Ejemplo n.º 1
0
        public GameObjectControls(GameObjectInspector parent)
        {
            this.Parent = parent;

            ConstructTopInfo();
            ConstructTransformControls();
        }
Ejemplo n.º 2
0
        public void Inspect(object obj, CacheObjectBase parentMember = null)
        {
#if CPP
            obj = obj.Il2CppCast(ReflectionHelpers.GetActualType(obj));
#endif
            UnityEngine.Object unityObj = obj as UnityEngine.Object;

            if (obj.IsNullOrDestroyed(false))
            {
                return;
            }

            // check if currently inspecting this object
            foreach (InspectorBase tab in m_currentInspectors)
            {
                if (ReferenceEquals(obj, tab.Target))
                {
                    SetInspectorTab(tab);
                    return;
                }
#if CPP
                else if (unityObj && tab.Target is UnityEngine.Object uTabObj)
                {
                    if (unityObj.m_CachedPtr == uTabObj.m_CachedPtr)
                    {
                        SetInspectorTab(tab);
                        return;
                    }
                }
#endif
            }

            InspectorBase inspector;
            if (obj is GameObject go)
            {
                inspector = new GameObjectInspector(go);
            }
            else
            {
                inspector = new InstanceInspector(obj);
            }

            if (inspector is ReflectionInspector ri)
            {
                ri.ParentMember = parentMember;
            }

            m_currentInspectors.Add(inspector);
            SetInspectorTab(inspector);
        }