public bool Equals(Ray_d other) { return(origin.Equals(other.origin) && direction.EqualsNormalized(other.direction)); }
public bool Equals(Bounds_d other) { return(_center.Equals(other._center) && _extents.Equals(other._extents)); }
public bool Equals(Ray_d other) { return(origin.Equals(other.origin) && direction.EqualsNormalized(other.direction)); }
public bool Equals(Bounds_d other) { return(_center.Equals(other._center) && _extents.Equals(other._extents)); }