Ejemplo n.º 1
0
        protected override void OnUpdate()
        {
            float dt           = Time.deltaTime;
            var   requestArray = RequestGroup.ToComponentDataArray <SkillSpawnRequest>(Allocator.TempJob);

            if (requestArray.Length == 0)
            {
                requestArray.Dispose();
                return;
            }

            var requestEntityArray = RequestGroup.ToEntityArray(Allocator.TempJob);

            // Copy requests as spawning will invalidate Group
            var requests = new SkillSpawnRequest[requestArray.Length];

            for (var i = 0; i < requestArray.Length; i++)
            {
                requests[i] = requestArray[i];
                PostUpdateCommands.DestroyEntity(requestEntityArray[i]);
            }

            for (var i = 0; i < requests.Length; i++)
            {
            }
            requestEntityArray.Dispose();
            requestArray.Dispose();
        }
Ejemplo n.º 2
0
        public static void Create(EntityCommandBuffer commandBuffer, long UID, int SkillID)
        {
            var data   = new SkillSpawnRequest(UID, SkillID);
            var entity = commandBuffer.CreateEntity();

            commandBuffer.AddComponent(entity, data);
        }