public SetMatrix ( int nameID, |
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nameID | int | The name ID of the property retrieved by Shader.PropertyToID. |
value | The matrix value to set. | |
return | void |
Set a matrix property.
public SetMatrix ( int nameID, |
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nameID | int | The name ID of the property retrieved by Shader.PropertyToID. |
value | The matrix value to set. | |
return | void |