ClearParticles() public method

Removes all particles from the particle emitter.

public ClearParticles ( ) : void
return void
 static public int ClearParticles(IntPtr l)
 {
     try{
         UnityEngine.ParticleEmitter self = (UnityEngine.ParticleEmitter)checkSelf(l);
         self.ClearParticles();
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
 static public int ClearParticles(IntPtr l)
 {
     try {
         UnityEngine.ParticleEmitter self = (UnityEngine.ParticleEmitter)checkSelf(l);
         self.ClearParticles();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 3
0
 static int ClearParticles(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.ParticleEmitter obj = (UnityEngine.ParticleEmitter)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleEmitter));
         obj.ClearParticles();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }