesh.SubmeshList[submeshIdx].VertexList;
                    Vector3 min = new Vector3(Single.MaxValue, Single.MaxValue, Single.MaxValue);
                    Vector3 max = new Vector3(Single.MinValue, Single.MinValue, Single.MinValue);
                    for (int str = 0; str < uMesh.m_VertexData.m_Streams.Count; str++)
                    {
                        StreamInfo sInfo = uMesh.m_VertexData.m_Streams[str];
                        if (sInfo.channelMask == 0)
                        {
                            continue;
                        }

                        for (int j = 0; j < vertexList.Count; j++)
                        {
                            ImportedVertex vert = vertexList[j];
                            for (int chn = 0; chn < uMesh.m_VertexData.m_Channels.Count; chn++)
                            {
                                ChannelInfo cInfo = uMesh.m_VertexData.m_Channels[chn];
                                if ((sInfo.channelMask & (1 << chn)) == 0)
                                {
                                    continue;
                                }

                                vertWriter.BaseStream.Position = sInfo.offset + (j + submesh.firstVertex) * sInfo.stride + cInfo.offset;
                                switch (chn)
                                {
                                case 0:
                                    Vector3 pos = vert.Position;
                                    pos.X *= -1;
                                    vertWriter.Write(pos);
                                    min = Vector3.Minimize(min, pos);
                                    max = Vector3.Maximize(max, pos);
                                    break;
                                case 1:
                                    Vector3 normal = vert.Normal;
                                    normal.X *= -1;
                                    vertWriter.Write(normal);
                                    break;
                                case 3:
                                    vertWriter.Write(vert.UV);
                                    break;
                                case 5:
                                    Vector4 tangent = vert.Tangent;
                                    tangent.X *= -1;
                                    tangent.W *= -1;
                                    vertWriter.Write(tangent);
                                    break;
                                }
                            }

                            if (sMesh.m_Bones.Count > 0 && sInfo.offset == 0 && uMesh.m_Skin.Count < totVerts)
                            {
                                BoneInfluence item = new BoneInfluence();
                                for (int k = 0; k < 4; k++)
                                {
                                    item.boneIndex[k] = vert.BoneIndices[k] != 0xFF ? vert.BoneIndices[k] : 0;
                                }
                                vert.Weights.CopyTo(item.weight, 0);
                                uMesh.m_Skin.Add(item);
                            }
                        }
                    }
                    vertIndex += (int)submesh.vertexCount;

                    submesh.localAABB.m_Extend = max - min;
                    submesh.localAABB.m_Center = min + submesh.localAABB.m_Extend / 2;
                    uMesh.m_LocalAABB.m_Extend = Vector3.Maximize(uMesh.m_LocalAABB.m_Extend, max);
                    uMesh.m_LocalAABB.m_Center = Vector3.Minimize(uMesh.m_LocalAABB.m_Center, min);

                    List<ImportedFace> faceList = mesh.SubmeshList[submeshIdx].FaceList;
                    submesh.firstByte = (uint)indexWriter.BaseStream.Position;
                    for (int j = 0; j < faceList.Count; j++)
                    {
                        int[] vertexIndices = faceList[j].VertexIndices;
                        indexWriter.Write((ushort)(vertexIndices[0] + submesh.firstVertex));
                        indexWriter.Write((ushort)(vertexIndices[2] + submesh.firstVertex));
                        indexWriter.Write((ushort)(vertexIndices[1] + submesh.firstVertex));
                    }
                }
                uMesh.m_LocalAABB.m_Extend -= uMesh.m_LocalAABB.m_Center;
                uMesh.m_LocalAABB.m_Center += uMesh.m_LocalAABB.m_Extend / 2;
            }

            return sMesh;
        }
Ejemplo n.º 17
0
            private static List<Texture2D> Export(string dest, Animator parser, List<MeshRenderer> meshes, bool worldCoords)
            {
                DirectoryInfo dir = new DirectoryInfo(Path.GetDirectoryName(dest));
                if (!dir.Exists)
                {
                    dir.Create();
                }

                Plugins.UnityConverter conv = new Plugins.UnityConverter(parser, meshes, false, false);
                List<Material> materialList = new List<Material>(meshes.Count);
                using (StreamWriter writer = new StreamWriter(dest, false))
                {
                    for (int i = 0; i < meshes.Count; i++)
                    {
                        MeshRenderer meshRenderer = meshes[i];
                        ImportedMesh meshListSome = conv.MeshList[i];
                        for (int j = 0; j < meshListSome.SubmeshList.Count; j++)
                        {
                            Material mat = meshRenderer.m_Materials[j].instance;
                            if (mat != null)
                            {
                                if (!materialList.Contains(mat))
                                {
                                    materialList.Add(mat);
                                }
                            }
                            else
                            {
                                Report.ReportLog("Warning: Mesh " + meshes[i].m_GameObject.instance.m_Name + " Object " + j + " has an invalid material");
                            }
                        }
                    }

                    writer.WriteLine("Metasequoia Document");
                    writer.WriteLine("Format Text Ver 1.0");
                    writer.WriteLine();
                    writer.WriteLine("Material " + materialList.Count + " {");
                    for (int matIdx = 0; matIdx < materialList.Count; matIdx++)
                    {
                        Material mat = materialList[matIdx];
                        string s = "\t\"" + mat.m_Name + "\" col(0.800 0.800 0.800 1.000) dif(0.500) amb(0.100) emi(0.500) spc(0.100) power(30.00)";
                        try
                        {
                            Texture2D tex = mat.m_SavedProperties.m_TexEnvs[0].Value.m_Texture.instance;
                            for (int i = 1; i < mat.m_SavedProperties.m_TexEnvs.Count; i++)
                            {
                                var texProp = mat.m_SavedProperties.m_TexEnvs[i];
                                if (texProp.Key.name == "_MainTex")
                                {
                                    tex = texProp.Value.m_Texture.instance;
                                    break;
                                }
                            }
                            if (tex != null)
                            {
                                string matTexName = tex.m_Name + "-" + tex.m_TextureFormat;
                                string extension = tex.m_TextureFormat == TextureFormat.DXT1 || tex.m_TextureFormat == TextureFormat.DXT5 ? ".dds" : ".tga";
                                s += " tex(\"" + matTexName + extension + "\")";
                            }
                        }
                        catch { }
                        writer.WriteLine(s);
                    }
                    writer.WriteLine("}");

                    Random rand = new Random();
                    for (int i = 0; i < meshes.Count; i++)
                    {
                        MeshRenderer mesh = meshes[i];
                        if (worldCoords)
                        {
                            Transform parent = Operations.FindFrame(meshes[i].m_GameObject.instance.m_Name, parser.RootTransform);
                            conv.WorldCoordinates(i, Transform.WorldTransform(parent));
                        }

                        string meshName = mesh.m_GameObject.instance.m_Name;
                        ImportedMesh meshListSome = conv.MeshList[i];
                        for (int j = 0; j < meshListSome.SubmeshList.Count; j++)
                        {
                            ImportedSubmesh meshObj = meshListSome.SubmeshList[j];
                            Material mat = mesh.m_Materials[j].instance;
                            int mqoMatIdx = -1;
                            if (mat != null)
                            {
                                mqoMatIdx = materialList.IndexOf(mat);
                            }
                            float[] color = new float[3];
                            for (int k = 0; k < color.Length; k++)
                            {
                                color[k] = (float)((rand.NextDouble() / 2) + 0.5);
                            }

                            string mqoName = meshName + "[" + j + "]";
                            if (worldCoords)
                            {
                                mqoName += "[W]";
                            }
                            writer.WriteLine("Object \"" + mqoName + "\" {");
                            writer.WriteLine("\tshading 1");
                            writer.WriteLine("\tcolor " + color[0].ToFloatString() + " " + color[1].ToFloatString() + " " + color[2].ToFloatString());
                            writer.WriteLine("\tcolor_type 1");

                            List<ImportedVertex> vertList = meshObj.VertexList;
                            List<ImportedFace> faceList = meshObj.FaceList;
                            SB3Utility.Mqo.ExporterCommon.WriteMeshObject(writer, vertList, faceList, mqoMatIdx, null);
                            writer.WriteLine("}");
                        }
                    }
                    writer.WriteLine("Eof");
                }

                List<Texture2D> usedTextures = new List<Texture2D>(meshes.Count);
                foreach (Material mat in materialList)
                {
                    try
                    {
                        Texture2D matTex = mat.m_SavedProperties.m_TexEnvs[0].Value.m_Texture.instance;
                        for (int i = 1; i < mat.m_SavedProperties.m_TexEnvs.Count; i++)
                        {
                            var texProp = mat.m_SavedProperties.m_TexEnvs[i];
                            if (texProp.Key.name == "_MainTex")
                            {
                                matTex = texProp.Value.m_Texture.instance;
                                break;
                            }
                        }
                        if (matTex != null && !usedTextures.Contains(matTex))
                        {
                            usedTextures.Add(matTex);
                        }
                    }
                    catch { }
                }
                return usedTextures;
            }
Ejemplo n.º 18
0
 public dynamic LoadComponent(Stream stream, int index, NotLoaded comp)
 {
     stream.Position = comp.offset;
     try
     {
         switch (comp.classID1)
         {
         case UnityClassID.AnimationClip:
             {
                 AnimationClip animationClip = new AnimationClip(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, animationClip, comp);
                 animationClip.LoadFrom(stream);
                 return animationClip;
             }
         case UnityClassID.Animator:
             {
                 Animator animator = new Animator(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, animator, comp);
                 animator.LoadFrom(stream);
                 return animator;
             }
         case UnityClassID.AnimatorController:
             {
                 AnimatorController animatorController = new AnimatorController(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, animatorController, comp);
                 animatorController.LoadFrom(stream);
                 return animatorController;
             }
         case UnityClassID.AssetBundle:
             {
                 AssetBundle assetBundle = new AssetBundle(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, assetBundle, comp);
                 assetBundle.LoadFrom(stream);
                 return assetBundle;
             }
         case UnityClassID.AudioClip:
             {
                 if (loadingReferencials)
                 {
                     return comp;
                 }
                 AudioClip ac = new AudioClip(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, ac, comp);
                 ac.LoadFrom(stream);
                 return ac;
             }
         case UnityClassID.AudioListener:
             {
                 AudioListener audioListener = new AudioListener(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, audioListener, comp);
                 audioListener.LoadFrom(stream);
                 return audioListener;
             }
         case UnityClassID.AudioSource:
             {
                 AudioSource audioSrc = new AudioSource(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, audioSrc, comp);
                 audioSrc.LoadFrom(stream);
                 return audioSrc;
             }
         case UnityClassID.Avatar:
             {
                 if (loadingReferencials)
                 {
                     return comp;
                 }
                 Avatar avatar = new Avatar(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, avatar, comp);
                 avatar.LoadFrom(stream);
                 return avatar;
             }
         case UnityClassID.BoxCollider:
             {
                 BoxCollider boxCol = new BoxCollider(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, boxCol, comp);
                 boxCol.LoadFrom(stream);
                 return boxCol;
             }
         case UnityClassID.Camera:
             {
                 Camera camera = new Camera(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, camera, comp);
                 camera.LoadFrom(stream);
                 return camera;
             }
         case UnityClassID.CapsuleCollider:
             {
                 CapsuleCollider capsuleCol = new CapsuleCollider(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, capsuleCol, comp);
                 capsuleCol.LoadFrom(stream);
                 return capsuleCol;
             }
         case UnityClassID.Cubemap:
             {
                 Cubemap cubemap = new Cubemap(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, cubemap, comp);
                 cubemap.LoadFrom(stream);
                 Parser.Textures.Add(cubemap);
                 return cubemap;
             }
         case UnityClassID.EllipsoidParticleEmitter:
             {
                 EllipsoidParticleEmitter ellipsoid = new EllipsoidParticleEmitter(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, ellipsoid, comp);
                 ellipsoid.LoadFrom(stream);
                 return ellipsoid;
             }
         case UnityClassID.FlareLayer:
             {
                 FlareLayer flareLayer = new FlareLayer(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, flareLayer, comp);
                 flareLayer.LoadFrom(stream);
                 return flareLayer;
             }
         case UnityClassID.Light:
             {
                 Light light = new Light(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, light, comp);
                 light.LoadFrom(stream);
                 return light;
             }
         case UnityClassID.LinkToGameObject:
             {
                 LinkToGameObject link = new LinkToGameObject(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, link, comp);
                 link.LoadFrom(stream);
                 return link;
             }
         case UnityClassID.LinkToGameObject223:
             {
                 LinkToGameObject223 link = new LinkToGameObject223(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, link, comp);
                 link.LoadFrom(stream);
                 return link;
             }
         case UnityClassID.LinkToGameObject225:
             {
                 LinkToGameObject225 link = new LinkToGameObject225(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, link, comp);
                 link.LoadFrom(stream);
                 return link;
             }
         case UnityClassID.GameObject:
             {
                 GameObject gameObj = new GameObject(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, gameObj, comp);
                 gameObj.LoadFrom(stream);
                 return gameObj;
             }
         case UnityClassID.Material:
             {
                 Material mat = new Material(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, mat, comp);
                 mat.LoadFrom(stream);
                 return mat;
             }
         case UnityClassID.Mesh:
             {
                 if (loadingReferencials)
                 {
                     return comp;
                 }
                 Mesh mesh = new Mesh(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, mesh, comp);
                 mesh.LoadFrom(stream);
                 return mesh;
             }
         case UnityClassID.MeshCollider:
             {
                 MeshCollider meshCol = new MeshCollider(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, meshCol, comp);
                 meshCol.LoadFrom(stream);
                 return meshCol;
             }
         case UnityClassID.MeshFilter:
             {
                 MeshFilter meshFilter = new MeshFilter(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, meshFilter, comp);
                 meshFilter.LoadFrom(stream);
                 return meshFilter;
             }
         case UnityClassID.MeshRenderer:
             {
                 MeshRenderer meshRenderer = new MeshRenderer(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, meshRenderer, comp);
                 meshRenderer.LoadFrom(stream);
                 return meshRenderer;
             }
         default:
             if (comp.classID2 == UnityClassID.MonoBehaviour)
             {
                 if (Types.Count > 0)
                 {
                     MonoBehaviour monoBehaviour = new MonoBehaviour(this, comp.pathID, comp.classID1, comp.classID2);
                     ReplaceSubfile(index, monoBehaviour, comp);
                     monoBehaviour.LoadFrom(stream);
                     return monoBehaviour;
                 }
                 else
                 {
                     string message = comp.classID2 + " unhandled because of absence of Types in Cabinet (*.assets)";
                     if (!reported.Contains(message))
                     {
                         Report.ReportLog(message);
                         reported.Add(message);
                     }
                     return comp;
                 }
             }
             else
             {
                 string message = "Unhandled class: " + comp.classID1 + "/" + comp.classID2;
                 if (!reported.Contains(message))
                 {
                     Report.ReportLog(message);
                     reported.Add(message);
                 }
             }
             break;
         case UnityClassID.MonoScript:
             {
                 if (loadingReferencials)
                 {
                     return comp;
                 }
                 MonoScript monoScript = new MonoScript(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, monoScript, comp);
                 monoScript.LoadFrom(stream);
                 return monoScript;
             }
         case UnityClassID.MultiLink:
             {
                 MultiLink multi = new MultiLink(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, multi, comp);
                 multi.LoadFrom(stream);
                 return multi;
             }
         case UnityClassID.ParticleAnimator:
             {
                 ParticleAnimator particleAnimator = new ParticleAnimator(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, particleAnimator, comp);
                 particleAnimator.LoadFrom(stream);
                 return particleAnimator;
             }
         case UnityClassID.ParticleRenderer:
             {
                 ParticleRenderer particleRenderer = new ParticleRenderer(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, particleRenderer, comp);
                 particleRenderer.LoadFrom(stream);
                 return particleRenderer;
             }
         case UnityClassID.ParticleSystem:
             {
                 ParticleSystem particleSystem = new ParticleSystem(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, particleSystem, comp);
                 particleSystem.LoadFrom(stream);
                 return particleSystem;
             }
         case UnityClassID.ParticleSystemRenderer:
             {
                 ParticleSystemRenderer particleSystemRenderer = new ParticleSystemRenderer(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, particleSystemRenderer, comp);
                 particleSystemRenderer.LoadFrom(stream);
                 return particleSystemRenderer;
             }
         case UnityClassID.Projector:
             {
                 Projector projector = new Projector(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, projector, comp);
                 projector.LoadFrom(stream);
                 return projector;
             }
         case UnityClassID.Rigidbody:
             {
                 RigidBody rigidBody = new RigidBody(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, rigidBody, comp);
                 rigidBody.LoadFrom(stream);
                 return rigidBody;
             }
         case UnityClassID.Shader:
             {
                 Shader shader = new Shader(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, shader, comp);
                 shader.LoadFrom(stream);
                 return shader;
             }
         case UnityClassID.SkinnedMeshRenderer:
             {
                 SkinnedMeshRenderer sMesh = new SkinnedMeshRenderer(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, sMesh, comp);
                 sMesh.LoadFrom(stream);
                 return sMesh;
             }
         case UnityClassID.SphereCollider:
             {
                 SphereCollider sphereCol = new SphereCollider(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, sphereCol, comp);
                 sphereCol.LoadFrom(stream);
                 return sphereCol;
             }
         case UnityClassID.Sprite:
             {
                 Sprite sprite = new Sprite(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, sprite, comp);
                 sprite.LoadFrom(stream);
                 return sprite;
             }
         case UnityClassID.SpriteRenderer:
             {
                 SpriteRenderer spriteRenderer = new SpriteRenderer(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, spriteRenderer, comp);
                 spriteRenderer.LoadFrom(stream);
                 return spriteRenderer;
             }
         case UnityClassID.TextAsset:
             {
                 if (loadingReferencials)
                 {
                     return comp;
                 }
                 TextAsset ta = new TextAsset(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, ta, comp);
                 ta.LoadFrom(stream);
                 return ta;
             }
         case UnityClassID.Texture2D:
             {
                 if (loadingReferencials)
                 {
                     return comp;
                 }
                 Texture2D tex = new Texture2D(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, tex, comp);
                 tex.LoadFrom(stream);
                 Parser.Textures.Add(tex);
                 return tex;
             }
         case UnityClassID.Transform:
             {
                 Transform trans = new Transform(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, trans, comp);
                 trans.LoadFrom(stream);
                 return trans;
             }
         }
     }
     catch
     {
         Report.ReportLog("Failed to load " + comp.classID1 + "/" + comp.classID2 + " PathID=" + comp.pathID);
         foreach (NotLoaded notLoaded in RemovedList)
         {
             if (notLoaded == comp)
             {
                 RemovedList.Remove(notLoaded);
                 Components.RemoveAt(index);
                 notLoaded.replacement = null;
                 Components.Insert(index, notLoaded);
                 break;
             }
         }
     }
     return null;
 }
Ejemplo n.º 19
0
        public Animator Clone(AssetCabinet file)
        {
            Component gameObj = file.Bundle.FindComponent(m_GameObject.instance.m_Name, UnityClassID.GameObject);
            if (gameObj == null)
            {
                file.MergeTypeDefinition(this.file, UnityClassID.Animator);

                Animator dest = new Animator(file);
                AssetCabinet.IncompleteClones.Add(new Tuple<Component, Component>(this, dest));
                return dest;
            }
            else if (gameObj is NotLoaded)
            {
                NotLoaded notLoaded = (NotLoaded)gameObj;
                if (notLoaded.replacement != null)
                {
                    gameObj = notLoaded.replacement;
                }
                else
                {
                    gameObj = file.LoadComponent(file.SourceStream, notLoaded);
                }
            }
            return ((GameObject)gameObj).FindLinkedComponent(UnityClassID.Animator);
        }