static public int get_sizeCustom(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.LightProbeProxyVolume self = (UnityEngine.LightProbeProxyVolume)checkSelf(l); pushValue(l, true); pushValue(l, self.sizeCustom); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int set_refreshMode(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.LightProbeProxyVolume self = (UnityEngine.LightProbeProxyVolume)checkSelf(l); UnityEngine.LightProbeProxyVolume.RefreshMode v; v = (UnityEngine.LightProbeProxyVolume.RefreshMode)LuaDLL.luaL_checkinteger(l, 2); self.refreshMode = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int Update(IntPtr l) { try { UnityEngine.LightProbeProxyVolume self = (UnityEngine.LightProbeProxyVolume)checkSelf(l); self.Update(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_originCustom(IntPtr l) { try { UnityEngine.LightProbeProxyVolume self = (UnityEngine.LightProbeProxyVolume)checkSelf(l); pushValue(l, true); pushValue(l, self.originCustom); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_refreshMode(IntPtr l) { try { UnityEngine.LightProbeProxyVolume self = (UnityEngine.LightProbeProxyVolume)checkSelf(l); pushValue(l, true); pushEnum(l, (int)self.refreshMode); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.LightProbeProxyVolume o; o = new UnityEngine.LightProbeProxyVolume(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_probeDensity(IntPtr l) { try { UnityEngine.LightProbeProxyVolume self = (UnityEngine.LightProbeProxyVolume)checkSelf(l); float v; checkType(l, 2, out v); self.probeDensity = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_gridResolutionZ(IntPtr l) { try { UnityEngine.LightProbeProxyVolume self = (UnityEngine.LightProbeProxyVolume)checkSelf(l); int v; checkType(l, 2, out v); self.gridResolutionZ = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_refreshMode(IntPtr l) { try { UnityEngine.LightProbeProxyVolume self = (UnityEngine.LightProbeProxyVolume)checkSelf(l); UnityEngine.LightProbeProxyVolume.RefreshMode v; checkEnum(l, 2, out v); self.refreshMode = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_originCustom(IntPtr l) { try { UnityEngine.LightProbeProxyVolume self = (UnityEngine.LightProbeProxyVolume)checkSelf(l); UnityEngine.Vector3 v; checkType(l, 2, out v); self.originCustom = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
/// <summary> /// Write the specified value using the writer. /// </summary> /// <param name="value">Value.</param> /// <param name="writer">Writer.</param> public override void Write(object value, ISaveGameWriter writer) { UnityEngine.LightProbeProxyVolume lightProbeProxyVolume = (UnityEngine.LightProbeProxyVolume)value; writer.WriteProperty("sizeCustom", lightProbeProxyVolume.sizeCustom); writer.WriteProperty("originCustom", lightProbeProxyVolume.originCustom); writer.WriteProperty("boundingBoxMode", lightProbeProxyVolume.boundingBoxMode); writer.WriteProperty("resolutionMode", lightProbeProxyVolume.resolutionMode); writer.WriteProperty("probePositionMode", lightProbeProxyVolume.probePositionMode); writer.WriteProperty("refreshMode", lightProbeProxyVolume.refreshMode); writer.WriteProperty("probeDensity", lightProbeProxyVolume.probeDensity); writer.WriteProperty("gridResolutionX", lightProbeProxyVolume.gridResolutionX); writer.WriteProperty("gridResolutionY", lightProbeProxyVolume.gridResolutionY); writer.WriteProperty("gridResolutionZ", lightProbeProxyVolume.gridResolutionZ); writer.WriteProperty("enabled", lightProbeProxyVolume.enabled); writer.WriteProperty("tag", lightProbeProxyVolume.tag); writer.WriteProperty("name", lightProbeProxyVolume.name); writer.WriteProperty("hideFlags", lightProbeProxyVolume.hideFlags); }
extern private static void Internal_DrawMesh(Mesh mesh, int submeshIndex, Matrix4x4 matrix, Material material, int layer, Camera camera, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, Transform probeAnchor, LightProbeUsage lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume);
public static void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, Bounds bounds, ComputeBuffer bufferWithArgs, [uei.DefaultValue("0")] int argsOffset, [uei.DefaultValue("null")] MaterialPropertyBlock properties, [uei.DefaultValue("ShadowCastingMode.On")] ShadowCastingMode castShadows, [uei.DefaultValue("true")] bool receiveShadows, [uei.DefaultValue("0")] int layer, [uei.DefaultValue("null")] Camera camera, [uei.DefaultValue("LightProbeUsage.BlendProbes")] LightProbeUsage lightProbeUsage, [uei.DefaultValue("null")] LightProbeProxyVolume lightProbeProxyVolume) { if (!SystemInfo.supportsInstancing) { throw new InvalidOperationException("Instancing is not supported."); } else if (mesh == null) { throw new ArgumentNullException("mesh"); } else if (submeshIndex < 0 || submeshIndex >= mesh.subMeshCount) { throw new ArgumentOutOfRangeException("submeshIndex", "submeshIndex out of range."); } else if (material == null) { throw new ArgumentNullException("material"); } else if (bufferWithArgs == null) { throw new ArgumentNullException("bufferWithArgs"); } if (lightProbeUsage == LightProbeUsage.UseProxyVolume && lightProbeProxyVolume == null) { throw new ArgumentException("Argument lightProbeProxyVolume must not be null if lightProbeUsage is set to UseProxyVolume.", "lightProbeProxyVolume"); } Internal_DrawMeshInstancedIndirect(mesh, submeshIndex, material, bounds, bufferWithArgs, argsOffset, properties, castShadows, receiveShadows, layer, camera, lightProbeUsage, lightProbeProxyVolume); }
public static void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, List <Matrix4x4> matrices, [uei.DefaultValue("null")] MaterialPropertyBlock properties, [uei.DefaultValue("ShadowCastingMode.On")] ShadowCastingMode castShadows, [uei.DefaultValue("true")] bool receiveShadows, [uei.DefaultValue("0")] int layer, [uei.DefaultValue("null")] Camera camera, [uei.DefaultValue("LightProbeUsage.BlendProbes")] LightProbeUsage lightProbeUsage, [uei.DefaultValue("null")] LightProbeProxyVolume lightProbeProxyVolume) { if (matrices == null) { throw new ArgumentNullException("matrices"); } DrawMeshInstanced(mesh, submeshIndex, material, NoAllocHelpers.ExtractArrayFromListT(matrices), matrices.Count, properties, castShadows, receiveShadows, layer, camera, lightProbeUsage, lightProbeProxyVolume); }
public static void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, [uei.DefaultValue("matrices.Length")] int count, [uei.DefaultValue("null")] MaterialPropertyBlock properties, [uei.DefaultValue("ShadowCastingMode.On")] ShadowCastingMode castShadows, [uei.DefaultValue("true")] bool receiveShadows, [uei.DefaultValue("0")] int layer, [uei.DefaultValue("null")] Camera camera, [uei.DefaultValue("LightProbeUsage.BlendProbes")] LightProbeUsage lightProbeUsage, [uei.DefaultValue("null")] LightProbeProxyVolume lightProbeProxyVolume) { if (!SystemInfo.supportsInstancing) { throw new InvalidOperationException("Instancing is not supported."); } else if (mesh == null) { throw new ArgumentNullException("mesh"); } else if (submeshIndex < 0 || submeshIndex >= mesh.subMeshCount) { throw new ArgumentOutOfRangeException("submeshIndex", "submeshIndex out of range."); } else if (material == null) { throw new ArgumentNullException("material"); } else if (!material.enableInstancing) { throw new InvalidOperationException("Material needs to enable instancing for use with DrawMeshInstanced."); } else if (matrices == null) { throw new ArgumentNullException("matrices"); } else if (count < 0 || count > Mathf.Min(kMaxDrawMeshInstanceCount, matrices.Length)) { throw new ArgumentOutOfRangeException("count", String.Format("Count must be in the range of 0 to {0}.", Mathf.Min(kMaxDrawMeshInstanceCount, matrices.Length))); } else if (lightProbeUsage == LightProbeUsage.UseProxyVolume && lightProbeProxyVolume == null) { throw new ArgumentException("Argument lightProbeProxyVolume must not be null if lightProbeUsage is set to UseProxyVolume.", "lightProbeProxyVolume"); } if (count > 0) { Internal_DrawMeshInstanced(mesh, submeshIndex, material, matrices, count, properties, castShadows, receiveShadows, layer, camera, lightProbeUsage, lightProbeProxyVolume); } }
public static void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int layer, Camera camera, int submeshIndex, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, Transform probeAnchor, LightProbeUsage lightProbeUsage, [uei.DefaultValue("null")] LightProbeProxyVolume lightProbeProxyVolume) { if (lightProbeUsage == LightProbeUsage.UseProxyVolume && lightProbeProxyVolume == null) { throw new ArgumentException("Argument lightProbeProxyVolume must not be null if lightProbeUsage is set to UseProxyVolume.", "lightProbeProxyVolume"); } Internal_DrawMesh(mesh, submeshIndex, matrix, material, layer, camera, properties, castShadows, receiveShadows, probeAnchor, lightProbeUsage, lightProbeProxyVolume); }
public static void DrawMeshInstancedProcedural(Mesh mesh, int submeshIndex, Material material, Bounds bounds, int count, MaterialPropertyBlock properties = null, ShadowCastingMode castShadows = ShadowCastingMode.On, bool receiveShadows = true, int layer = 0, Camera camera = null, LightProbeUsage lightProbeUsage = LightProbeUsage.BlendProbes, LightProbeProxyVolume lightProbeProxyVolume = null) { if (!SystemInfo.supportsInstancing) { throw new InvalidOperationException("Instancing is not supported."); } else if (mesh == null) { throw new ArgumentNullException("mesh"); } else if (submeshIndex < 0 || submeshIndex >= mesh.subMeshCount) { throw new ArgumentOutOfRangeException("submeshIndex", "submeshIndex out of range."); } else if (material == null) { throw new ArgumentNullException("material"); } else if (count <= 0) { throw new ArgumentOutOfRangeException("count"); } else if (lightProbeUsage == LightProbeUsage.UseProxyVolume && lightProbeProxyVolume == null) { throw new ArgumentException("Argument lightProbeProxyVolume must not be null if lightProbeUsage is set to UseProxyVolume.", "lightProbeProxyVolume"); } if (count > 0) { Internal_DrawMeshInstancedProcedural(mesh, submeshIndex, material, bounds, count, properties, castShadows, receiveShadows, layer, camera, lightProbeUsage, lightProbeProxyVolume); } }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.LightProbeProxyVolume lightProbeProxyVolume = SaveGameType.CreateComponent <UnityEngine.LightProbeProxyVolume> (); ReadInto(lightProbeProxyVolume, reader); return(lightProbeProxyVolume); }
/// <summary> /// Read the data into the specified value. /// </summary> /// <param name="value">Value.</param> /// <param name="reader">Reader.</param> public override void ReadInto(object value, ISaveGameReader reader) { UnityEngine.LightProbeProxyVolume lightProbeProxyVolume = (UnityEngine.LightProbeProxyVolume)value; foreach (string property in reader.Properties) { switch (property) { case "sizeCustom": lightProbeProxyVolume.sizeCustom = reader.ReadProperty <UnityEngine.Vector3> (); break; case "originCustom": lightProbeProxyVolume.originCustom = reader.ReadProperty <UnityEngine.Vector3> (); break; case "boundingBoxMode": lightProbeProxyVolume.boundingBoxMode = reader.ReadProperty <UnityEngine.LightProbeProxyVolume.BoundingBoxMode> (); break; case "resolutionMode": lightProbeProxyVolume.resolutionMode = reader.ReadProperty <UnityEngine.LightProbeProxyVolume.ResolutionMode> (); break; case "probePositionMode": lightProbeProxyVolume.probePositionMode = reader.ReadProperty <UnityEngine.LightProbeProxyVolume.ProbePositionMode> (); break; case "refreshMode": lightProbeProxyVolume.refreshMode = reader.ReadProperty <UnityEngine.LightProbeProxyVolume.RefreshMode> (); break; case "probeDensity": lightProbeProxyVolume.probeDensity = reader.ReadProperty <System.Single> (); break; case "gridResolutionX": lightProbeProxyVolume.gridResolutionX = reader.ReadProperty <System.Int32> (); break; case "gridResolutionY": lightProbeProxyVolume.gridResolutionY = reader.ReadProperty <System.Int32> (); break; case "gridResolutionZ": lightProbeProxyVolume.gridResolutionZ = reader.ReadProperty <System.Int32> (); break; case "enabled": lightProbeProxyVolume.enabled = reader.ReadProperty <System.Boolean> (); break; case "tag": lightProbeProxyVolume.tag = reader.ReadProperty <System.String> (); break; case "name": lightProbeProxyVolume.name = reader.ReadProperty <System.String> (); break; case "hideFlags": lightProbeProxyVolume.hideFlags = reader.ReadProperty <UnityEngine.HideFlags> (); break; } } }
extern private static void Internal_DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, int layer, Camera camera, LightProbeUsage lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume);
private static void RenderBoxGizmo(LightProbeProxyVolume probeProxyVolume, GizmoType gizmoType) { if ((s_LastInteractedEditor != null) && (s_LastInteractedEditor.sceneViewEditing && (EditMode.editMode == EditMode.SceneViewEditMode.LightProbeProxyVolumeBox))) { Color color = Gizmos.color; Gizmos.color = kGizmoLightProbeProxyVolumeColor; Vector3 originCustom = probeProxyVolume.originCustom; Matrix4x4 matrix = Gizmos.matrix; Gizmos.matrix = probeProxyVolume.transform.localToWorldMatrix; Gizmos.DrawCube(originCustom, (Vector3) (-1f * probeProxyVolume.sizeCustom)); Gizmos.matrix = matrix; Gizmos.color = color; } }
extern private static void Internal_DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, Bounds bounds, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, int layer, Camera camera, LightProbeUsage lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume);
} // 0x000000018096BCD0-0x000000018096BDF0 public static void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int layer, Camera camera, int submeshIndex, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, Transform probeAnchor, LightProbeUsage lightProbeUsage, [DefaultValue] /* 0x00000001800F6CB0-0x00000001800F6CE0 */ LightProbeProxyVolume lightProbeProxyVolume) { } // 0x000000018096C380-0x000000018096C570