SetRenderTarget() public static method

Sets current render target.

public static SetRenderTarget ( RenderBuffer colorBuffer, RenderBuffer depthBuffer ) : void
colorBuffer RenderBuffer Color buffer to render into.
depthBuffer RenderBuffer Depth buffer to render into.
return void
Ejemplo n.º 1
0
 public void SetRenderTarget(RenderTarget2D renderTarget)
 {
     if (renderTarget != null)
     {
         UnityGraphics.SetRenderTarget(renderTarget.UnityRenderTexture);
     }
     else
     {
         UnityGraphics.SetRenderTarget(null);
     }
 }