GetTransposed() private static method

private static GetTransposed ( Vector2 input ) : Vector2
input Vector2
return Vector2
Ejemplo n.º 1
0
 public static void FlipLayoutAxes(RectTransform rect, bool keepPositioning, bool recursive)
 {
     if (rect == null)
     {
         return;
     }
     if (recursive)
     {
         for (int i = 0; i < rect.childCount; i++)
         {
             RectTransform rectTransform = rect.GetChild(i) as RectTransform;
             if (rectTransform != null)
             {
                 RectTransformUtility.FlipLayoutAxes(rectTransform, false, true);
             }
         }
     }
     rect.pivot     = RectTransformUtility.GetTransposed(rect.pivot);
     rect.sizeDelta = RectTransformUtility.GetTransposed(rect.sizeDelta);
     if (keepPositioning)
     {
         return;
     }
     rect.anchoredPosition = RectTransformUtility.GetTransposed(rect.anchoredPosition);
     rect.anchorMin        = RectTransformUtility.GetTransposed(rect.anchorMin);
     rect.anchorMax        = RectTransformUtility.GetTransposed(rect.anchorMax);
 }
 /// <summary>
 ///   <para>Flips the horizontal and vertical axes of the RectTransform size and alignment, and optionally its children as well.</para>
 /// </summary>
 /// <param name="rect">The RectTransform to flip.</param>
 /// <param name="keepPositioning">Flips around the pivot if true. Flips within the parent rect if false.</param>
 /// <param name="recursive">Flip the children as well?</param>
 public static void FlipLayoutAxes(RectTransform rect, bool keepPositioning, bool recursive)
 {
     if ((Object)rect == (Object)null)
     {
         return;
     }
     if (recursive)
     {
         for (int index = 0; index < rect.childCount; ++index)
         {
             RectTransform child = rect.GetChild(index) as RectTransform;
             if ((Object)child != (Object)null)
             {
                 RectTransformUtility.FlipLayoutAxes(child, false, true);
             }
         }
     }
     rect.pivot     = RectTransformUtility.GetTransposed(rect.pivot);
     rect.sizeDelta = RectTransformUtility.GetTransposed(rect.sizeDelta);
     if (keepPositioning)
     {
         return;
     }
     rect.anchoredPosition = RectTransformUtility.GetTransposed(rect.anchoredPosition);
     rect.anchorMin        = RectTransformUtility.GetTransposed(rect.anchorMin);
     rect.anchorMax        = RectTransformUtility.GetTransposed(rect.anchorMax);
 }