private Internal_Create ( [ mono, int width, int height, int depth, TextureFormat format, bool mipmap, bool linear ) : void | ||
mono | [ | |
width | int | |
height | int | |
depth | int | |
format | TextureFormat | |
mipmap | bool | |
linear | bool | |
return | void |
private Internal_Create ( [ mono, int width, int height, int depth, TextureFormat format, bool mipmap, bool linear ) : void | ||
mono | [ | |
width | int | |
height | int | |
depth | int | |
format | TextureFormat | |
mipmap | bool | |
linear | bool | |
return | void |