static int LoadAssetBundle(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityGameFramework.Runtime.ResourceComponent obj = (UnityGameFramework.Runtime.ResourceComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.ResourceComponent)); string arg0 = ToLua.CheckString(L, 2); GameFramework.Resource.LoadAssetBundleCallbacks arg1 = (GameFramework.Resource.LoadAssetBundleCallbacks)ToLua.CheckObject(L, 3, typeof(GameFramework.Resource.LoadAssetBundleCallbacks)); object arg2 = ToLua.ToVarObject(L, 4); obj.LoadAssetBundle(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }