Ejemplo n.º 1
0
 static public int Equals__Gradient(IntPtr l)
 {
     try {
         UnityEngine.Gradient self = (UnityEngine.Gradient)checkSelf(l);
         UnityEngine.Gradient a1;
         checkType(l, 2, out a1);
         var ret = self.Equals(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
        private static UnityEngine.Gradient Lerp(this UnityEngine.Gradient a, UnityEngine.Gradient b, float t, bool noAlpha, bool noColor)
        {
            keysTimes.Clear();

            if (a == b || a.Equals(b))
            {
                return(b);
            }

            GradientAlphaKey[] alphaKeys1 = a.alphaKeys;
            GradientColorKey[] colorKeys1 = a.colorKeys;
            GradientAlphaKey[] alphaKeys2 = b.alphaKeys;
            GradientColorKey[] colorKeys2 = b.colorKeys;

            if (alphaKeys1.Length == alphaKeys2.Length && colorKeys1.Length == colorKeys2.Length)
            {
                // full compare of all keys, save allocating memory if both gradients are equal
                bool equal = true;
                for (int i = 0; i < alphaKeys1.Length; i++)
                {
                    if (alphaKeys1[i].alpha != alphaKeys2[i].alpha || alphaKeys1[i].time != alphaKeys2[i].time ||
                        colorKeys1[i].color != colorKeys2[i].color || colorKeys1[i].time != colorKeys2[i].time)
                    {
                        equal = false;
                        break;
                    }
                }
                if (equal)
                {
                    return(b);
                }
                Gradient           gradient = new Gradient();
                GradientColorKey[] clrs     = new GradientColorKey[colorKeys1.Length];
                GradientAlphaKey[] alphas   = new GradientAlphaKey[colorKeys1.Length];
                for (int i = 0; i < colorKeys1.Length; i++)
                {
                    clrs[i]   = new GradientColorKey(Color.Lerp(colorKeys1[i].color, colorKeys2[i].color, t), Mathf.Lerp(colorKeys1[i].time, colorKeys2[i].time, t));
                    alphas[i] = new GradientAlphaKey(Mathf.Lerp(alphaKeys1[i].alpha, alphaKeys2[i].alpha, t), Mathf.Lerp(alphaKeys1[i].time, alphaKeys2[i].time, t));
                }
                gradient.colorKeys = clrs;
                gradient.alphaKeys = alphas;
                return(gradient);
            }
            else
            {
                for (int i = 0; i < colorKeys1.Length; i++)
                {
                    float k = colorKeys1[i].time;
                    if (!keysTimes.Contains(k))
                    {
                        keysTimes.Add(k);
                    }
                }

                for (int i = 0; i < colorKeys2.Length; i++)
                {
                    float k = colorKeys2[i].time;
                    if (!keysTimes.Contains(k))
                    {
                        keysTimes.Add(k);
                    }
                }
                for (int i = 0; i < alphaKeys1.Length; i++)
                {
                    float k = alphaKeys1[i].time;
                    if (!keysTimes.Contains(k))
                    {
                        keysTimes.Add(k);
                    }
                }
                for (int i = 0; i < alphaKeys2.Length; i++)
                {
                    float k = alphaKeys2[i].time;
                    if (!keysTimes.Contains(k))
                    {
                        keysTimes.Add(k);
                    }
                }

                GradientColorKey[] clrs   = new GradientColorKey[keysTimes.Count];
                GradientAlphaKey[] alphas = new GradientAlphaKey[keysTimes.Count];

                for (int i = 0; i < keysTimes.Count; i++)
                {
                    float key = keysTimes[i];
                    var   clr = Color.Lerp(a.Evaluate(key), b.Evaluate(key), t);
                    clrs[i]   = new GradientColorKey(clr, key);
                    alphas[i] = new GradientAlphaKey(clr.a, key);
                }

                Gradient gradient = new Gradient();
                gradient.SetKeys(clrs, alphas);
                return(gradient);
            }
        }