this.Init(this.m_Gradient, this.m_HDR, this.m_ColorSpace);
this.cubeRenderer.sharedMaterial = new Material(this.cubeRenderer.material);
boxCollider.size = new Vector2(totalWidth, this.height);
this.Init(this.m_Gradient, this.m_HDR, this.m_ColorSpace);
this.cubeRenderer.sharedMaterial = new Material(this.cubeRenderer.material);
boxCollider.size = new Vector2(totalWidth, this.height);